Showing posts with label orc. Show all posts
Showing posts with label orc. Show all posts

Thursday, May 27, 2021

Game log 11 April, 25 April, 16 May, 23 May 2021: Squick

Dramatis personae

Angelista, slayer
Poklov, Town Watchdwarf
Felcanis, cleric
Honsou, bowman watched by the Town Watchdwarf

Quid occurrit

Poklov does First Aid on Angelista and Felcanis casts Major Healing and Minor Healing on her, healing her fully. From looting the bodies, they get 10 copper farthings, 3 cheap broadswords, and 3 large knives.

While hiking, wasp swarms attack everyone but Honsou. They get them off after some swatting and chasing after Bill, who bolts from the stinging wasps. Felcanis casts Stop Bleeding and Major Healing on Bill.

The group's foraging is good for everyone, and Angelista gets a few small animal furs worth only 5 copper. Angelista sets up camp, and Felcanis casts Watchdog, but nothing happens that night.

The next day, they set forth.  After about an hour and a half of hiking east, you see the trees start to look withered, and fewer animals. There is a copse of bushes that look alive, however. Angelista leads the group away from them, overriding Felcanis's yearning to check them out. Up ahead, things start to thin out a bit more. Farther past, there is a big tent rock in the distance, with what looks like a keep on it. Felcanis points at the big tent rock. "That is Dībités Rock. There's a tower there, and it isn't elven."

As they heroes get nearer, they can see hustle and bustle around the rock and the tower atop it. The tent rock isn't too high, but the tower goes up at least 50 feet above it. A bit past a drawbridge they see a group of men come towards them. There are nine, three are mounted. Poklov steps forward to talk, and a man on a horse with a cleft lip and wearing light mail nods. "Hail, dwarf. Žrêdete (Mannish for "greetings" to more than two folks) to all of you." 

Poklov says, "What has the day been to you?"

The man looks puzzled. "It has, uh, been a day of activity, as always. What has it been to you, Kuzzy?" ("Kuzzy" is a slang word for dwarf, slightly derogatory.)

Poklov isn't bothered. "Uneventful, which is nice for once. We are tracking some leads to find a person of interest, and were looking to see if we can stay in the safety of your walls for the night."

The man's lips curls in what looks like a sneer, but since it's cleft it's hard to tell. "Who's the person?"

Poklov says, "A demonologist or something like that. We've had several stories of strange coming and going a ways from here."

The man stops. "Who told you that, Kuzzy? What stories?"

Poklov nods towards Felcanis. "Oh, our fair priestess heard a few while treating travelers. There have been some tavern stories, too."

He turns his gaze to Felcanis, with a leer. "Oh, did she? What kinda stories you like, lassie?"

Angelista pushes her spear a bit forward, just enough so the man sees. "I would modify my tone when speaking to a priestess of Saundīvós."

The scoffs. "I'll talk to the Albanérēs (elf women) however I like. They're mighty comely."

Angelista says, "Then you obviously have no fear of gods. Poklov, this … person … is rude and uncompromising, and disrespectful to women. Finish our exchange quickly please."

Whether this stops the man or not, he seems to be a bit more respectful. "But I'm on duty. What are these stories, oh Cleric of Saundīvós?"

Poklov cuts in, "I'd hate to have her bore you with stories of common folks and travelers, but if you think you can help us we'll gladly share."

The man laughs. "Sure, I think we can help each other."

Poklov asks, "How about we talk about it over a couple pints?"

The man guffaws. "I'll say this for you, Vérge (Mannish for greeting a dwarf) runt, you kuzzies love to drink. I'm down with that. My commander also would be."

Angelista says, "Is that all you have been taught? Sneering and slinging insults?"

The man doesn't like this. "Hey, I was born with this lip problem, sweetness. I can't help it. I don't think you'd like getting your lip like this!"

Angelista says, "It's not the lips I am offended by. It's is the language coming from them. Your treatment is knave-like in its tone."

This is well above the man's level of understanding. "Eh, all I ever learnt was Mannish. I could be up for a few Elvish lessons, though, if my language isn't good enough."

Angelista says "Then I suggest a little more respect, lest another woman give you lessons of her own." She shrugs. "Unless of course you are into that kind of thing."

This baffles him. "Look, lady, enough of this shit. My commander can talk to you folks."

Poklov cuts in. "Either way, do you and your commander have an establishment we can visit after your duty?" Poklov hands him a few copper for drinks later. 

The man says, "Lemme take you to him." The men lead the heroes towards the drawbridge. Once there, the man tells a guard to fetch "Aidīvós." After a few minutes, a thin, bald man clad in mail with a twisted ear comes out.

Poklov says, "'Ello, good commander."

This bald man says back, "Žrêde, Vérge. What brings you and your friends to our little of neck of the woods?"

Poklov chuckles. "Honestly, with all the rocks, it looks kind of my neck of the woods."

Aidīvós laughs. "You're right, this is a little odd for the woods."

Poklov keeps going. "But, I'm a constable from Mīštássun, and we just tracking down some missing people and trying to find the reason behind it all."

The man looks puzzled. "Missing? Who's missing? Anyone I might know?"

Poklov shakes his head. "Nah, just some local folks, but last we heard some stories of some weird coming and goings and maybe a demonologist further east. We just happened to stumble across your keep, and were looking for some safe lodging, possibly some drinks."

The bald man thinks for a moment. "Demonologist, eh? Sounds like a nasty customer."

Poklov says, "Well it's either true or the story is exaggerated.

The man starts to talk again. "Listen, Vérge of Mīštássun … how the hell did a dwarf get to be on the Mīštássun Town Watch, anyways? It's not common, you know?"

Poklov says, "I'm good at what I do. I'm more like traveling constable."

Aidīvós asks, "And what do you do?"

Poklov says, "I bring justice."

Angelista smiles. "He has proven to be of some value."

The bald man says, "Justice is … good, you know."

Poklov says, "Without law, we are no better than the animals."

Aidīvós smiles. "Yeah, I miss seeing those. We haven't had many animals around here in awhile, you know."

Poklov asks, "Oh really? What you eat then?"

The bald man says, "We have to trade for grain, and we send … hunting parties. Hunting is good once you get away from this rock."

Poklov asks, "Any good fishing near by? A good fisherman and half a day's fishing can feed a small group pretty easy."

Aidīvós puts his hand on Poklov's shoulder. "No, good dwarf, there isn't too much water here, you know. But I think we can make a deal."

Poklov says, "Aye, what do you need? I'll see if we can accommodate."

Aidīvós grins. "Well, we have a problem under the keep. Seems this rock has more below it than someone would think."

Angelista pipes up, "I believe that may be where I come in. Can you describe this problem?"

Aidīvós nods. "Well, good lass, there was something here before this tower. And now, it seems that something is poisoning our woods, you know?" He waves his hand at the twisted, dying plants.
Angelista nods. "I have noticed."

Poklov asks, "Oh, that wasn't just the lay of the land?"

Aidīvós shakes his head. "Nope. And I, uh, can't spare my men to root out anything below there."

Angelista asks, "Are there any other misshapen events or creatures that may also be cause for concern? I have dedicated my life to the slaughter of monsters, demons, and undead."

Poklov agrees, "Aye, and she's pretty good at it. Do not get in a fight with her. She packs a wallop."

Aidīvós and smiles. "I can appreciate that."

Angelista pulls aside Poklov. "However, Poklov, if we do this, we do it all the way. We clear the entire dungeon of this evil: every room. We leave no room for error lest it return. Can you commit to that?"

Poklov nods. "Aye, how long we thinking? Days, months, years? I mean we don't even know how big this thing is."

Angelista says "However long it takes. However many forays we must make."

Poklov chuckles. "I ain't scared of going under some rock."

Aidīvós shrugs. "I don't know how far down this goes. I doubt it's more than months."

Angelista says, "Even if we go in, we attack and then retreat and then enter again and reattack, and we can eventually win. Yhink of it as war. with all its offensives and tactical retreats. The aggressor usually wins the siege when properly equipped. But for a lasting victory then entire dungeon MUST be cleared."

