Wednesday, December 23, 2020

Castle Whiterock 21 December 2020: A "game" log

The hoboes

Ibizaber (aka Zaber) the Clever, Gorgeous, and Besotted, most beloved person in Cillamar
Garreth, strongest person in all Cillamar
Polly Daze, the incredibly cute deadly archer
Stonemaul, a dwarven cleric of Danethar
Thrognar, half-orc holy warrior of Justicia
Korlos, tea-sipping wizard

Whom the hoboes murder

Nobody!

So, back a town, I take Korlos to Quintus's shop. Korlos asks Quintus for a one-meter staff that can extend to two meters and is enchanted with Staff. Weird ask, but Quintus sells him a "Waff" for 200 copper. "With a second you can change it between a wand and a staff!"

I show the potion of gaseous form to Quintus. He says, "Hmm, okay, yes, lads, well, it is rotten that Lyssa ran off, but what with Lyssa gone I can still copy this. Give me this one as a sample and then I can make you them for $500."

I belch. "Is that $500 each?"

Quintus says, "$500 each, turning into a cloud is much harder than just putting your head in the clouds, Zaber."

I laugh. "You drive a hard bargain, Q-man. But I know you gotta have drinking money, too."

Thrognar goes to the Temple of Justicia, then comes back to the Slumbering Drake. "This is our reward for killing the pit fiend. The priest told me to make sure the two drunks, the short elf, and the guy who talks about tea get their share."

I turn to Garreth and ask, "Who are the two drunks?" Garreth shrugs, and we each down another beer as Thrognar hands is our share, which is 6,200 copper.

Other stuff

You know why I'm writing this? For the damn character point.

Sunday, December 20, 2020

Game log for 13 December 2020: Lights! Bugs!

 

Dramatis personae

Angelista Morgan, undead hunter
Felcanis, elven cleric of the sun god Saundīvós
Poklov Ohar, dwarven Town Watchman

Quid occurrit

The heroes go into the dungeon, weapons out, Angelista at the fore.

At the foot of the stairs, Felcanis smells an acrid smell above her, just in time to try to get out of the way before some slime drips onto her skull. A little seeps through her helmet, wounding her. Poklov and Bill get out of the way of the slime.

Angelista bandages Felcanis, then Felcanis casts Minor Healing on herself. The spell calls out such godly might that this heals all her wounds. 

They see they are at the back of a balcony overlooking a big hall. They don't make it to the edge of the balcony, when they see nine bugs flying towards them, each about two feet long with big stingers. The hellwasps fly towards them, with Poklov and Angelista standing before Felcanis to keep them away from her. Luckily, in the first volley, none of the hellwasps sting the heroes.

Angelista misses a hellwasps in her face. Poklov pulls out a throwing axe and cuts down one bug. The hellwasps sting again, and this time one stinger gets through Angelista's armor. Her wound burns in pain, and she falls to the ground. Another stings her, but she stays awake, and starts to kneel.

Poklov cuts down another hellwasp, and Felcanis touches Angelista with Major Healing. She begs Felcanis to cast Cure Disease before the hellwasp eggs take root in her, and Felcanis does so. The hellwasps, down two, fly away.

No sooner does Angelista stand up does Felcanis's Light spell go out. She casts another one, and Poklov lights a torch.

There are two hallways leading away from the balcony, east and west. The heroes go west, walk through a room, and reach a door. Poklov opens the door, and sees six hellwasps behind it. Quickly, he shuts the door again.

Poklov gets an idea. He quickly opens the door long enough for three hellwasps to go through it, then shuts the door. All three swarm at Poklov and try to sting him, but none go through, and he takes down one. Angelista kills another with her spear, and Felcanis tries to shield bash the third. However, she runs into the door. The hellwasp flies away.

Poklov again opens the door, letting out three more hellwasps. Angelista sets her spear for a charge, and Poklov tells Felcanis to grab the crossbow he has on the mule. Angelista steps forward and lunges with her spear, killing one, while Poklov knocks one down with his axe. Felcanis aims with the crossbow. Poklov tries to chop the last hellwasp, but drops his axe. It gets around Angelista's spear and stings her, and she falls again. She starts to stand as Poklov tries to chop the hellwasp but fails, leaving Felcanis to shoot it dead.

Once again, Felcanis heals Angelista and casts Cure Disease on her.

Res aliae

Back to crawl time. I let Cure Disease work on the hellwasp poison since the hellwasp is laying eggs with its sting. I'm sure it's not what Ghostdancer intended when he wrote the monster, but it's an excuse since Felcanis doesn't know Neutralize Poison. They were nastier than I realized on first glance.

