Thursday, August 16, 2018

Updated loot, number appearing, in-lair

See below for what all this means. See this for an explanation of how we got here.

Monster Page #App Lair $ Items Strategy Change
(Drunk) Warrior HOJ73 1d+1 1d-3 N/A 1d-5 Raider 3d×10
Abominable Snowman P50-38 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Academy Wyrm DF10-17 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Acid Spider DF16, DF2-21 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Aloakasa as-Sharak DF14-41 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Angelic Emissary DF9-35 1 N/A N/A N/A None N/A
Angry Sands DFA1-45 1 N/A N/A N/A None N/A
Animated Snowman P50-38 1 N/A N/A N/A None N/A
as-Sharak DF16, DF2-21 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Astral Ghost P80-32 1 1d-2 2d×1,000 1d-3 Hoarder N/A
Astral Hound DF14-42 1d-1 N/A N/A N/A None N/A
Astral Spider P80-32 1d-1 1d-4 4d×1,000 1d-1 Hoarder N/A
Aurochs (Wild Bull) HOJ67 2d-1 N/A N/A N/A None N/A
Bandit HOJ68 4d×10 1d-3 3d×1,000 1d-5 Raider 1d-1
Bandit Chief HOJ69 1 1d-3 N/A 1d-5 Raider 3d×10
Bandit-Snatcher P98-11 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Basilisk DFM3-5 1d 1d-3 (1d-2)×1,000 1d-5 Incidental N/A
Bear DF16, DF5-6, B456 1d-2 1d-3 N/A N/A None N/A
Beast of Burden, Donkey HOJ70 2d-1 N/A N/A N/A None N/A
Beast of Burden, Draft Horse HOJ70 2d-1 N/A N/A N/A None N/A
Beast of Burden, Mule HOJ70 2d-1 N/A N/A N/A None N/A
Beast of Burden, Pack Horse HOJ70 2d-1 N/A N/A N/A None N/A
Beast of Burden, Pack Pony HOJ70 2d-1 N/A N/A N/A None N/A
Beast of Burden, Reindeer HOJ70 2d-1 N/A N/A N/A None N/A
Boar, Wild HOJ71 3d-1 N/A N/A N/A None N/A
Boneflower P77-35 2d-1 N/A N/A N/A None N/A
Bouda P98-12 4d×10 1d-3 3d×1,000 1d-5 Raider 1d-1
Bounding Turtle, Greater DFA1-45 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Bounding Turtle, Lesser DFA1-45 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Brainworms P80-33 3d+1 N/A N/A N/A None N/A
Bronze Spider DF17, DFM1-5 1 N/A N/A N/A None N/A
Bugbear DF17, DFM1-6 3d-1 1d-3 4d×1,000 1d-3 Raider 1d
Burrowing Serpent DFA1-45 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Cat-Folk DF3-5 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Cerberus P108-11 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Chaos Monk DF14-42 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Chaos Ooze P80-33 1d-3 N/A N/A N/A None N/A
Ciuaclá DF18, DFM1-7 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Cockamander P113-16 2d+1 1d-3 special N/A None N/A
Cockatrice DFM3-6 2d+1 1d-3 (1d-2)×1,000 1d-5 Incidental N/A
Colchis Bull P108-11 1d 1d-3 (1d-2)×1,000 1d-5 Incidental N/A
Coleopteran DF3-5 2d 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Corpse Golem DF18, DFM1-8 3d+1 N/A N/A N/A None N/A
Corpse-Eater DF3-5 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Corrosion Crawler P98-13 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Crushroom DF19, DF2-22 2d-1 N/A N/A N/A None N/A
Curtain Spider DFA2-35 2d+1 N/A N/A N/A None N/A
Dark One DF3-6 1d-1 1d-2 4d×1,000 1d-1 Hoarder N/A
Deep Chimera P113-19 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Deep One P113-24 5d+1 1d-4 4d×1,000 1d-1 Hoarder N/A
Deer (Fallow) HOJ72 3d-1 N/A N/A N/A None N/A
Demon from Between the Stars DF19, DFM1-9 1d-1 N/A N/A N/A None N/A
Demon of Old DF20, DFM1-10 1d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Devilkin DF9-33 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Dinoman DF20, DFM1-11 2d×10 1d-3 3d×1,000 1d-5 Raider 1d-1
Dire Frog P76-31 1d N/A N/A N/A None N/A
Dire Hart (With a Vengance) P76-30 1d N/A N/A N/A None N/A
Dire Kraken P113-24 1 1d-4 6d×1,000 1d-5 Incidental N/A
Dire Mammoth P98-13 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Dire Vulture DFA1-46 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Dire Wolf DF21, DF2-22 2d-1 1d-2 N/A N/A None N/A