Aidīvós nods. "Now, listen, I can't have you popping out during this. I'm guarding some students who are studying. I don't want them getting startled."

Angelista asks, "Define, 'Popping out.'"

The bald man says, "Once I let you down, the door to the underground has to stay shut. We don't want folks asking questions about all this, you know."

Angelista nods. "I think we can handle that but if it does take weeks then we will have to come back out for things like food and water. My main concern is water."

Aidīvós smiles. "I think you'll find you can live off the surplus of the dungeon easily." He points out the pond feeding the moat. "I'm pretty sure this goes under there, too."

Angelista asks, "Can you describe any other troubles that you are enduring brought on by this problem? It may help us to identify our enemy."

Aidīvós says, "There's the occasional fell demon that gets out that we have to … take care of, you know?"

Angelista says, "Believe me, I know."

Aidīvós grins. "I'm sure you'll do fine. I can spare a few meals and let you spend the night first."

Angelista says, "That will do nicely. I assume we don't need some secret code to leave the dungeon when the job is finished. And I assure you we will finish."

After a night in one of the buildings near the wall, Aidīvós leads the gang into the tower. He takes the heroes down the stairs. "Now, our troops have been trained to whack first and ask questions later about anything that comes out of that door, so even banging on it from the other side isn't a good idea."

Angelista asks, "Then how do we get out when the job is done?"

He thinks for a moment. "Good question, and I don't have a good answer for it. How about you yell your name and what you've found?"

Angelista says, "Or we can yell our names and that the evil is dead. Does that work for you?"

He shrugs. "I suppose. But let us know what the evil was when you do so."

Angelista nods. "As you wish."

With that, he takes off the last bolt, and the guards take their position, looking at whatever is past. He opens the door to a big, dark room. Angelista leads the way, shield and spear in hand. When the heroes walk inside, they fall about a yard as the floor unexpectedly stops. Once everyone is inside—and the guards don't let the heroes tarry—the door shuts, and the heroes can hear the bolting and bars being put back on."

A bit beyond, they see some movement. They look like centipedes as big as a man. Angelista holds back and Honsou stays outside the light, but Felcanis steps forward. The centipedes scurry nearer, then rush towards the gang. Honsou misses with his first shot, but Poklov smashes the nearest centipede with his axe a few times. Angelista steps between the centipede and Felcanis as she stabs at the centipede on her left. Felcanis holds up her shield.

Poklov slams a centipede with his shield, knocking it down. Angelista puts her spear into another. The third turns to run away, but Angelista reaches it, and puts her spear into it, too.

The heroes rest up. Angelista lights a torch and looks around, and finds a short flight of stairs to a door to what looks like an old cottage. Going away from the cottage, she finds an old well. She goes back and tells the others.

They agree to check out the cottage. Honsou tries picking the lock to the cottage, but cannot, being a nasty gnomish lock. So, instead, they walk around the cottage, and see what looks like was once an old village. Was this once on the surface? How?

Moving away from the rock walls and the cottage, they little by little see the walls of an old keep, somehow still intact. Walking a little farther, they see what was once an old stable, with its door stuck open. Inside they see what was three stalls, and the carcasses of who knows what, overgrown with mold.

They leave the stable, and go to the keep. As they walk down this short flight of stairs, you see decorative weapons lining the walls. The weapons are more for show than for actual use. They get to a door, and Honsou picks its lock. They go into a room, and see one wall is lined with bones. A thick rope hangs down from the middle of the ceiling, coming out of the ceiling itself. The rugs there are rotten. The marble altar near the north wall has two stout round legs, and sits on a one-step daïs. There's a few of what looks like a long sequence of segmented shells, which Angelista thinks are the molted shells of giant centipedes.

Felcanis checks out the altar. It heavy and made of marble. She thinks this altar is for the dark god Ažbrátōr. The others check out the bones, and they are from all kinds of humanoids and animals, though nobody knows for sure. Poklov looks under a rug, and finds nothing. However, the bones on the north wall look a little off in the middle of the wall, a little too neat. Poklov studies them, and thinks that pulling on what might have been an ogre toe or a woman's femur might do something interesting. Poklov beckons to Honsou, who moves the bone, and a door in the wall opens


In the middle of the room beyond the bone wall is a stone sarcophagus, and the wall through which they came is lined with bones, much as it is on the other side. The right wall has the outline of a door but they see no way of opening it. On the far wall you see a drawing in chalk.

Angelista looks at the drawing. The drawing is crude, but she can clearly see stick figures of men under what looks like water above. Some are falling over from the oncoming water. She points it out to the others. "A warning, perhaps?" she muses. While she looks at it, Honsou pushes open the sarcophagus. It's heavy, but he can open it after some pushing and shoving. Whoever was in this sarcophagus isn't here now. And he took his grave goods, whatever they may have been.

They go back, and go down a hallway to another room. There are two wrecked tables in the middle of this room. They go past, then down a hallway after a fork. They get to another fork, and peer down it. A man in the corner of a deadend spots them. "Aaah!"

Poklov says, "Hello there."

The man has a stocky body, a sculpted face, light grey eyes, long, bushy black hair, and a braided beard. He's wearing heavy leather armor with a cheap short sword and a shield. Honsou walks towards him with his knife drawn. The man holds up his hands and screams out, "Aaah! No, man, I'm good, I'm good!"

Angelista tells Honsou to hold off. Poklov asks how he got down into the dungeon.

The man looks both ways. "They're madmen up there. I figured they were up to something no good, and they threw me down here when I planned on sneaking out and going to town."

Poklov asks, "Madmen? Care to show us where they are?"

They man waves his hands as he talks. "There's something down here. They know it." He points upwards. "They're not gonna let us out."

Angelista nods. "I believe the mad men are above, in town."

Poklov asks him to them where the "bad thing" is, and the man nods at Angelista. "They're running the keep."

Angelista smiles and nods. "They will be poorly prepared if they try to keep us down here, though."

The man sighs. "Whatever it is, it's below, well below, and they don't want to confront it."

Poklov says, "Well, we have a priest and an expert demon hunter with us. I think we can handle it, if we just knew."

The man's shoulders slump. "They don't think you're gonna live. They don't think any of us are gonna live."

Poklov pours a little wine in a cup and hands it to him. "Well dunno if you heard, dwarves are tough."

The man takes a sip of the wine and nods. "You best dig your way out if you know what's good for you. We're not the first down here. I know they sent some goons from town down here last year and they never came out." He looks up at the heroes. "The master of this keep … did you meet him? That old man is mad."

Angelista asks, "What is going on above? Tell us."

The man lets out a sigh. "That old man is doing something that brought whatever that is into the world." He starts to wave his hands again. "He's in league with some kind of demons, man."

Angelista says, "Well, we are here now. Whatever he is up to, consider it ended very soon."

The man shakes his head and and raises his hands. "No, man, he's too powerful! I've seen one of those things, man. It's some demon, all green and shit!"

Poklov asks, "Want to come with us, good sir?"

The man asks, "Are you getting out of here?"

Poklov says, "Well we going to get rid of this problem in here first, then we will. You're welcome to be with us or take your chances else alone."

The man shakes his head. "I need to get out of here. I'm not going farther down there."

Angelista says, "Then go. We will inform you if we kill it."

The man says, "I have no idea how to get out, lady!"

Angelista sneers. "Go or stop whining about getting out, I don't care which. Just shut up if you are not going to assist."

The man asks, "You mind telling me how the hell I get out of here then, lady?" Angelista walks away. The man mutters, "Bitch," under his breath, and shakes his head.

Angelista walks over and slaps him. "Watch your mouth." He shrinks back, but doesn't act against her. Angelista points to where she came. "The exit is that way. Fuck off with you."

The man says, "Lady, that way is locked. You know damn well they won't open the door for any of us."

Angelista says "Then your kinda fucked, aren't you? So stop whining about it."