I'm going to have to come up with formal rules for clerics praying for new spells while not in town. I've generally let it happen in the past and it's very D&D, but there needs to be limits. Something like an hour of downtime and a Religious Ritual roll as well as spending a character point for the spell.

Only 2 CP for this session, as I was generous with Cure Disease.

7 December 2020 Castle Whiterock: Boom!

 

The hoboes

Ibizaber (aka Zaber) the Clever, Gorgeous, and Besotted, most beloved person in Cillamar
Garreth, strongest person in all Cillamar
Polly Daze, the incredibly cute deadly archer
Stonemaul, a dwarven cleric of Danethar

Korlos, tea-sipping wizard
Thrognar, half-orc holy warrior of Justicia

Whom the hoboes murder

The pit fiend gets blurry. Since nothing else gets blurry, I know this wasn't any mushrooms wrecking my sight. I pull out my knife and start to warily fly back, but the pit fiend lobs a big fireball at the wall behind me, singing me. "Uh, I think I awakened a monster!"

Garreth and Polly fly towards me. Polly asks, "Oooh, whatcha find to shoot, Z?"

I don't turn to look at her. "Pit fiend!"

Even though I can't see her, I can hear the smile in her speech. "Oh, neat, pit fiends aren't Nature!"

I can hear the shouts of Stonemaul and Thrognar as they call upon godly power to fight the pit fiend. I also hear the little punk demon Voracious chime in, "Oooh, I gotta see this. Explode!"

Garreth yells at Voracious, "Demon, can the thing move?"

Voracious snips back, "I am not 'Demon,' I am 'Voracious Von Vespertiliac the 7th,' and duh, I can move, dude!"

Garreth growls just loud enough for Voracious to hear, "Maybe I'll kill the little one first."

Voracious says back to him, "Oh, you mean the pit fiend! Yeah, it can move, it's super fast, dude."

I hear the swish of metal from where I heard Garreth's voice, so I know he's getting out sword and sai. A split second later I see the flash of metal as the sai flies towards the pit fiend. The pit fiend doesn't flinch. "That puny thing, mortal?" it says as the sai clangs on the ground, having slowed and tumbled away as it reached the pit fiend.

Garreth growls and moves in further, but shakes as he gets nearer to the pit fiend. The pit fiend speaks the word "Vadokazhul," which likewise doesn't bother Garreth much. Garreth laughs, then lobs a fireball at him, all while beating its wings, bringing great gales of wind and streams of acid from the water below as it rises. Garreth bobs and weaves away from the fireball, which bursts on the far wall, though the wind pushes him backwards. The pit fiend lunges towards him, but cannot land a blow.

Garreth chuckles. "Demon, you are out of your league."

Polly flies towards the pit fiend but keeps far enough away, and shoots for its body. "Does anyone know where it keeps its vital organs?" Her arrow bounces off its scales. "Next time, I'm using bodkins."

Stonemaul and Thrognar fly into battle. Thrognar gets near the pit fiend and shudders but keeps going forward. Thrognar yells at Polly, "Aim a bit up and to the left!" Korlos flies nearer to the fight, and casts Great Haste on Stonemaul.

I fly back further, but can hear the pit fiend growl at Thrognar, "Hey, holy warrior,  I can't help but notice you're right next to the wall." Garreth tries to taunt it as he sees that it has blood oozing around its eyes, ears, and mouth, and its skin writhes like something is moving under it, but this does not bother the pit fiend. "You trying to scare me?"

Garreth mutters some Orcish curse and pulls out another sai. "It's infested with something," he tells us. 
The pit fiend chuckles.  "Yes, I am infested, puny mortal. Are you strong enough to grant me death in battle rather than the slow agony of infestation? Come let us FIGHT!"

Garreth tries to chop at the pit fiend with Scalemar. He misses twice, and the pit fiend taunts him as it dodges. "Try harder, mortal!" Polly peppers it with three arrows, but the pit fiend steps away from them. It flies out of the water and knocks Garreth back with his blows, but wraps its tail around him and drags him back towards it.

Stonemaul activates a Rune of Protection, keeping Garreth from taking much damage. "I'm all out of combat blessings, so be on guard." 

The demon wing-blasts a cone towards Thrognar, Polly, and me, pushing Polly and me back with wind, but we stay standing. It also lobs a fireball at Thrognar, but it hits the wall and his armor takes the heat. It hisses, "Dobatazhul!" at Thrognar, but Thrognar grits his teeth and stays put.  It squeezes Garreth with its tail, but Garreth somehow falls out of its grip. Likewise, the pit fiend claws at Thrognar, but somehow does not sink its nails in him. Garreth swears in Orcish again.