Dolbok P108-32 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Doomchild DF21, DF2-22 3d+1 1d-3 N/A N/A None N/A
Doppelganger DFM3-7 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Draco-Wasps P50-25 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Draft Lizards P95-28 2d-1 N/A N/A N/A None N/A
Dragon-Blooded DF3-14, DFA2-29 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Dragon, Hatchling DFA2-30 1d+1 1d-3 (5d-3)×1,000 1d-2 Hoarder N/A
Dragon, Large DF23 1d-2 1d-4 (2d+2)×10,000 1d+2 Hoarder N/A
Dragon, Medium DF22, DFA2-31 1d-1 1d-4 (2d-1)×10,000 1d+1 Hoarder N/A
Dragon, Small DF22, DFA2-31 1d 1d-3 (10d-3)×1,000 1d Hoarder N/A
Draug DF23, DFM1-12 1d-1 always 2d×1,000 1d-3 Hoarder N/A
Drowned P106-31 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Dryad DFM3-9 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Dwarf DF3-6 4d×10 1d-3 8d×1,000 1d-4 Hoarder, Raider magic 2d
Electric Jelly DF24, DFM1-13 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Elemental, Air DF24 1 N/A N/A N/A None N/A
Elemental, Earth DF25 1 N/A N/A N/A None N/A
Elemental, Fire DF25 1 N/A N/A N/A None N/A
Elemental, Water DF26 1 N/A N/A N/A None N/A
Elf, Half- DF3-7 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Elf, High DF3-7 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Elf, Mountain DF3-7 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Elf, Sea DF3-7 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Elf, Shadow DF3-7 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Elf, Winged DF3-7 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Elf, Wood DF3-8 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Elk (Red Deer) HOJ74 2d-1 N/A N/A N/A None N/A
Embodied Animal-Spirit DF9-21 1 N/A N/A N/A None N/A
Erupting Slime DF26, DF2-23 1d-3 N/A N/A N/A None N/A
Excremental P98-14 1 N/A N/A N/A None N/A
Eye of Death DF26, DFM1-14 1d-1 1d-4 4d×1,000 1d-1 Hoarder N/A
Faerie Folk, Faun DF3-8 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Faerie Folk, Leprechaun DF3-9 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Faerie Folk, Nymph DF3-9 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Faerie Folk, Pixie DF3-9 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Faerie Noble HOJ75 1d-3 1d-3 4d×100 1d-4 Hoarder N/A
Fear Seeker P76-9 3d+1 N/A N/A N/A None N/A
Fireball Demon DFE1-14 3d+1 N/A N/A N/A None N/A
Fish-Folk P98-22 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Flame Lord DFM1-15 1 N/A N/A N/A None N/A
Flame Servant Demon DFA1-46 1d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Flame Wasps DFA1-46 3d+1 N/A N/A N/A None N/A
Flaming Skull DF27, DF2-23 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Flesh-Eating Ape DF27, DF2-23 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Flying Squid Monster DF14-43 1d-1 N/A N/A N/A None N/A
Foul Bat (Batchala) DF28, DF2-23 2d+1 1d-4 N/A N/A None N/A
Frost Snake DF28, DF2-24 2d+1 1d-2 N/A N/A None N/A
Frozen Dead P106-32 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Fungus DF28, DFM2-5 2d-1 N/A N/A N/A None N/A
Fuzzy DF14-43 1d-1 N/A N/A N/A None N/A
Gargoyle DF29, DF3-9 2d 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Ghoul P108-12 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Ghoul HOJ76 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Giant Ant DFM3-10 4d×10 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Giant Ape DF30, DFM1-16 1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Giant Beetle, Big Beetle P108-12 3d-1 N/A N/A N/A None N/A
Giant Beetle, Humongous Beetle P108-13 2d-1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Giant Centipede, Big Centipede P108-13 3d+1 N/A N/A N/A None N/A