The man asks, "Who's whining?"

Angelista says, "You are. You complain about not knowing how to get out but you offer no information other than what we already know. So shut up or offer actual information."

He scoffs. "Lady, I told you what I know. There's something down here, well below us, that the crazy old man brought into this world."

Angelista says, "And I told you we will inform you when we kill it, if you live that long."

He smirks. "Oh, I plan to. It's you I'm worried won't be alive."

Angelista says, "We are not leaving. Do you understand that?"

He waves his hands in the air as he talks, this time above his head. "Do YOU?"

Poklov beckons to the others. "Let's press forward."

The man mutters, "You're fucking crazy," as the heroes walk away.

Down the hall, they turn a corner, and see a big spider web, a broken blade, and a ripped sack. Honsou looks at the sack, and it's empty, though it has some nasty oil on it.

Honsou doesn't have enough time to think about what the oil is before the spider drops on him. The spider, a giant black widow, grapples him. However, Honsou can reach his knife, and sticks it into the spider. Angelista throws her spear at the spider, but misses, and it flies into the web. Poklov charges the rear of the spider and plants a couple of axe blows into its head, taking it down. They get the spider off Honsou, kill it, and burn its web, which also burns the remains of the table and chairs to which the web was stuck.

They go back the way they came to look at a door they missed. Once Honsou opens it, and a cross between a norker and an earth elemental sticks its spear into him, though his armor stops it. The monster is about four feet tall, with its red skin making plates. Honsou pulls out his knife and chucks it at the another one in the room, but it gets out of the way. The little monster slams into Honsou, giving him a small bruise. Angelista misses as she tries to rush it with her spear. Poklov whacks its skull with his axe, knocking it down.

Out in the hall, another demon slams into Bill, but Bill whinnies as he steps away. Honsou whips out his bow and shoots an arrow into the other demon in the room. It takes the shot, and shoves its spear into Felcanis. Angelista sticks her spear into it, and realizes what it is. It's a hellshot, a little guy from some hell, and when it is hurt, it goes nuts.

Poklov moves inside, and Bill books it past the hellshot. Felcanis stays up, and Honsou nocks an arrow. A hellshot sticks its spear into Angelista. It isn't a deep wound, but it hits a nerve and she falls down. Poklov swings again for a hellshot, but can't get through its plate-like skin. Honsou takes a shot, but cannot get his arrow through its skin. It keeps wailing on Angelista, even though she's on the ground, and sticks its spear into her again.

Felcanis drops her helmet with Continual Light cast on it, and runs after Bill. Poklov again chops at the hellshot's thick skull, but it stays up. Honsou misses with his next shot, and the hellshot yet again sticks its spear into the downed Angelista.

Poklov keeps wailing on the hellshot as Felcanis runs after Bill. Honsou misses yet again with his shot, but Angelista gets her shield up as the hellshot tries to stab her again. Poklov gets off a last flurry of blows, and downs the hellshot. Felcanis gets Bill, and they start healing up.

Felcanis casts Major Healing on Angelista. They go into the room where they fought the little demons and rest on the cots. They lie down. Honsou sets up makeshift traps on the doors, Felcanis casts Watchdog, and they lie down to rest.

Near the end of their rest, Honsou is on watch. He hears someone trying to open the west door, and Felcanis wakes up, her spell alerting her. Angelista and Poklov wake up, though are rubbing their eyes as some pig-faced humanoids with twitchy ears kicking open the door. A big, bullnecked orc with a unibrow snarls and yells for the others to strike, but not before Honsou shoots and misses the foremost orc. Angelista and Poklov grab their weapons and sit up, and Felcanis fires up a Sunbolt. The orcs rush into the room.

Honsou gets out another arrow and aims for the leader. Angelista and Poklov stand up, and Poklov grabs his other axe. Felcanis throws her Sunbolt at the lead orc, but misses, while the orcs get nearer.  Honsou steps and shoots a bodkin arrow at the orc leader, but the orc leader shoves his shield in the way. The orc leader yells "Schmaggot!" He rushes forward and takes a couple of swings at Honsou. Honsou dodges the first one, but takes the second axe blow to his side.

Angelista runs at the leader and swings her sword at him, but misses. Poklov swings for the leg of the orc almost upon him, and cripples his leg when the orc does not block the swing. Felcanis tries to plant her mace in the body of the orc before her, but the orc gets his shield up. The orc swings his falchion, and hits Felcanis as she tries to step back. Another steps and swings at Angelista, hurting her but not dropping her when she doesn't parry.

Honsou steps back, whips out his sword, and holds it up to try to block any blow, but the leader again hits him with his axe. He stays up, but Angelista steps and tears into the leader's arm with her broadsword. He can't get out of the way of the blow, and falls from the pain that Angelista has given him. Poklov steps and tries to put his axe into the skull of another nearby orc, but the orc blocks his axe with his shield. Felcanis puts her shield up to stop any blow as she steps back.

One orc yells, "Gah! Darûk lûmpuzat!" This must mean something to the orcs, as they turn to run. Poklov bashes an orc from behind, felling him, and then does the same to the orc whose leg he has crippled. The leader rolls over, but Angelista stands over him and points her sword at his throat. He spits at her, calls her a bitch and a "schtupit" woman, and tries to push his shield into her but cannot hit. Poklov comes over and hits him with his axe, knocking him out.

The other orcs have armor that is too smelly to sell or even wear, but the leader is wearing mail. Upon taking off his hauberk, the gang finds that he's wearing a shirt that somehow has no tears in it. It find this odd, so keeps it as well as his armor.

After a little more rest, they get up. Poklov tries to tend to Felcanis's wounds, but cannot help. They pour a potion of Major Healing down Felcanis's throat, and she wakes up. Now that she's awake, she casts Major Healing on both Angelista and Honsou, then Honsou slugs a potion of Minor Healing. Felcanis, after some rest, also casts Minor Healing on both Poklov and Angelista, then drinks a potion of Minor Healing herself.

Now mostly healed, they try to set off, but Bill balks at something. As Felcanis is trying to get Bill to move, Angelista, after getting a Light spell on her sword from Felcanis, checks out the hallway. She finds orc tracks leading to the right along the dust; nothing she didn't expect. Honsou takes the sword and looks around, but finds nothing else. He gives the sword back to Angelista as Felcanis at last gets Bill to move.

They walk back to the hallway where they found the wiry man, and see that he is no longer there. Just past that nook is a stairs going down, which they take. They find themselves in what looks like it was a big hall, with rotten banners above. They go to the left of where the stairs opened and walk into a hallway. The hallway turns after a few feet, and there is a door to their left. It looks like it is locked, and Honsou picks it open.

They open the door, and they go into a room. Sets of torture equipment and tools of the trade lie scattered about. A whip in a glass box hangs on the far wall alongside a rack of tools, such as boards, pliers, thumbscrews, and tongs. After checking out the room, they leave it, finding nothing worth keeping or any other way out.

They go back down the hallway, and find a door. To the left of the door is a small table and chair here in the cranny, somehow still intact. Honsou finds the door locked, and cannot pick it. Poklov pulls out the orc leader's axe, and starts chopping the door. After a few swings, there's a big enough hole to reach through and open the door.

Inside the room, there are rusted cages. There is a painting on the wall next to the door. It shows a woman wearing a silver necklace and laughing at a party. Felcanis thinks there's something mystical about that painting. Honsou takes the painting.

Honsou thinks there's something weird about the cage by the east wall, how it's sitting. It's not flat on the floor like the others.

Angelista says, "Hey, Honsou, before you just take off with the painting why don't you inspect the wall?" Honsou checks to see if it's connected, and weirdly enough, it is propped funny with the wall, and there's a small indent in the wall where its corner sits. He doesn't see anything remarkable about the indent. It just seems to fit with the corner of the cage. Which is odd since the wall is stone.