Stonemaul shudders hard as he gets near the pit fiend, but he keeps going and swings quickly, with the first of his many blows hitting it, making it squirt ichor and slowing it. It steps back and stumbles. Korlos casts Great Haste on Thrognar, then ducks behind the wall. Seeing an opening, Garreth cuts off its arms, knocking it down, while I keep flying back—I'm wary of Voracious. Polly flies forward and peppers it with arrows, shaking off the fear, and one of her arrows makes the pit fiend blow up.

The last blow staggers the fiend back on its heels as it spurts sticky black ichor from its wounds. With a great howl, the devil bursts apart, sending bits of horn, wing, and scale flying in all directions. A nasty carpet of blasphemous creatures swarms forth from its wreckage: maggots with mouths of lampreys and legs of crickets. Thousands of the monstrosities crawl over each other in search of their next food source: us.

I get out of the way of its bone shards, but everyone else takes damage from the flying infested demon bones. Polly yells in pain, while Garreth begins a slew of Orcish swearing, sometimes slipping into Undercommon. Stonemaul, Thrognar, and Garreth start wailing on the swarms, and Korlos casts Great Haste on Garreth.

Voracious giggles. "That explosion was AWESOME, dudes! Bye now!" It ducks into a side passage and I fly after it.

Garreth keeps swearing in many languages as he pulls out a potion and slugs it. Some of his wounds ebb, while he, Stonemaul, and Thrognar pound on the swarms. Garreth stops swearing and says in Common, "Give 'em all you got! Don't hold back for defense." A swarm gnaws on Polly, but she grits her teeth and pulls out her rapier to cut up the bugs. One of the swarms chases Korlos and chews on him, slowing him down. Korlos starts to limp away.

Stonemaul looks up from the slaughter. "Ah, this is AWFUL!" The swarms take down Polly, but, Stonemaul, Garreth, and Thrognar swat out the last of the bugs. Garreth swears again in Orcish, then gets out the wineskin. He chugs some from the funbag, then he and Stonemaul start healing Polly and Korlos.

Around the corner, I hear the clang of iron on stone echoes from the area up ahead, alternating with wheezing grunts. Chips of stone, broken rock, and other chunks of rubble line the walls of this big cave, stacked in orderly rows. Much like the rest of the caves, the walls are marked by tool and claw, but a squad of fiends is digging out a whole swath of this cave’s wall.

They have segmented tails with long stingers and achingly emaciated bodies, such that each bone stands in gaunt relief. They’ve built a wall of stones across the opening to their tunnel; two of the monsters stand watch while a third runs into the cave with a handful of rubble clutched in its long claws. The grunts and clanging seem to be coming from the interior of the tunnel.

Voracious is hiding around the corner. Neither he nor the bone demons can see me as they peer over the 3-yard high wall. The bone demons also seem unable to see Voracious, who seems to fear them.

I pull back and let the others know about the bone demons. Seeing as how we are down two Blesses and 28 Scrolls of Healing, we agree to go back to Cillamar.

Other stuff

The pit fiend didn't do much damage in terms of hit points, but it made us use up Luck, Rune of Protection, and Twist of Fate. This softened us for the swarms

Saturday, December 12, 2020

Game log for 25 October 2020, 15 November 2020, 29 November 2020: Talking sometimes helps, just not to a tree

Dramatis personae

Angelista Morgan, undead hunter
Felcanis, elven cleric of the sun god Saundīvós
Poklov Ohar, dwarven Town Watchman

Quid occurrit

Poklov asks some of the local riff-raff and see if Šanzbašar has been around and last when was sighting, and if anybody knows his camp. He learns that Šanzbašar comes and goes through either the East or West gate; he isn't consistent. He took off about eight days ago or so. When Duke Pārrátōr of Nussóra showed up for a visit with the Count, he took off. Maybe the activity scared him off.

Poklov looks around for big boar tracks around the West gate. There are no boar tracks around the West gate, as it has been a few days. Poklov thinks he's swapping gates to cover his tracks. He last left through the East gate.

Poklov checks the East gate for tracks and does see some faded boar tracks there. "We dwarves are natural trackers, on the account of being so close to the ground. We don't have to hunch over like you tall humans."

Poklov goes to Angelista's camp at the edge of town. The boar tracks go about a mile or so east, staying a little off the road to the north. Then there's a bunch of tracks: man, boar, horse, and big claws. Poklov follows the boar tracks, which stop, and Angelista finds what looks like the clippings of a big eagle claw. The man and boar tracks both come and go to town, the horse and eagle tracks do not, but they all just stop. The horse and eagle tracks never leave the grove. The eagle and horse tracks look like they walk single-file through the grove.

Angelista asks, "So, what's the plan?"