Giant Centipede, Humongous Centipede P108-13 2d-1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Giant Chicken P89-30 2d-1 N/A N/A N/A None N/A
Giant Crab P50-23, P98-22 2d-1 N/A N/A N/A None N/A
Giant Frog, Big Frog P108-13 3d+1 N/A N/A N/A None N/A
Giant Frog, Huge Frog P108-14 2d-1 N/A N/A N/A None N/A
Giant Maned Rat DF10-31 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Giant Piranha P113-24 7d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Giant Rat DF30, DF2-24 3d+1 N/A N/A N/A None N/A
Giant Snake, Constrictor DF31 2d-1 N/A N/A N/A None N/A
Giant Snake, Viper DF31 3d-1 N/A N/A N/A None N/A
Giant Spider, Big Spider DF32 3d+1 N/A N/A N/A None N/A
Giant Spider, Huge Spider DF32 3d-1 N/A N/A N/A None N/A
Giant Spider, Humongous Spider DF32 2d-1 N/A N/A N/A None N/A
Gilded Zombie DFE1-14 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Gladiator Ape DF32, DFM1-17 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Glurch P108-29 1d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Gnome DF3-10 2d×30 1d-3 8d×1,000 1d-4 Hoarder, Raider magic 2d
Goblin-Kin, Goblin DF33, DF3-10 4d×10 1d-3 3d×1,000 1d-5 Raider 1d-1
Goblin-Kin, Half-Orc DF3-10 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Goblin-Kin, Hobgoblin DF34, DF3-11 2d×10 1d-3 3d×1,000 1d-5 Raider 1d-1
Goblin-Kin, Orc DF34, DF3-11, DFA1-47 4d×10 1d-3 3d×1,000 1d-5 Raider 1d-1
Goldipox P108-33 3d+1 * * * None N/A
Golem-Armor Swordsman DF35, DF2-24 1 N/A N/A N/A None N/A
Great White Shark B458 2d-1 1d-4 6d×1,000 1d-5 Incidental N/A
Grü P98-14 1d 1d-4 4d×1,000 1d-1 Hoarder N/A
Grutel P113-22 5d+1 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Gryphon DF35, B460 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Half-Ogre DF3-14 5d+1 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Half-Spirit, Air-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Half-Spirit, Celestial DF3-12 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Half-Spirit, Earth-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Half-Spirit, Elder-Spawn DF3-12 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Half-Spirit, Fire-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Half-Spirit, Infernal DF3-12 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Half-Spirit, Water-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Halfling DF3-14 2d×30 1d-3 8d×1,000 1d-4 Hoarder, Raider magic 2d
Harpy DFM3-11 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Hellhound DF35, DF5-26 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Hellwasp P98-15 3d+1 N/A N/A N/A None N/A
Helmet Thief P113-21 2d N/A N/A N/A N/A N/A
Hengeyokai P89-20 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Herd Horror P106-32 1d-1 N/A N/A N/A None N/A
Hill Giant P102-14 2d-1 1d-2 (2d-1)×1,000 1d-5 Hoarder N/A
Hopping Ghost DFE1-15 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Horde Pygmy DF36, DFM1-18 2d×30 1d-3 3d×1,000 1d-5 Raider 1d-1
Horde Zombie DF36, DF2-24 3d+1 N/A N/A N/A None N/A
Horrid Skull DF37, DFM1-19 1d-1 N/A N/A N/A None N/A
Howling Ghost DFA2-35 2d 1d-3 4d×1,000 1d-3 Hoarder N/A
Hrogn HOJ77 3d+1 N/A N/A N/A None N/A
Hulder HOJ78 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Hungry Room P76-21 1 always (2d-4)×1,000 1d-4 Hoarder N/A
Hydra P108-14 1d 1d-3 (1d-2)×1,000 1d-5 Incidental N/A
Ice Alf HOJ79 1 N/A N/A N/A None N/A
Ice Weasel DF37, DF5-26 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Ice Wyrm DF38, DFM1-26 1d-2 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Imp DF5-26 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Intruder P76-9 1d 1d-4 4d×1,000 1d-1 Hoarder N/A
Jelly DF38, DFM2-7 1d-3 N/A N/A N/A None N/A
Karkadann DF39, DFM1-21 special N/A N/A N/A None N/A
Khodoque Crab P98-15 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Krabbari HOJ80 1 1d-4 14d×1,000 2d Hoarder N/A