Felcanis starts playing with the cage door. Angelista tells her not to touch it, but Felcanis says, "This is pretty neat, not sure what exactly what this does." Honsou checks again, and sees that the cage is sitting funny, at an awkward angle and not flat on the floor, with one of its corners sticking into the wall where it seems to fit. He pulls it along the wall, and the wall opens.

Felcanis smiles. "I knew something was up."

They walk through the hole in the wall, and into another room with rotten straw mats and rotten wooden dummies. The dummies have indents in them that are more recent than the rot. There is a door on the far side.

Angelista says, "These appear to have been used recently."

Poklov muses, "Someone training to fight here?"

Honsou checks the door on the other side, and finds it untrapped and unlocked. He opens it, and they go into a room with a bunch of desks with beakers and mortar and pestles on them. There is a door to the right and a hallway to the left.

Felcanis pokes around on the table in the middle. "What's these strange liquids in these bottles? What you think they are making?"

Poklov shrugs. "It ain't ale, so I dun care."

Felcanis sticks her finger on the edge to feel the residue left behind. The table here has just old alchemy tools on it, while the desks by the wall also have drawers. The bottles are mostly broken, and the chemicals therein are dried to the glass. It has been so long that the chemicals aren't even sticky.

Poklov says, "Any of y'all feel that this place use to be inhabited? Recently, by normal people, not creatures that go bump in the night. I mean, orcs aren't known for their alchemy, mainly fighting and smashing."

Angelista nods. "No, but other creatures might be."

Honsou opens a drawer in the middle desk. When he does so, a cloud wafts out of the drawer and Honsou falls down. The cloud dissipates before anyone can get to Honsou, and Felcanis puts her hands on him. She finds that he's asleep, not dead. The others bring him into the training room and rest for four hours.  Luckily, nothing comes in that time.

Once he wakes, they go back into the laboratory, then through the hallway to the left. Once there, they go into a room with a high vaulted ceiling and rotting pews in the half of the room near where they came inside. In the other half there is a dais raised about six inches off the floor, and on it, next to but not flush with the wall, sits a pipe organ. Three big beetles in the other half of the room spot their light and skitter towards them.

Honsou gets out an arrow, but his bow turns in his hand when he fires it wildly. Luckily, he misses everything in range. Poklov moves warily to fight, and Angelista steps and waits for the beetles to come to her. Felcanis casts Armor on Angelista just before one of the beetles moves to bite her. She sticks her spear into the beetle, but its hard shell takes most of the blow. It bites her and she can't get her shield in the way, and the magic armor likewise takes most of its blow. Another one turns its rear to Angelista and lets out a stream of hot oil that just misses her.

Honsou steps, trying to get his bow ready. Poklov rushes the beetle with his shield, but it steps away. Angelista chucks her spear at the innards of the beetle that shot its oil at her, but her spear bounces off its carapace. She gets out her sword right after the lob. Felcanis casts Flaming Weapon on Angelista's sword, while the spider who just ignored Angelista's spear moved to just outside the bright light of Felcanis's Continual Light, and the other two beetles turn their rears to fire.

Their steal-happy archer gets off his shot after nocking his arrow, but his arrow bounces off the carapace. Poklov tries to cleave the beetle nearest him, but drops his axe. Angelista bolts for the fore of the beetle and swings her sword, but it gets out of the way. Felcanis fires up a small Sunbolt. One beetle hits Poklov with a stream of hot oil, which doesn't hurt him, but numbs him with its blisters. Another one bites him and gets past his armor.

Honsou loads his bow and starts aiming at a beetle. Poklov gets out another axe and hits the beetle in its carapace. Angelista shifts to the left side of the beetle and swings at the beetle, but likewise cannot get through its carapace. Felcanis aims her Sunbolt at a beetle as it skitters and turns its rear to squirt. Another one already does so, and its oil hurts Poklov, further numbing him with blisters.

The archer again gets off a shot that, like his last shot, bounces off the beetle's exoskeleton. Poklov tries to hit a beetle nearby, but his axe instead twists in his hand. Angelista says she has Poklov covered, and dashes to hit the beetle near Poklov, but misses. Felcanis's Sunbolt flies at a beetle, but the light hits the shell and does nothing. The two beetles by Angelista and Poklov move away from them, while the one that Felcanis hit steps forward and turns to shoot.

Honsou gets out an arrow, steps, and aims. Poklov shakes out his hand and grips his haft anew. Angelista hustles to hit a beetle, but again cannot get through the beetle's carapace. Felcanis fires up a big Sunbolt as Poklov blocks a stream of bug juice coming towards him with his shield. Honsou keeps aiming, while Poklov rams his spiked shield into the rear of the beetle, knocking it down.

Yeah, it's that kind of fight.

Angelista turns and whacks a beetle with her sword, this time getting through its shell. Felcanis aims her spell at a beetle between two pews. One beetle turns its rear and the one on the ground starts to stand, while the third shoots its juice at Poklov, who again blocks the stream with his shield. Honsou shoots the beetle between the pews in the eye, this getting through.

Poklov goes for a chink in the neck of the beetle and gives it a good chop, while Felcanis burns the beetle in the pews from behind. It and another beetle turn to see what is behind them, while the one that Poklov knocked down gets up and move. Honsou pulls out an arrow and starts aiming, while Poklov rushes the beetle that just stood up with his spiked shield, knocking it down again.

Angelista tries to chop a beetle in the neck, but it shifts its neck away. Felcanis warily looks around. The beetle near Angelista moves away and turns around, the one by Poklov starts to stand, while the third turns to see what is behind it. Honsou keeps aiming, Poklov again plants his axe in the beetle's neck, but Angelista fails to do the same on that same beetle. Felcanis fires up another small Sunbolt.

The beetle from which Angelista has moved away shoots out a stream of bug juice, but as Angelista has moved, there's no one there for it to scald. The one she just struck bites her, but the magic takes the blow. The last one lunges to bite Felcanis, but she blocks it with her shield. Honsou shoots the beetle in the pews in its lone eye, taking out its eye, but somehow it still is fighting.

Poklov and Angelista chop at the neck of a beetle; both hit, though Poklov instead hits its back. Felcanis aims. Two of the beetles move away, while the third runs behind the pipe organ. Honsou gets out another arrow and aims, while Poklov moves. Angelista also moves and tries to hit the beetle's back, but misses.

Felcanis keeps aiming at a beetle. The beetle in the pews rears up, and the one nearest Angelista blindly shoots at her, mildly scalding her. The third beetle keeps running around the side of the room. Honsou keeps aiming, Poklov moves, and Angelista hits a beetle on the carapace just past its head.

Felcanis shoots her spell at the beetle, but it gets out of the way and runs between some pews. Another moves away from Angelista, while a third shoots juice at Honsou, scalding him. Honsou gets off a shot at the beetles as they skitter away.

Res aliae

The beetles had inadvertently-great tactics. They take a penalty in bright light, so they were taking care to move away from such light. This kept them out of the range of the PCs much of the time, especially Angelista, who had Flaming Weapon.

I have no idea why I thought the beetles should shoot their oil out of their rears, but I did that at the start and kept it up. That brought a few cringeworthy moments.

They'll start next session down quite a few Fatigue Points, as Angelista and Poklov were burning theirs on Mighty Blows to get through the thick (DR 9) plates of the beetles. Angelista was also using Heroic Charge as the beetles kept skittering away from her while she held her flaming sword.

I have one screenshot, but I can't get any links or pictures to work in Blogger at the moment. Maybe I'll edit it in later.

Sunday, February 17, 2019

Game logs 20 January and 3 February 2019: Binder of Glory

Dramatis personae


Mayhem, short barbarian
Caleb, wizard
Ash, squire
Kim, procurement expert
Xoran, fox man
Grymalkus, not quite as whiny as usual cleric
Attikos, holy warrior
Uruk, orc soldier
Kôštē, cleric of farming

Quid occurrit


The gang healed up until noon. Then, aside from Kim and Attikos (who was still passed out), they went down into the cave. They chose to go away from the undead, into another room. After blowing past that door (Caleb critically succeeded twice in a row with the Rive spell), they turned back. (I have no idea why.)