Poklov says, "Young lady, plan is we look for this boar thats pallin' around with our criminal. That should lead us to his camp. We set up this here trap and lure him our. We get him alive and bring 'im in." Poklov shows off his man-trap. "We scare him out, he runs into a cross bolt to the belly or hits the trap. That'll put him down long enough for his to secure his hands and feed and pullin' him." Poklov sips a bit of wine.

Angelista wonders if she is looking for a shapeshifter, but realizes that the fore of an eagle and the rear of a horse mean hippogriff. "The tracks all stop here. They likely landed and took off in this spot. If they were flying that will make them VERY difficult to track. As for the boar, if it's not a pet it could just be coincidence. That's the problem. The tracks stop here. I suspect they landed and took off from this very spot. Do you think he will return?"

Poklov Ohar nods. "He's got to do business somehow, but now there is a bounty on him.I'm not so sure if he knows though. If he knows, I suspect he wouldn't come back. I'd like to surprise him on the road, but we run the risk of him using another entrance. He has to frequent the market to sell and 'hunt.'"

Angelista agrees. "This town has two entrances. How many are we? If he has been gone a week then he might be due for a return. Could perhaps you and I each cover an entrance and wait?"

The two agree to go back, rest up, then hang around a few days to see if Šanzbašar shows up. They also look for any loggers from near the swamp show up. Tales say that they have seen the guy, since he sometimes trades with them.

Badzûrz, the logger topman is in town. He's a free goblin with a wrinkled face.  Poklov pulls out a silver and goes up to the goblin. "Good day, master goblin."

Badzûrz says, "Yeah, yeah, good day, good day, yeah."

Poklov tells Badzûrz, "There's bad man, been known to take people, do deplorable acts with minors. I have been looking around for him. The last I heard he may of sold some things at your camp." Badzûrz asks if he's a slaver, but Poklov isn't sure where the folks who disappear go. Then Poklov says how Šanzbašar looks.

Badzûrz nods. "Oh, yeah, the big guy, yeah? The one who has the big flapping sound whenever he comes and goes, yeah? We can hear his big flapper outside of camp. He hasta have something to haul away the stuff. We get the herbs, he gets the food. Dunno what it is since he doesn't bring it near, but it flaps and squawks and makes the biggest shits."

Poklov asks if these are cooking herbs. Badzûrz smiles. "Oh, medicinal herbs. Sometimes a little more medicinal than other times. They work great. When you wanna forget something, you forget. Some others quell hurts. Yeah, we'll letcha know next time we get some. But we get hurt on the job often, and some of the stuff he sells helps. Whatcha want with Šanzbašar, anyways?" He shrugs, and grabs his supplies. "You sell this stuff too, yeah?"

Poklov shakes his head. "No, I'm looking to see what he sells. Also for injuries you have that sun god place over there too."

Badzûrz looks puzzled. "They're not always accommodatin' to us goblins." 

Poklov says, "I'll have a word with the Church of Saundīvós if you can let me know next time Šanzbašar comes in. When did he last show up at your camp?"

Badzûrz says, "Yeah, it was before the new moon."

Poklov tosses the silver coin to Badzurz. "This is for your time. There can be another if you come let me know when Šanzbašar returns. Leave me a message at the Scarlet Harlot." Poklov nods with a last laugh to Badzûrz.

Poklov meets with Angelista and Felcanis afterwards, and the three agree to wait a week to see if Šanzbašar shows up. If he doesn't show up, they go to the logging camp.

Over the next eight days, Angelista camps outside of town and trades her furs getting 60 for them, while Felcanis helps out at the temple. Poklov patrols in town, and sees a scribe lose control of his cart and ram into an artist's stall. The artist says it's the scribe hit his stall on purpose and sues. He whips up a posse and presses charges against the scribe, and sees that Poklov is a witness.

Once in court, the lawyer for the painter asks Poklov if he saw Anêr the Scrivener ram his cart into the stall of Viššīvós the painter, thereby wrecking his stock of paintings, and Poklov says he did, but tried to get everything worked out peacefully. (That didn't work out well.) After this, Viššīvós says that Anêr is mad because Viššīvós wanted to charge Anêr more for painting his picture because Anêr has a big nose and therefore more paint. Anêr has a big nose, but nothing next to Jimmy Durante.

After some childish bickering, the judge, a cranky old man with a glass eye named Nuštanêr, announces, "Anêr pays 600 copper to Viššīvós for wrecking his business, and another 600 to the court for doing this intentionally! And Viššīvós pays 150 copper for being a whiny little pigeon! I haven't seen this level of whining in court since that little wet boy Caleb and that rag Kôštē did an illegal spell duel last year!" Then he turns to Poklov and says, "Shut up before I find you guilty of something, too! Now, I need to get going!" He grabs his cane and trundles off.