Large Boar B458 1d-2 N/A N/A N/A None N/A
Lava Lizard DFM3-12 1 N/A N/A N/A None N/A
Leaping Leech DF40, DFM1-22 3d+1 N/A N/A N/A None N/A
Lernaean Hydra P113-25 1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Lesser Ghost DF9-22 1 1d-2 2d×1,000 1d-3 Hoarder N/A
Lich DF40, DFM1-23 1 1d-5 1d×10,000 1d-3 Hoarder N/A
Lion DF40, B456 2d-1 1d-2 N/A N/A None N/A
Living Pit DFM3-13 1 N/A N/A N/A None N/A
Lizard Man DF41, DF3-15, DFA2-30 4d×10 1d-3 3d×1,000 1d-5 Raider 1d-1
Major Ghost DF9-22 1 1d-2 2d×1,000 1d-3 Hoarder N/A
Manticore DFM3-14 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Medusa DFM3-15 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Merfolk P113-25 4d×10 1d-3 8d×1,000 1d-4 Raider 2d
Metal Elemental DF9-29 1 N/A N/A N/A None N/A
Mimic P98-16 1d-3 1d-2 (1d-1)×1,000 1d-3 Incidental N/A
Mindwarper DF41, DF2-25 1d-1 1d-4 4d×1,000 1d-1 Hoarder N/A
Minotaur DF42, DF3-14 2d 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Mold DF42, DFM2-9 1d-3 N/A N/A N/A None N/A
Mountain Cat HOJ82 2d-1 N/A N/A N/A None N/A
Mountain Goat HOJ83 3d-1 N/A N/A N/A None N/A
Mountain Sheep HOJ84 3d-1 N/A N/A N/A None N/A
Mummy (Kromm) P106-33 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Mummy (Rice) P98-16 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Mylja Ormur HOJ85 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Nāga P113-26 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Nankilstlani P98-17 1d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Needleman P113-20 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Nest Scorpion DFA1-46 3d+1 N/A N/A N/A None N/A
Neuroid DF14-44 1 1d-2 2d×1,000 1d-3 Hoarder N/A
Nix P113-26 1d 1d-5 4d×1,000 1d-3 Hoarder N/A
No-Brainer DF14-44 3d+1 N/A N/A N/A None N/A
Norðalfar, Elder Stóralf HOJ89 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Norðalfar, Hob HOJ90 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Norðalfar, Norðalf HOJ87 2d 1d-3 4d×1,000 1d-3 Hoarder N/A
Norðalfar, Stóralf HOJ88 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Obsidian Jaguar DF43, DFM1-24 1 N/A N/A N/A None N/A
Octopus Blossom DFM3-16 2d-1 N/A N/A N/A None N/A
Octopus-Folk (Pulver) P98-22 2d 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Octopus-Folk (Saeger) P113-27 2d 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Odifer DF14-44 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Ogre DF44, DF3-14, DFA2-46 2d-1 1d-3 3d×1,000 1d-5 Hoarder N/A
Ooze DF44, DFM2-11 1d-3 N/A N/A N/A None N/A
Paragriff P113-18 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Peshkali DF45, DF2-25 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Petty Demon DF9-32 3d+1 N/A N/A N/A None N/A
Phase Serpent DFM3-17 2d+1 N/A N/A N/A None N/A
Phoenix DFM3-18 1 1d-3 N/A N/A None N/A
Pscorpion P76-10 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Pudding DF46, DFM2-13 1d-3 N/A N/A N/A None N/A
Pyro-Tiger P76-11 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Python B458 3d-1 N/A N/A N/A None N/A
Quarterlings P106-21 2d×30 1d-3 3d×1,000 1d-5 Raider 1d-1
Rabid Demon Dog DFE1-16 3d+1 N/A N/A N/A None N/A
Rattlesnake B458 3d+1 N/A N/A N/A None N/A
Rock Mite DF47, DFM1-25 2d N/A N/A N/A None N/A
Rock Troll DFM3-19 2d+1 N/A N/A N/A None N/A
Rot Worm DFM3-20 2d+1 N/A N/A N/A None N/A
Sage Statue DFE1-16 1 N/A N/A N/A None N/A
Salamander DF5-27 1 N/A N/A N/A None N/A
Sea Hag P113-27 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Servitor Skeleton DF9-26 3d+1 N/A N/A N/A None N/A
Servitor Zombie DF9-26 3d+1 N/A N/A N/A None N/A
Shadow Warrior DFM3-21 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Shamblethorn P108-14 2d-1 1d-4 (1d-1)×1,000 1d-3 Incidental N/A