They went back to Fort Rénnutēs, dumping healing spells for two days into Attikos so he'd wake up without dying of dehydration. (I missed having him roll HT to wake up in the evening, though this would have been near result if he had failed.)

On the way, they saw a weird-looking chicken by a cave. As there were few settlements in the hills, they guessed it was a lone cockatrix. Mayhem made a mating call (Mimicry), making it randy and having it come near them. However, as it came nearer, it made Grymalkus and Ash ill. Caleb missed with Fireball, but Uruk shot it twice.

Back at Fort Rénnutēs, Kim, Attikos, and Grymalkus left, while Kôštē the cleric rejoined. The next day, they went a little southwest and tracked down the six orcs who ran from the attack on the fort. 

From there it was mostly a slaughter fest. Mayhem asked, “Where the orc women at?” The orcs, not having seen the gang, turned. Xoran plunked one with an arrow, Caleb started casting Blast Ball, and Mayhem said, “I want some!” The orcs pulled out their bows and falchions, and moved to fight.

Xoran shot the orc again, which rushed Mayhem and missed. Caleb got off his Blast Ball, which scorched all three orc archers, and spoiled the aim of two of them. Xoran dropped his bow, whipped out his swords, and moved to strike but missed, as did Mayhem.

Two orcs hit Mayhem, which just made him mad. Ash blocked the blow of the third, and the archers drew their falchions. Caleb fired up Sunbolt, and Xoran got one in the neck. Mayhem, now mad, took out two with neck shots. The orc archers chose to keep fighting, however, and moved to fight. Xoran took out another, and Ash poked the last one in the neck. He kept fighting, however, and Xoran missed him as he moved to fight. Mayhem, however, wasn’t so unlucky, and lopped off his head before killing the last orc.

They set went north from there. After passing a hole one day, they came to a big cave the next, where Uruk stomped a rattlesnake to death.

The day after that, they made it to the ogre cave early, but after first finding a rock covered in odd oil (which Caleb held back from burning) then a falling rock smashing into Uruk. Uruk led everyone to the room with the undead, and opened the door. He announced, "Remember me, bitches?" Nothing happened, so he smashed open the first casket.

The dead body in the casket was a draug with an axe, which it swung at Uruk, making him go berserk. The other caskets opened, and the heroes went into the room. Mayhem smacked his axe into the neck of one of the draugr near the door, while Uruk hit draug that had made him mad. The draug smacked Uruk right back, while the one near Mayhem reached up and hit Ash, who was standing nearby. Unlike most other blows, this one got through Ash’s armor. The other draugr sat up.

Xoran, Mayhem, and Ash all tried to take out draugr, and all three failed. Uruk, however, hit the one on him, while Caleb shot Acid Jet at the nearby coffin, which had the draug that Mayhem and Ash were fighting. The one by Mayhem and Ash missed Mayhem, while the one by Xoran dropped its axe as it tried to hit him (critical success Parry). The others stood up.

Mayhem at last took out the draug by him, and Xoran got in two neck shots on the draug near him. Uruk got a good whack on the draug fighting him, while Caleb started casting his old friend, Blast Ball. The draug by Uruk hit him, while the others got out of their caskets.

The draug fighting Xoran at last stood up, just in time for Xoran to take off its head. Mayhem tried hitting the hand of a draug near him, but it blocked his axe with its shield. Uruk flailed at the draug fighting him but did nothing, and Caleb lobbed his Blast Ball, but the draugr near ground zero got out of the way.

The draug on Uruk kept hurting him, while the one fighting Mayhem lost its balance from Mayhem’s parry. The others rushed in to fight, and missed; Ash at this time smashed one in the head, which didn’t seem to do anything. Xoran turned and tried to take off the leg of a draug that had rushed to fight him but didn’t get through, while Mayhem again had his try to take off the draug’s hand blocked. Ash missed the skull of the one on him. Uruk dropped his shield and axe, then grabbed the hand of the draug fighting him. Caleb again fired up Blast Ball.

The draug on Mayhem hit him and wrecked Mayhem’s grip on his axe, though he somehow held on. Mayhem went berserk, either from was the pain or the bad grip. Xoran parried both of the draugr fighting him, but a blow from one got through Ash’s armor. One by Uruk harmed him, but whose hand Uruk was holding couldn’t break free.

Mayhem got his axe ready, and both Xoran and Ash missed the draugr by them. Uruk twisted the hand of the hand of the draug up to its head, then crushed in its skull with his hands. Caleb lobbed Blast Ball and scorched two draugr from behind.

The draugr by the upset Mayhem and Uruk both hurt them, but the one on Ash met his shield and the one on Xoran met his swords. Xoran then use one sword to fake out the draug while planting his sword in its neck. Mayhem at last got his axe to the draug’s hand, crippling it and making it drop it axe. Ash feinted with his sword, while Uruk grappled the other draug by him. Caleb low on fatigue, lit up a small Fireball, while Kôštē, holding the door nearby, cast Lend Energy on Caleb.

Mayhem’s armor and Ash’s shield took the blow from two draugr, much as did Xoran’s swords from two more. Uruk’s draug was unable to break free of his grip. Xoran again tricked a draug with a feint, and then took it down with a neck blow. Mayhem, in his rage, saw this, and did the same feint and neck blow takedown trick. Ash’s feint also worked, and he gave the draug by him some nasty neck damage, though it still stood. Uruk again crushed the skull of the draug he grappled. Caleb threw a Fireball at a draug, but both it and Ash got out of the way.

The draug on Ash tried for his open face, but missed, while the one still fighting Xoran had its blow land on one of his swords. Xoran tried to hit the neck of that draug but missed, while Mayhem’s axe met the shield of another draug. Likewise, Ash also missed. Uruk then grabbed yet another draug, and Caleb cast a bigger Fireball.

The draug on Ash swung a bit low and hit him on the Armor of the Ape, not hurting him, but knocking him back a few feet. The one Uruk was grabbing slowly wiggled free. Xoran got one draug in the chest with a stab, but it still stood. Mayhem’s axe again met shield while Ash’s sword again met steel. Uruk imposed more grip on the draug he was grabbing, while Caleb’s Fireball again missed both the draug and Ash.

The draug grappling with Uruk again started to work free while the one fighting Ash lost his grip. Xoran lost his balance as he tried to stab a draug, while Mayhem and Ash both missed. Uruk grabbed the draug tighter, while Caleb fired up yet another Fireball.

The draug with Uruk tried to wiggle free, while the one fighting Ash smacked him in the face, taking him to the ground. Xoran stabbed a draug’s head from behind, taking it down, and Mayhem planted his axe into the torso of another, taking it down.

Uruk crushed the skull of the last one. He looked up, and fell down, now dead from his wounds.

Res aliae


The fight was against 8 draugr. They were helped by the first few draugr having to fight from lying down, but the ability to do 4d6+2 cutting damage has a way of equalizing that.

Mayhem and Uruk both went Berserk. Uruk took so much damage that he dropped dead of the fatigue loss at the end of combat. (He was spending fatigue on mighty blows.)

Xóran learned the worth of feinting. With two swords, this is a great idea, especially since someone with Broadsword-20 has more skill than most foes. He also didn't get a scratch on him owing to parrying with two swords.

Grappling is a good idea against draugr with 27 HP, but not foolproof. They can impose 2d6+3 control points right back. But it turned their shields into liabilities, turning their main defense from a Parry or Block of 12 +2 DB for the shield to a Dodge of 11 -2 DB for the shield.

Ash also took damage, namely smacks to the face but also 4d6+2 cutting to the body. Having a DR 14 breastplate may be great against bandits, but not against someone with ST 22.

Having these guys go down at 0 HP made this fight much easier. With their obscene HT 15, they could have functioned below 0 HP had I chosen not to call them meaningless mooks. Having said that, I see that I missed that they shouldn't have been able to parry as much as they did, having axes.