After several days, after the quarter moon but before the full moon, a burly, bald, bearded visitor to the Scarlet Harlot shows up. Šanzbašar orders a drink, then takes a look around. Then, he leaves, so Poklov tries following him, and loses him in the Smelters Ward. Poklov ducks into the Wild Cats tavern and asks if the barkeep has seen Šanzbašar. He hasn't in a month.

Poklov goes to meet up with Angelista; she's watching the West Gate while Felcanis is watching the East Gate. They choose to go down to the logging camp, so Poklov runs over to the East Gate to get Felcanis. However, as Angelista watches, Šanzbašar walks right past Angelista and out the West Gate. She stands before him with her spear and whistles for Poklov.

Šanzbašar slams into Angelista to get her to move, but bounces off her shield, hits his shoulder on her spear, then hits the wall as he moves away in pain. The crowd moves away. Angelista asks, "Would you care to try that again?" She slams her shield into him, which doesn't hurt, then he pushes past her and starts running. She lobs her javelin at him, which misses, then lobs her spear at him, which hits but doesn't get through his armor.

Angelista, Poklov, and Felcanis meet up. Angelista lets them know that she ran into Šanzbašar, then they start tracking him. After a few hundred yards of following man tracks, they suddenly stop, and pig tracks start. There is some blood by both. They track back to the grove where you found the big eagle claw before, where the pig tracks stop and man tracks start again.

Angelista wonders if this means that this means that Šanzbašar is a shapeshifter, namely a wereboar. Poklov, since the tracks go nowhere from there, says Šanzbašar might also be a werecanary, which gets a chuckle.

After this, they set out for the logging camp. This means walking to the south, toward the swamp, for a few days. After two uneventful days, they make it to the light woods north of the swamp, and see some tree stumps, where they have been clearly cut. There they camp for the night.

While Felcanis is on watch that night, an orc and a man poke around the tent. Felcanis asks who they are, and instead the man asks if they're chapmen. When Felcanis says they aren't, the man asks why they're there, and Felcanis kicks Angelista and Poklov awake.

Angelista, in her uncouth way, gets from the man that they're patrolling. The man tries to get Angelista to say how many of them there are, and the orc starts counting all the folks and tents he sees. Poklov doesn't like orcs counting anything, so he points his crossbow at him. The man and the orc, seeing as this is getting nowhere and learning that the heroes are coming to their camp in the morning, go away.

At about midday, they make it to the logging camp. It is slow going through the thick woods, but the camp is easy to find through a wake of stumps. Badzûrz greets them, and Poklov asks him if he's seen Šanzbašar. He says that he hasn't, but Poklov thinks there's something odd about this, so he puts his arm around him and gets him near a large tree.

There, Poklov asks Badzûrz about Šanzbašar again, this time holding his axe. And Badzûrz says that Šanzbašar has been there, and was hurt and worried the woman who hurt him would come after him. They bound his wounds, then flew off into the swamp on his flying mount.

They trudge into the swamp the next day, though the cold weather keeps them from getting far. That evening, they hear what sounds like the squawk of a big bird of prey a few miles into the swamp. The day after that, they start trying to search the swamp for Šanzbašar's lair. The first day bears nothing, but the next morning, they chance upon a ring of trees around a big stone head. Poklov slaps Angelista on the back. "You did it, girl, great job. Now let's see if we can get this crook out." However, they choose to gather food all day, and nothing comes out to bother them, though in the evening, they hear some buzzing coming from the head.

That night, a 10-foot-tall man walks up to the camp while Angelista is on watch and calls out, "What the hell are you little maggots doing around here?" Angelista readies her spear as she yells for the others to wake up. She asks the giant to say who he is, but instead he asks what the murderhoboes are doing there. Angelista asks him to step into the light and, amazingly, he laughs and does that. "What's the matter, little lady? Wanna get a better look at the biggest man you'll see?"

Angelista says, "I like your hammer. What are YOU doing near our camp"

The giant says, "You're in my swamp."

Angelista says, "I didn't see your name on it." Poklov readies his crossbow.

The giant says, "I don't need it marked."

Poklov crouches and steps out the back of the tent, in sight of the giant. Angelista says, "We're not looking for trouble"

The giant laughs, then asks, "Then what are you doing here?" Upon seeing Poklov, he says, "Wow, that one's even smaller than you are! No wonder you're looking for big men like us. Usually, outsiders are trouble here." He looks at Poklov. "Relax, pipsqueak."

Angelista smiles. "I like your style, giant." Then she turns to Poklov. "Poklov, I will let you do the talking."