Shoulder Dragon DF5-27 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Siege Beast DF47, DF2-25 2d-1 1d-2 (2d-1)×1,000 1d-5 Hoarder N/A
Skeleton DF47, DFA1-48, HOJ91 3d+1 N/A N/A N/A None N/A
Skeleton Warhorse HOJ92 3d+1 N/A N/A N/A None N/A
Sky Glider P98-17 8d+2 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Slime DF48, DFM2-15 1d-3 N/A N/A N/A None N/A
Slorn DF49, DFM1-26 1d N/A N/A N/A None N/A
Slugbeast DF50, DFM1-27 1d N/A N/A N/A None N/A
Small Boar B458 3d+1 N/A N/A N/A None N/A
Solitary Trapper HOJ93 1 1d-3 N/A N/A Raider 3d
Specter DF50 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Speeding Blade DFA1-48 1d-2 N/A N/A N/A None N/A
Sphere of Madness DF51 1d-1 1d-4 4d×1,000 1d-1 Hoarder N/A
Spirit Guardian DF52, DF9-23 1 always 2d×1,000 1d-3 Hoarder N/A
Spirit of Place DF9-24 1 always 2d×1,000 1d-3 Hoarder N/A
Spore Cloud DF52, DFM2-17 1d-3 N/A N/A N/A None N/A
Standard Demon DF9-34 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Stone Golem DF54, DF2-26 1 N/A N/A N/A None N/A
Stone Shark P98-18 1 N/A N/A N/A None N/A
Strix B461 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Succubus P108-36 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Swamp Alligator P108-20 2d-1 N/A N/A N/A None N/A
Swamp Wisp P106-34 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Swarm DF54 3d+1 N/A N/A N/A None N/A
Sweeping Void DFE1-16 1d-1 N/A N/A N/A None N/A
Sword Spirit DF55, DFM1-29 1 N/A N/A N/A None N/A
Sylph DF5-28 1 N/A N/A N/A None N/A
Talus DF5-28 1 N/A N/A N/A None N/A
Tatterdemalion P98-19 1 N/A N/A N/A None N/A
Tengu P89-21 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Tentacles P80-34 1d-1 always 4d×1,000 1d-1 Hoarder N/A
Terrible Dire Bunny P76-32 2d-1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Terrible Hedge P76-32 2d-1 1d-4 (1d-1)×1,000 1d-3 Incidental N/A
Terrible Terrier P76-31 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Terrible Whipping Willow P76-32 1 1d-4 (1d-1)×1,000 1d-3 Incidental N/A
Terribly Dire Wolverine P76-33 2d+1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Throttler DF55, DFM1-30 2d-1 1d-3 8d×1,000 1d-4 Hoarder N/A
Thurs HOJ94 1d-2 1d-3 2d×1,000 1d-4 Hoarder N/A
Tiger DF56, B456 2d-1 1d-2 N/A N/A None N/A
Tiger Shark B457 2d-1 N/A N/A N/A None N/A
Timber Wolf B458, HOJ98 3d-1 N/A N/A N/A None N/A
Tomb Tree P106-35 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Toxifer DF56, DF2-26 2d-1 1d-3 4d×1,000 1d-4 Hoarder N/A
Triger DF57, DF2-26 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Troll DF57, DFM1-31 1d 1d-3 4d×1,000 1d-3 Hoarder N/A
Troll (Racial Template) DF3-15 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Úlfjarl (Dire Wolf) HOJ95 1d 1d-2 N/A N/A None N/A
Undead Slime DF58, DFM1-32 1 N/A N/A N/A None N/A
Undine DF5-29 1 N/A N/A N/A None N/A
Vaettr HOJ96 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Vaknatré HOJ97 special N/A N/A N/A None N/A
Vampire DF58 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Vampire (Frick) P50-15 1d-1 1d-3 2d×1,000 1d-3 Hoarder N/A
Virtuous Maid P113-17 1 N/A N/A N/A None N/A
Void Brute DF59, DFM1-33 2d-1 N/A N/A N/A Hoarder N/A
Void Wyrm P80-34 1d-1 1d-4 4d×1,000 1d-1 Hoarder N/A
Void/Sound/Ether Elemental DF9-30 1 N/A N/A N/A None N/A
Warband Giant P89-32 1d 1d-2 4d×1,000 1d-3 Hoarder N/A
Watcher at the Edge of Time DF59, DFM1-34 1d-1 1d-4 4d×1,000 1d-1 Hoarder N/A
Water Beetle P113-27 3d+1 N/A N/A N/A None N/A
Well Beast DFA2-35 1 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Werewolf DF60 5d+1 1d-2 4d×1,000 1d-3 Raider 1d
Wildman DF60, DF3-16 2d 1d-2 (2d-1)×1,000 1d-5 Raider 1d-3
Windroot P98-19 2d-1 N/A N/A N/A None N/A
Wood Elemental DF9-31 1 N/A N/A N/A None N/A
Wyvern P108-15 1d 1d-3 (2d-4)×1,000 1d-4 Incidental N/A
Zombie DF62 3d+1 N/A N/A N/A None N/A
Zombie (Vaettrhrogn) HOJ99 3d+1 N/A N/A N/A None N/A