The death of Uruk


Psycho Dave: “Weasly your character is dead, since there are no clerics nearby you may add your character sheet to the binder of shame.” 
… 
Me: “What exactly is a Binder of Shame? And why is it so large?” 
Psycho Dave: “Every D&D game has many binders but each D&D game must have a Binder of Shame and a Binder of Glory. The player characters that die heroic deaths are saved forever in the page protectors of the Binder of Glory. The characters that suffer, humiliating, soul-crushing deaths go into the Binder of Shame. It’s a sign of quality GMing to have a Binder of Shame three times the size of your Binder of Glory.”

Uruk goes into the Binder of Glory.

Sunday, November 20, 2016

Game log 20 November 2016: Back into the swamp

Dramatis personae


Caleb, wizard
Mayhem, barbarian
Kim, thief
Ash, squire
Kôštē, cleric (NPC)
Villûdē, guide (NPC)

Quid occurrit


After leaving camp outside Vēristés Castle for the night of 3 Brugés, the gang set forth to the swamp. After trekking for a few hours in good weather, they reached the swamp, and there they chopped down a few trees and made a raft.

Late afternoon, Caleb spotted a big flyer in the sky. No sooner did he see it did that flyer fly towards Mayhem and try to stick its proboscis into Mayhem's armor. Ash and Mayhem smacked the flyer, which Caleb realized was a giant assassin bug, to death with one smack each. Kim was less helpful: she took a shot and hit Kôštē instead. Caleb bound the wounds of the cleric, who scowled at Kim.

That night, they camped in the swamp. In the middle of the night, Villûdē saw an onlooker: an alligator. She sounded the hue and cry, and the alligator made for the horses. Everyone streamed out of the tent, and saw the alligator, which flickered oddly. Villûdē turned white when she saw the alligator up close, while the flickering alligator so shook Ash that he ever after will have trouble sleeping in the swamp.

Kim and Mayhem, however, had no issue with the alligator, and both hit it hard enough that it fled into the swamp instead of chasing after the fleeing horses. Ash, already having trouble sleeping, spent three hours getting the horses back.

Ash slept on the raft much of the morning. Not long after he woke up, Villûdē hit a spot of land with the raft. Not at all odd, but before she could push away, many rat swarms started coming onto the raft, which had hit their nest. Kim, Ash, and Mayhem hacked away at them, while Caleb cast Create Acid to scald the lot of them. That afternoon, they spotted the alligator again, no longer flickering, but it swam away.

They made camp on a patch of land, and it rained that night. Not too long before daybreak, Kim spotted thirteen orcs coming for the camp. She yelled for the others, and aimed for the orcs. Once the others were out of the tent, the orc bowmen took their shots at the heroes, and Kim took an arrow to her chest. Not knowing what else to do, she dropped to the ground, dropped her bow, and played dead.

Six orcs came to the tent. Two of them tried to steal the pony, which gave them all kinds of trouble. Two of them went to the back of the tent and felled Caleb, who was trying to get a Blast Ball ready. The orcs then started to drag away Caleb.

Mayhem, seeing the orcs drag Caleb, ran over to them, and started hacking at them. Two of the bigger orc bowmen took shots at Mayhem, and one hurt Mayhem enough to maybe make him mad. He kept his cool, but chose to lose it to help his friend.

Ash, meanwhile, held off the orcs by the tent. The bowmen, after a few seconds of watching Mayhem and Ash take out their fellows, dropped their bows and rushed forward to help. (They also didn't have many good targets. The orcs who were still standing blocked the heroes, and they didn't want to shoot the horses, which would be tough to ride away dead, as well as drag away and eat back at their camp.)

Villûdē took a blow from an orc twice, but Kôštē stepped forward and healed her both times. She kept parrying the blows of the orc until first his sword broke, then the straps on his shield. At this time, Villûdē and Kôštē struck the orc, felling him. They did a high-five. "Girl power!"

Mayhem kept moving through the orcs, shrugging off their blows. Ash took down two orcs himself, and held against their leader. Still, the orcs kept coming. Kim had crawled away, as no orcs were near her, but then stood up after a few seconds and shot the orc leader from behind, though did not wound him at all. However, Ash wounded the leader so much that he chose to break off the strike, bidding the others to flee.

Res aliae


We chatted a bit about future character upgrades. I told them what skills were on the 250-point versions of their templates, and suggested social skills for them since they're mostly lacking them (Kim has Streetwise). John, who plays Ash and Kim, learned in the fray that Ash needs High Pain Threshold, though he should also use his Luck some as well.

We got John using Deceptive Attack with Ash for the first time, though just a point, while Chris hit upon the combination of All-Out Attack (Determined) and Deceptive Attack 4 (Mayhem has Two-Handed Axe/Mace-20). As the orcs had good defenses (11 for Parry and Block), this let him move through them with ease. I'll try to think of some easy attack options for Ash; Kim will be trickier.

Saturday, June 11, 2016

Game log 4 June 2016

Dramatis personae

Caleb, yellow robed wizard
Mayhem, short barbarian of the Dragon Claw Clan
Anêr, swashbuckler
Yémos, cleric of Dōsaútōr, goddess of magic
Ash, squire
Kim, obtainment specialist
Villûdē, swamp guide

Quid occurrit 

20 Skraptôs; hot day.

The gang went back into the thick woods. As they stopped to set up camp for the evening, Caleb spotted 10 orcs. The orcs and heroes moved slowly towards each other, owing both to wariness and the thick underbrush. After a few seconds of aiming, four orcs let loose their arrows, with one hitting Mayhem and another grazing Kim. Mayhem steeled himself, and Caleb let loose a Blast Ball. Two orcs fell, and the burst was so big that even Caleb himself got a little singed, though his armor took the heat, so to speak.

Seeing a spellcaster take down two of their gang, the orcs made like Sir Robin, and bravely turned their tails and fled. Ash sniped one in the back as he ran off, and Yémos bound the wounds of the two orcs who fell unconscious. Kim, however, looted their bodies, and from them got five copper farthings, and, worth even more, six arrows. She was running low.

The next day, they walked to the southwest. It wasn't as hot, and all was well until almost midday, when they saw an old friend. 

Oh, alright, it wasn't a friend at all, not unless the hydra had become friendly in the last few days, which it didn't.

Anêr made it up to the hydra, and struck true. Alas, it only made the hydra mad, and it bit both Mayhem and Anêr. Kim shot back, but the arrow bounced off its scales. Mayhem missed his strike, and Caleb cast Fireball.

At this time, the hydra started to glow red.

Anêr tried to strike again, but he dropped his sword, and both he and Mayhem took the burst of light from the hydra's body. Anêr dropped his buckler as he tried to keep away two of the hydra's bites, but luckily, the hydra's bite didn't make it through his or Mayhem's armor. Caleb lobbed his Fireball, but it missed. Anêr grabbed his backup rapier in time to parry the hydra's next bite, but the one after that got to his skin. Kim took a shot and missed, but Ash shot true, and Mayhem at last caused some mayhem, and his axe pounded the hydra.

The hydra started to back off, and Anêr got a sword blow to land. Then Mayhem landed another one, then Caleb hit with a Fireball, then Anêr hit, then Kim, then Ash, then Mayhem, then Anêr … there were a couple more blows, but the heroes let the hydra withdraw.

What?

Mayhem had a plan. He led the gang to the southeast along the path of the hydra, until it's slinked back into the swamp. The swamp was a bridge too far for Mayhem, but at least they had an idea of where the hydra's lair was. They set up camp for the night, and spent the next day foraging as Villûdē was low on rations. 

The next day, which was nice other than the short rain shower in the morning, they headed back into the deep woods, now wanting to get back to their raft. Around midday, they saw two big badgers fighting, and chose to stay away.

They made a camp that night, and were eating dinner when two ogres came from the south. The heroes readied their weapons and everyone got nearer each other. When they got near enough, the ogres yelled that they found dinner, and the heroes shot. Ash hit, but Caleb, Kim, and Yémos all missed, while Mayhem's shot bounced off the ogre's hide.