The giant smirks at Poklov. "Now, little guy, who are you and what are you doing here?" Poklov says they're camping in the swamp, and the giant asks why. Poklov says they are searching for a crook, and the giant shrugs. "Like I care. We make our own law here." He tells Poklov and Angelista to not make trouble or go near his cave, but won't say where his cave is. "If you were near it, I'd be bashing in your skulls." He tries to get out of Poklov where Poklov's "friend" dwells, but Poklov won't say either, so he leaves, grabbing a nest out of a tree and eating the eggs whole.

The next morning, they go to the ring of trees. Angelista starts to walk under a tree branch, and she jumps back as the branch reaches down to grab her. She sees the trees turning their trunks towards them. After Felcanis says that she doesn't know many fire spells, Poklov chooses to talk to the trees.

Poklov walks to the trees and bows right out of striking range. "Good day mighty … umm … oak."

The tree says, "Yeah, what's it to you, not-so-mighty dwarf?"

Poklov nods. "Fair assessment, as my strength is no where near that of yours. We are on the search for a foul being, and our last known whereabouts of said being was in that nice little cave there. We are here to bring him to fair justice."

The tree says, "Great. Sucks to be you."

Poklov says, "Funny you heard that, we have a belief he can turn in to a bird."

The tree says, "I've never met anyone who can turn into a bird, so he's not in there."

Angelista says, "Well, we would like to go in."

Poklov says, His crimes may bring disgrace to your fine tree ring here. I'd hate for him to bring dishonor to this area."

The tree says, "What do we care about his crimes? This area already is dishonorable! It sucks to be guarding it! It also sucks to be talking to you!"

Poklov tells the tree, "A man like that has no moral compass. When he gets tired of us, he may turn on you. He's already using you to protect him without you even knowing. I personally would be pissed off too, if I were to be used like that."

The tree says, "Great, we'll throw him too if he tries to come through us."

Angelista tells the tree, "We believe he can change shape. Have you prepared for that?"

The tree tells her, "We throw everyone regardless of shape! It's not our fault if they don't have a good shape for flying!"

Poklov says, "I believe he comes from above, can you stop that? What is it you are guarding exactly, besides a foul criminal?"

The tree shakes a bit, as if nodding. "Ah, no, that one guy with the hippogriff lands on that statue all the time. He cheats." Poklov asks where the cheater goes, and the tree says, "He goes in the statue head. Duh! That's the only place to go in our circle!"

Poklov asks the tree, "You just let him in there? What kind of guardians are you?"

The tree points to its roots. "Listen, buddy, if we weren't rooted in place, we'd go after him and you."

Angelista says, "We could get your cheater for you if you let us in and out. We only want him. So let us do you the favor of getting rid of him."

The tree shakes its branches side to side. "Ah, let me see. Maybe … no." Poklov asks what the trees want, and the tree says they want everyone to stop going inside the statue. Angelista asks why, and the tree says, "The druid who planted us a few centuries ago said to never let anyone in and do what we could to stop him. So we do." Poklov asks if they ever tried not stopping someone, and the tree says they always try to stop them.

What about the cheater?  "We don't let the cheater in. He cheats and goes over us. Nothing we can do about him."

Poklov tries to call upon their feelings of not wanting to work with a crook, but the tree won't budge. "What, are you going to arrest a tree?" He says he'll tell the loggers about them, and the tree says that they threw them too. "Orcs fly great with their ears." Poklov even says someone could go at them with fire, but this doesn't scare the tree either. "Listen, buddy, you manage to torch us, and this whole patch of swamp goes up in flame, and the swamp might fight back. Good, bad, we're the guys with the branches."

Angelista asks about the cave under the stone head. The tree tells her, "It's dark. That's about all we can tell you. And there's folks in there. That one cheater who flies in, the pack of jackals, that one weird rock guy who went in a few hundred years ago and didn't come out, those little yellow guys with the big guy …"

Another tree says, "Damn, if that druid is still alive, she's gonna be pissed."

Angelista again tries to get the trees to let them through. So listen: we want to go in and get the cheater and then leave. Can we do that?"

The tree shakes its branches. "No. We've been lax on the job, it seems, so we can't let you in now."

And her last try? "What would be the ONE thing that WOULD get you to let us in?"

The tree says, "Nothing. You all suck!"

Poklov, Angelista, and Felcanis talk about whether they should go back to town and get some magic to deal with the trees. The risk in this is that Šanzbašar might get away. Poklov shrugs. "I guess we go back to town empty handed. Sucks, but these trees are being obtuse."

The tree shouts at him, "Whatever that means! Watch your language, stuntie!"

Poklov asks the tree, "What you going to do? You're over there, and I'm here. Are you going to grow legs and walk over here?"

The tree says, "We've never done that before."

Poklov walks around in circles. "Look at me, moving around on my own legs. Awwww … the freedom. This pisses off the trees.