Key to all this

Monster: Duh. If I have to explain this to you, you’re too stupid to be playing any RPG, tabletop or computer. Or a LARP or a CCG. Or any game more complicated than Candyland. Get off my blog.
Page: Where you can find the monster. “DF” followed by a number means DFRPG Monsters, with the number being the page number. “DF” followed by a number with another number after a dash means the GURPS Dungeon Fantasy supplement of that number, with the second number being the page number. “DFM” followed by a number (with another number after a dash) is the GURPS Dungeon Fantasy Monsters line, “DFAfollowed by a number (with another number after a dash) is the GURPS Dungeon Fantasy Adventures line, and “DFE” followed by a number (with another number after a dash) means the GURPS Dungeon Fantasy Encounters line; page number comes after the dash. “P” stands for Pyramid magazine, volume 3, issue, page number after the dash. “HOJ” means Hall of Judgment, followed by the page number, and “B” means GURPS Basic Set (Campaigns), followed by the page number.
#App: Roll this for the number of combatant monsters appearing in the monsters' lair. For monsters that have N/A under “Lair” (see below), that’s all the monsters. For those that have lairs, one-fifth of this will be wandering. To get the number of those wandering, first roll the dice to see how many are in the lair. Then, divide by 16.5 to get the number of dice you should roll to see how many you meet outside the lair. If you make it to the lair and it’s during the monsters’ sleep cycle, they’re all there. If it isn’t, divide the total in the lair by 8.75 (or twice the number you’d meet while wandering) to get the number of dice you should roll to see how many are out and about.

Many Mundane monsters will have non-combatants in the lair. There will be non-combatant grownups equal to the number of combatants, and youths also equal to the number of combatants. Halve the number of youths if the monsters has “Hoarder” or “Hoarder, Raider magic” in their “Strategy” (see below). Halve it again if that Hoarder is also SM 0 or bigger.

Those Mundane monsters and many others will have leaders. They will have one leader for every 20 normal monsters. Those leaders will have:

  • +1 to ST, DX, HT, with the resultant Secondary Characteristic increases.
  • +2 to all skills based on DX or HT. This includes the attribute increase above. 
  • +1 to all skills based on IQ or its Secondary Characteristics. 

If there is more than one leader, there will leaders of the leaders equal to half the number of leaders. Those leaders will have twofold the boosts to attributes and skills above, as well as +1 to IQ and its Secondary Characteristics (again, the skill increase is assumed to include this). If there is more than one of these leaders, there will be half of the second set of leaders with threefold the first set of boosts and +1 to IQ. Keep this up until you only have one leader; every other level grants +1 to the leader’s IQ.

These monsters will also have spellcasters. There will be spellcasters equal to the number of leaders of the second level (meaning, those who get +2 to physical attributes, +1 to IQ, +4 to physical skills, and +2 to mental skills) unless that race has racial Magery, in which case it has spell casters equal to the number of leaders of the first level (those who got +1 to physical attributes, +2 to physical skills, and +1 to mental skills). Half of the spellcasters will have Magery 1, and half will have Power Investiture 1. Either will have +1 to IQ and its Secondary Characteristics, Energy Reserve 2, four spells at IQ+Magery/Power Investiture-2, +2 to all skills based on IQ, Will, or Per.