Anêr and Mayhem grabbed their rapier and axe, respectively, and got nearer, while everyone else tried to take another shot. Caleb's Fireball singed one, but again the shots otherwise no good. Kim had trouble getting out an arrow fast, and tried to switch to her sword, but dropped it and fell flat trying to get it.

Anêr, Ash, and Mayhem all traded blows with the ogres, and the ogres got the better, knocking both Ash and Anêr back with their big axes. Yémos cast Major Healing on Ash, who stood dazed. Kim got up right before Mayhem got a good whack on one of ogres. Ash's sword didn't get through the hide of one, then another smashed Mayhem back a few feet.

That made Mayhem angry. And when Mayhem gets angry, Mr. Bigglesworth gets upset. And when Mr. Bigglesworth gets up set, ogres die.

Yémos made it over to cast Major Healing on Anêr, and Kim dropped her sword again when she moved to stab an ogre. Ash hit an ogre, and parried his blow. Mayhem moved to get back at the ogre who smacked him, but the ogre again knocked Mayhem back.

Caleb, however, had better luck, and hit the ogre tangled up with Ash with a Fireball, taking him down. Ash moved to get behind the other ogre, but his blow didn't get through the ogre's hide. The ogre, however, kept fighting Mayhem, but neither hit. Kim got up and Ash put his sword in the ogre's back, but it still wanted the puny barbarian dead, and knocked him back with an axe swing.

Yémos cast Major Healing on the downed Mayhem, who luckily saw Yémos as a friend and crawled back to the ogre and whacked his foot, knocking him to the ground. The ogre tried to crawl away, but Kim, Ash, and Caleb (with Acid Jet) kept whacking the ogre until he passed out. Yémos bound the wounds of both, and of Mayhem, who had passed out from his many wounds.

Res aliae

The ogre brought another Austin Powers reference: "Why won't you die?" Somehow, both the ogre and Mayhem made all their health rolls to stay alive at negative whatever HP they were. I think the ogre passed out at -67 HP.

Luckily, Mayhem lived, but not luckily, he's out for a bit. I don't have how far down he is handy, but the limit from magic in a day is 11 HP before you start taking penalties to the spell rolls, and even then you're still slowing your travel as you cast and rest. Hopefully, they can get back to their raft without any more issues.

I've been working on something for outdoor encounter distances, which will be another post. I did a lot of Quick Contests of Perception, which wasn't what I wanted to do but I forgot the random part of my system, which is actually easier than that.

Chris though like an old-school player (which he is; he bought the three little brown books back in 1974) when he let the hydra go. Monsters have lairs. Lairs have treasure. A wandering hydra has no treasure. Whacking the hydra then trying to find the lair later is like finding a needle in a haystack. Alas, the lair looks like it's in a swamp, which has loads of problems for movement without a raft.

Sunday, February 28, 2016

Game log for 28 February 2016

Dramatis personae:


Anêr, swashbuckler
Mayhem, short barbarian
Yémos, cleric
Caleb, wizard
Kim, thief

cum


Kúflaug, orc

Quid occurrit:


Yémos cast Watchdog near the door between the rooms, and the gang started healing themselves. Kim and Yémos checked out the altar, and Kim got the idea that it was giving off bad vibes and making folks hate each other.

They dined on frog, but after many hours, the door opened, and Watchdog went off. A gaggle of orcs came through, and one saw Kúflaug, and screamed, "Free the slave!" Yémos unlocked Kúflaug's slave collar, which made the orcs stop for a second. The orc yelled again, "Let him come with us and join the Biting Tooth Band."

Yémos asked Kúflaug what he thought, and Kúflaug sighed. "I will look for you wherever there are dead bodies." Yémos said Kúflaug was welcome back any time, and gave him the collar and key. The lead orc asked the gang if they were with the dwarves, and they told them of the dwarves's strike on them. Then, Kúflaug and the Biting Tooth Band went to look for the dwarves.

Then they went down the hall. First door on their right had a smell behind it, but it wasn't locked. When they opened the door, they saw the piles of rusted armor and the five holes carved into the seats in the back. It was an old latrine, and the orcs had used it before coming into the room. Kim saw a door on the left wall, and went through it. In there, she saw old workbenches and a man-sized box with two holes in it: one at eye-level, one at waist-level. She put some bones into the hole at the top and it did nothing. The heroes then left the latrine and the workshop.

They walked around a bend in the hallway, and saw that the floor was going down. Right after the bend, they saw a cabinet. Caleb smelled something odd about it, almost chlorine, and Kim wrapped a rope around a handle and Mayhem pulled open the cabinet. This was a good idea; a box at the top of the cabinet squirted acid about where a man's head would be. Inside the cabinet, there were 80 copper farthings and 10 silver pennies.

After this, they went down the hallway, and Kim sprinkled the dust of skeletons on the floor to show if anyone will have trod on it the next time they checked. They took a turn to the left, and walked up some stairs. At the top was another workshop that overlooked the stairs, and a hallway. On the left, right past the workshop, was a door. They opened it, and saw the bodies of four men and women, all clad in robes—dead wizards. The heroes searched the bodies, and found a brindled deacon blue potion. Caleb tasted it, and found it was a potion of Major Healing.

As they searched the bodies, Anêr's sword started to vibrate. There was a ghostly sphere on the wall behind a latrine seat, through which one could see the wall. Yémos looked through it, and saw the wall behind the sphere flicker, and that there was a box behind the wall. He prodded the box with one of the wizards' staves, and saw the box budge. He stood over the toilet and reached into the sphere and took the box. In the box was 100 copper farthings, 25 silver pennies, and 4 gold pieces.

They didn't have much time to enjoy their loot because a dwarf with oily hair and rotting skin stood in the doorway of the bathroom. He said nothing, but lifted his mace and struck. Kim parried his blow, and Anêr came to stab the dwarf. His sword made it past the dwarf's defenses, but the dwarf didn't seem to feel hurt from his blow. Kim and Mayhem tried striking, but missed, and Yémos cast Shield on Anêr.

Caleb started casting Sunbolt, while the dwarf stepped back, dropped his mace, and his hand glowed. Anêr tried to stab the dwarf in the face. The dwarf dodged, but his hand stopped glowing. Kim stabbed him, and hit, but her blow didn't hurt the dwarf. Yémos drew his bow, while Caleb let his Sunbolt fly; it hit the rim of the dwarf's shield.

The dwarf crouched, and reached for his mace. Anêr tried stabbing the dwarf's face again, but the dwarf caught his sword on the rim of his shield again. Kim also tried stabbing the dwarf; he dodged. Mayhem, however, landed a blow on the dwarf. He felt it go into the dwarf's rotting flesh, but no blood came out. Yémos loaded an arrow and aimed, while Caleb started casting another Sunbolt.

The dwarf grabbed his mace and stood. Both Anêr and Kim again tried stabbing the dwarf, but he dodged. Mayhem's axe flew behind the dwarf as he tried to hit him. Both Yémos and Caleb shot the dwarf, but Yémos's arrow hit the dwarf's shield and the dwarf got out of the way of Caleb's Sunbolt. The dwarf then turned and ran down the stairs. Caleb cast an Explosive Fireball and got off a last shot, but it didn't hurt the dwarf.

With that, they checked out the area nearby. They didn't bother to go up the stairs, but instead looked at the slot on the floor on the left side of the hall. It had a rounded bottom, and there was a stone ball, about as big as a man's fist, with one hole in it. The slot went into a hole in the wall but a bit bigger than the ball. Kim pushed the ball into the hole; it did not come out. Afterwards, she took some tinder from the wreckage of some bunk beds at the other end of the hall.