Angelista says to the trees, "You are in no position to talk. Had I the choice I would torch the swamp to catch our quarry."

The tree taunts, "We're still taller than you!"

Poklov taunts back. "Of course you are, you're a dumb tree."

The tree says, "We're not dumb, we're smart! We're as smart as the giant!"

Angelista says, "You seem stuck. You're too stupid to know how to uproot yourselves and move."

Poklov grabs a stick. "Oh look, looks like one of you lost a finger." He breaks the stick. "So, does that make two fingers now?"

The tree yells, "We'll break a stick up your ass!"

Poklov jeers back, Not over there you ain't!"

The tree boasts, "We can throw you runts!"

Angelista says, "Not from there you can't!"

Poklov blows air at them. "Look at me, I control wind now."

The tree laughs. "Look at the stuntie, he's gone from suck to blow."

Poklov scoops up some mud and throws it at a tree. "What you going to do about that? Nothing!"

Angelista yells, "Your mother was a cactus!"

The tree calls back, "And yours is a prick!"

Poklov points at the tree and turns to Angelista. "I bet he makes love to the ugliest shrubs."

The tree says, "No, that's just Bob on the other side. He'll go for anything with two branches."

Angelista jeers again. "Hey you know what my mother has? Legs. Legs for walking around"

Poklov chuckles, "Two branches and no LEGS!"

The tree says, "We have way more branches!"

Angelista says, "Sucks, don't it? Getting picked on and nothing you can do about it. Hey tree, just thought you should know that other tree was talking shit about how he seeded your mama."

The tree says, "He's always saying that shit. Tim's an asshole."

Tim the tree says, "I did seed your mom!"

Angelista says, "So whoop his ass or his trunk."

The tree shakes its branches. "Rooted in place!"

Poklov makes a simple ghillie suit out of some branches and walks before the trees, then stands still. "I'm a tree!"

A tree yells, "You're too short to be a tree!"

Poklov yells back, "I'm a shrub!"

One of the trees crouches down. "Hey, look, I'm a dwarf!"

Angelista Morgan whispers, "I have the solution."

Angelista whispers, "Poklov, come here. I have the solution." Poklov comes over to her. "We turn them against each other to the point that they tangle their branches. I believe they are that stupid."

Poklov nods, "Yeah, I was trying to just piss them off."

A tree calls after Poklov. "Leaving? Good!"

Poklov asks, "So, umm … are all you all related? Hey too bad you can't leave, all you can do is leaf!" The trees pause for a moment before getting mad at that one.

Angelista whispers to him, "Yes, you have the right idea but the taunts are coming from you and not them to each other." She points at a tree then says aloud, "So, that tree was talking shit about how your dad was algae." She points at another. "And that tree said you seeded your mom."

Poklov asks, "And why are that one's leaves bigger? And why does that tree have thicker branches?"

The tree yells back, "It's not the thickness of the branches, it's how you use them!" That one tree tries grabbing the other tree next to it. "You think you're pretty studly with those thick branches, don't you?"

Angelista Morgan looks at another nearby tree. "Hey dude, why were you talking shit about how he was a needle branch?!"

The tree shakes a branch. "Needle this, wench!"

Angelista taunts "Needle branch, needle branch, that weed called you needle branch!" He even said he would pollinate your pucker. Called you an ugly mother pucker."

The trees start hitting each other with their branches, leaving an opening. The heroes dash through. Poklov Ohar whispers, "Lets get inside before they notice, nice job there Angelista."

Angelista looks around, slightly bothered. "Whatever we do in here we gotta be quick. If they detangle our exit is lost." And then she goes inside, but as she does so, a big glop of water falls from the top of the opening and onto her. It starts to wrap its waves around her and cut off her breathing. Angelista yells, "Felcanis, cast Flaming Weapon on someone's weapon! It DOESN'T matter WHICH."

Poklov gets his shield ready and Felcanis casts Flaming Weapon on the shield. Angelista fights to get the water elemental off her, and as soon as she does so, Poklov rushes at it with his flaming shield. Felcanis tries to hit it with her mace. The water elemental tries to grab Poklov, but he steps away. Poklov again smashes it with his shield, and the water elemental holds off just long enough for the heroes to dash into the opening and down the stairs.

Res aliae

This is three logs together, because I'm lazy. The travel and foraging take more in-game play than this log hints. Survival is a mini-game in this.

Lich Van Winkle doesn't use reaction rolls, but I used them many times in this. Badzûrz? Reaction rolls both times. The swamp giant? Reaction roll, which was a good thing since he reacted well. Had they been near his lair, he would have just pounded them. The randomly-rolled court case? Reaction rolls. The fighting trees? Nah, they'll fight no matter what. The real roll for them was the self-control roll for Bad Temper to keep from fighting each other once Angelista used Naturalist as an influence roll.