Much like the leaders, there will be mightier spellcasters equal to half of the base level of spellcasters. These spellcasters will have +2 to IQ and its Secondary Characteristics, Magery 2 or Power Investiture 2, Energy Reserve 4, eight spells at IQ+Magery/Power Investiture-2, +2 to all skills based on IQ, Will, or Per, and +1 to all skills based on DX or HT. This keeps going up like the leaders, halving until you reach 1, with +1 to IQ and Secondary Characteristics, +1 to Magery and Power Investiture, +2 to Energy Reserve, four more spells, +2 to mental skills, and +1 to physical skills. They will also be +1 to ST, DX, and HT for every full +2 to physical skills.
Lair: Roll this when the players run into the monsters. On a negative number, they stumble upon their lair. On a 0, they do not, but their lair is nearby, or in the same hex if using 4-6 mile hexes. On higher positive numbers, that is the number of hexes away their lair is (again, using 4-6 mile hexes). If not using hexes or using a much different size, fivefold that number is about that many miles away the monsters’ lair is.
$: Approximate loot in lair in GURPS $.
Items: The number of magic items the monsters have. If they are usable by the monsters, give them to the leaders, otherwise they are stored in their lair. The strategy will help determine what kind of magic items the monsters have.
Strategy: How the monsters accumulate treasure, which determines the composition of their hoards. There are three strategies, with a fourth that has some elements of two of the others. See below to see how the strategy influences the hoard:

Raiders 

  • Copper farthings equal to (2d-1)×100 
  • Silver pennies equal to treasure rolled/12 
  • No gold pieces 
  • Gems equal in worth to treasure rolled/10 
  • Jewelry equal in worth to treasure rolled/10 
  • Trade goods equal in worth to treasure rolled/3 
  • Ornaments equal in worth to treasure rolled/10 
  • Magic items (3d): 3-6 Maps, 7-10 Potions, 11-14 Armaments, 15-16 Other, 17-18 Scrolls 

Hoarders 

  • Copper farthings equal to (3d-1)×10 
  • Silver pennies equal to treasure rolled/30 
  • Gold pieces equal to treasure rolled/450 
  • Gems equal in worth to treasure rolled/8 
  • Jewelry equal in worth to treasure rolled/5 
  • Trade goods equal in worth to treasure rolled/5 
  • Ornaments equal in worth to treasure rolled/5 
  • Magic items (3d): 3-6 Maps, 7-9 Potions, 10-11 Armaments, 12 Other, 13-18 Scrolls 

Incidentals 

  • Copper farthings equal to (1d-2)×10 
  • Silver pennies equal to treasure rolled/30 
  • Gold pieces equal to treasure rolled/800 
  • Gems equal in worth to treasure rolled/5 
  • Jewelry equal in worth to treasure rolled/4 
  • Trade goods equal in worth to treasure rolled/10 
  • Ornaments equal in worth to treasure rolled/4 
  • Magic items (3d): 3-6 Maps, 7-8 Potions, 9-11 Armaments, 12-13 Other, 14-18 Scrolls 
Copper doesn't depend on the initial treasure roll. “Trade goods” are items like preserved food, furs, wine, and oil that are both usable or tradeable. “Ornamentals” mean jewelry-like trinkets that are not wearable. The explanation page will have more.

Magic item headings match those of the AD&D Dungeon Masters Guide, with the following notes:

  • Maps go to a treasure of $(4d-7)×1000 with 4d-16 magic items. The distribution of money is that of a Hoarder, of magic items is that of a Incidental. If you roll no loot or magic items, it's a map to a lair with no treasure. Regardless, there is always some nasty monster or trap at the other end. (You never get nothing, since a TPK counts as something.) 
  • “Armaments” get another roll of 3d: 3-9 Armor, 10-18 Weapons, including Swords. You can make Swords 10-11 if you want to break them out. The tables in GURPS Dungeon Fantasy 8: Treasure Tables do not. 
  • “Other” gets another roll of 3d: 3-8 Rings, 9-12 Miscellaneous, 13-18 Rods/Staves/Wands. 

Change: How much money an individual monster is carrying, in GURPS $. Most often these will be copper farthings. Leaders will have fourfold this, usually in silver pennies.

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