They made camp for the night, and pushed the dead bodies out of the room. Yémos cast Watchdog, and they went to sleep, taking watch. On Kim's watch, the door opened: it was the dwarf wraith again. She roused everyone, and the dwarf stepped into the room and smashed Kim's chest. She staggered back in pain, while everyone started to stand up. The wraith stepped forward again and smashed Kim's chest, and she slumped to the ground. Everyone else made it to his feet, and Anêr and Mayhem drew their weapons. The wraith rushed to strike Caleb, but he missed. Anêr tried stabbing the dwarf's face but missed, while Mayhem's blow on the wraith knocked it hard, making it drop its mace. The wraith turned to go, and Caleb's fireball missed.

The heroes went to see if Kim needed healing, but they found she was beyond healing.

Res aliae


Obviously, we discussed what would happen with Kim, and at this point, they plan on bringing her body back to town to see if someone could resurrect her. I told them the cost would be $6,000, which didn't seem too high at all, but they didn't have the money. It would likely cost a quest. John would play a new character while Kim rested, if the roll to resurrect her worked.

On my way home, I realized that in my worry about what tactics the wraith would use, I didn't tell John to use an All-Out Defense. Big whoops, since John is still a bit new to GURPS. I'm not sure how much it would have helped, as I don't remember what John rolled to defend.

The reaction for the orcs suggested an immediate strike—I rolled a 3, which went down to 0 after the penalty for the altar—but I re-rolled after Yémos unlocked Kúflaug's collar. The new roll was a 7, which was enough since combat hadn't started. I already had rolled Kúflaug's loyalty before the session and it failed, but I knew Kúflaug wouldn't let the orcs kill the heroes.

I wasn't happy about killing Kim, but at some point, somebody had to die. Overriding the dice would have been worse for the game than fudging things to let her live. I like the ongoing story, and like having characters flee, but no reward is worth it without risk. John was disappointed, however.

Sunday, March 2, 2014

Game log for 2 March 2014

Present:

Mayhem, 125-point dwa-er, human male barbarian (Chris)
Yémos, 125-point human male cleric of Dōsaútōr, goddess of magic and wisdom (Eric)

Absent:

Anêr, 125-point human male swashbuckler (Rett)

Retired:

Caleb, 125-point human male wizard (Nate, run for this session as an NPC)

Notes about the above: Nate quit the game, so I ran Caleb as an NPC until we get a chance to drop him off somewhere. Or he dies, I suppose.

The game starts on 12 Žnēâns 2852, right after the death of the manticore. In a flashback to the 9th, Mayhem woke up in the tavern. Praidīvós realized he forgot to give Yémos the letter of introduction to get the blood from Dībités Rock, so he hired Mayhem to do bring that letter, with a payment of 10 gold pieces, payable when Praidīvós gets his demon blood. Mayhem makes it to hex 2216, and hears the gang fight the manticore. He comes up to the others and and they talk about slicing apart the manticore. Anêr tried cutting off the stinger, but stings himself, which crippled his left hand. Yémos casts Minor Healing gives Anêr back most of what he lost. They choose to move on.


Caterwaul
No Emerson, Lake and Palmer springs to mind.
A mile or so eastward, they hear some whimpering coming from a cave, and see some tracks nearby. They try to sneak up to the cave, and they hear a howl. Mayhem fails his Fright Check, taking going ashen and and stunned for 3 seconds. An elf-like feline (a caterwaul) comes out of its cave and charges Caleb, but doesn't hit him. Anêr gets near the caterwaul but doesn't swing; Yémos casts Shield 2 on Anêr. Caleb takes a step back to ready Fireball. Anêr makes a mighty swing, but the caterwaul dodges. The caterwaul tries to claw the wizard again, but the wizard dodges, but loses his spell. Yémos then whacks the caterwaul with its staff, but the great cat stays and fights. Anêr swings again at the caterwaul, but the it swats away his claws. The caterwaul steps back tries to put those claws in Anêr, but the Shield spell helps Anêr shun the blow. Yémos takes a swing, and the caterwaul doesn't dodge. The caterwaul parries Anêr again, then starts to withdraw, running towards its cave. Yémos steps in front of the wizard, who tries to cast Fireball, but he misses. Anêr moves back to defend as well. The caterwaul gets into its cave when Mayhem awakes from his stun.

The gang chose to go eastward and leave the poor cat alone. After some more travel, they hear growls, which Yémos identifies as wolves. Since the wolves are not bothering them, and looking for prey, the gang instead goes onward.


Goblin
Add a little more snivel, and some self-soiling.
About an hour later, they see a cave, to which they go and see four goblins cooking a rat. Our gang sneak up on the goblins, and Mayhem shoots the nearest one with an arrow. The goblin pulls out his bow and ducks behind another goblin, who gather their wits to fight the gang. Caleb tries to cast Fireball, but fails. Anêr waits, Mayhem moves nearer, and one goblin steps towards Mayhem and draws his axe. The one with his bow takes a shot at Mayhem, who does not dodge, but his armor stops it. The other goblins draw their bows. Yémos and Anêr near, and Caleb gets Fireball ready. Mayhem, sword out, takes a swing, and the goblin falls to the ground, groaning in pain  The other goblins run off. 

The gang ties the goblin, named Kuflaug, who had six copper farthings on him. They ask him what's in the cave, and after a bit, he asks if they will kill the wizard and his "red man." He doesn't want to go into the cave, so Yémos wants to take him inside, and Anêr leads him in at sword point.


Orc
A little bigger and much more badass than a goblin.
They go into a big round room, about 50 foot diameter, and see the rotten tapestries on the walls, and listen at the door at the far end. They hear nothing. They push it open and go down the hall into a smaller round room, with four doors as well as the short hallway going into the room. They ask Kuflaug about traps in the rooms beyond the door to their right, and he says he doesn't know. They listen at the door and hear nothing. They walk inside, and see five orcs in a big barracks, which scares hell out of Kuflaug. The orcs ask what the goblin is doing inside the caves with the men, since the goblins are paying them to kill the wizard. As they parley about how much money the orcs should get (all of it, as they say), a black pudding seeps into the room from under the door through which they had just come. Man, orc and goblin all run to the one other door on the other side of the room, and find the door is locked. The orcs start to hack at the door, while the gang talks about what to do about the black pudding. After some mishaps, Caleb gets the Fireball spell going, and singes it. The orcs spot an opening, and run around the pudding instead of going through the door, which they have now hacked open.


Black Pudding
Not for eating.

The gang goes into the room beyond the broken door. The room has fewer beds, and bigger, with a big statue of a humanoid with an oversized head. Mayhem goes first, behind the trap finder, and spots the loose tile, but the goblin wasn't so quick and stepped on the tile anyways and died from the bolt that shot out of the statue's mouth. Caleb and Anêr both took a shot, while Mayhem and Yémos get out of the way of two more shots. Everyone looks back, and see the pudding trying feebly to chase after the orcs. All choose to look through the room and go into the next one. After pushing in the stuck door, they go into the room, which is even smaller than the last one, and has oily rags and empty tin vials are in a corner. A lone big workbench, missing a leg, is against the far wall, which has some phosphorescent fungus on it. Random broken tools lie scattered on the bench. Caleb advises against shutting both doors after smelling the trap that comes out of a bottle in the middle of the room. They go to the other door and find the old prison, with rusted manacles and chains and some bits of little bones.

And we break here. The two characters whose players were there, Mayhem and Yémos, each got two points.

Notes: We gamed in Chris's apartment. Chris, can you clean up the place a bit if you're going to offer? And maybe show off some of the four decades of gaming material that you've accumulated? I know your foot is bum. Hopefully, the weather will let us do better in two weeks, either make your trek to Universe Games easier, or make it easier to get your excess stuff out.

I think I have the random encounters down, at least when they should happen. Now to worry about lead in for those.

Our barbarian is lacking in wilderness skills. Those will help the gang to get through the woods. Namely, a guide should have Hiking, Navigation (Land) and Weather Sense and some Survival (in these lands, mostly Plains, Swampland and Woodlands). The other characters can soak up whatever Survival skills the guide does not have.

Speaking of Mayhem, he lived up to his name by shooting a goblin before I could even get in a Reaction roll. Who knows how they would have handled someone talking to them? The orcs didn't take it too badly.