Dramatis personae
Horace, wizard
Felcanis, elf cleric
Jiro, swordswoman
Lucdalen, elf-hating elf wizard
Kurt, hobbit fighter
Quid occurrit
Felcanis has trouble getting back to sleep after the fight. Still, the next morning, the gang sets out, looking for the dungeon. Not long after setting out, they see some shapes moving in the trees—five wolves. The wolves look hungry, and the mule looks well-fed.
It pretty much goes like you’d expect. The wolves run for the mule, but the thick woods slow them down, letting the characters make mincemeat of them. The highlight is Kurt instead of killing a wolf, instead he announces, “I’m going to mount this beast.” Mercifully, that just means trying to subdue the wolf, and making friends with it. Kurt does subdue the wolf, though after the wolf doesn’t like Kurt, they kill it, too.
After that, they gut the wolves and take their meat, then start looking for the dungeon. The next day, they let Felcanis sleep, and while she sleeps, Horace and Lucdalen keep bickering, then move on a little bit until they set up camp again. The night goes well, and not long after dawn, they find a stream leading to a big set of doors.
Res aliae
While I prefer text, we do use voice as well because John (Felcanis) doesn’t type well. Unfortunately, Roll20 voice crapped out on me, which led to me making a Discord call in the middle of the game. Having voice open might have made clear that some of the bickering was purely in-character, so we’re going to try Discord for that tomorrow.
The travel, however, went well, and even though it looks like a minor fight (and it was), the wolf fight went well, too. Kurt trying to take down and get on a wolf gave Fantastic Dungeon Grappling a workout, which it handled well.