The water elemental was weak, partly because I couldn't figure out how to handle breaking free (I had it make a control roll and it got a whopping 1 control point), and partly because it was 5 pm and time to get going. It was the Weirdness Magnet encounter for the session, so I don't feel too bad about it only being a bother.

Friday, December 4, 2020

Castle Whiterock log for 23 November 2020: Just let pit fiends blow themselves up in peace

The hoboes

Ibizaber (aka Zaber) the Clever, Gorgeous, and Besotted, most beloved person in Cillamar
Garreth, strongest person in all Cillamar
Polly Daze, the incredibly cute deadly archer
Stonemaul, a dwarven cleric of Danethar
Korlos, tea-sipping wizard

Whom the hoboes murder

We slip down into a room with eight walls. We spot a bunch of potions on a table, but oddly, I'm more keen on these three tubes in one of the walls. They're big enough for a mouse, but what kind of mouse runs through these tubes? I keep looking at them and the book by them and—

"Gaseous Form," says Stonemaul. I turn and see that he's looking at the potions. He sees that I'm not looking at drinking something for once and looks at the tubes. "I think it's a transport network: you drink, you turn to gas, you go down a tube. But I'd like to make sure that the potion actually does this before taking a swig, you know?"

I agree. So I look down at the book and see its title: "Demonhold Project Comments and Observations." Inside the book in all capitals are the words "NOT FOR YOU NIMBOLTIN."

I'm not Nimboltin, but even if I were, I would keep reading on, which I do.

The book has a few entries from this guy Pelltar about making a tomb for Koborth. He was dead even then, but they were also making a tomb for Nimboltin and something  about someone named Lythe making an obelisk that lured fiends from beyond and blah blah blah. Korlos can read this stuff. There's a drink on the table with my name on it.

OK, not really my name, unless my name is now "Gaseous Form." But whatever, I'm sure it has some alcohol in it to stabilize it, so I drink it.

I do not get drunk.

I do not get high.

I turn into a cloud.

While I have never been a cloud until now, this isn't as cool as I would have thought. But I go through the middle tube into the next room. I turn my, ah, I somehow see that there are other clouds, with one being bigger and greener than the others. That must be the Garreth cloud.

We find ourselves in a cavern, and the others drift to the other side. They somehow don't see me, which means I'm still invisible. Thus, I use my invisibility to its fullest and check out the room. To the left of from where we came are three bat men, all looking to their left.

I float past the brew-swains and see a demon of some kind. Might be a balrog, might be a pit fiend; it's tall with wing and red scales, which is always some kind of demon in my book. Anyways, it's drinking like mad from the pool that is at its feet. I float down to see if it's water or vodka, but find that it's acid.

Alrighty-then.

So, I float over to the others, and then we become flesh and blood again a few minutes later.  I let them know about the big demon with the odd drinking wont, and we hatch a plan. This is a little odd: I'm the one pushing for wholesale slaughter and Garreth wants to keep one alive. Did the potion swap our brains somehow?

Korlos casts Great Haste on us. Garreth and Stonemaul rush up to them, and in the blink of an eye, Garreth takes down one bat man, beheads another, and lobs off the arm of the third. Stonemaul rushes into the other arm of the third bat demon, then chops off that arm. It passes out from the pain.

Garreth picks up the disarmed demon, drags it away, then slaps it awake. The demon says that it is a "vespertiliac" whose name is Voracious von Vespertiliac the 7th. Voracious says that its hide is like plate, its shriek cows armies, and its claws pierce steel. Now, this might bother most folks, but Garreth does all this before breakfast, and chop off the arms of whiny demons, too. Though those arms are growing back, so right now they look like little baby arms. Garreth gets the demon to say that the dungeon is lame and that it wants to go back to the Abyss. While agreeing that this place is nasty, I don't see how the Abyss is any better.

Alright, but what about the big demon?

Well, Voracious says that the big demon, which is a pit fiend, hates this plane so much that it is drinking so much acid that it's going to blow itself up. Voracious finds this truly cool and, after it tells us that the pit fiend blowing itself up won't harm the rest of the room, I agree. I fly off and tell the pit fiend to keep it up.

It then lifted its head, upset.

That might not have been such a good idea.

Monday, November 23, 2020

Castle Whiterock game log 9 November 2020: Half-a-ton of garbage, with implements of destruction

Who are these yahoos?

Ibizaber (aka Zaber) the Clever, Gorgeous, and Besotted, most beloved person in Cillamar
Garreth, strongest person in all Cillamar
Polly Daze, the incredibly cute deadly archer
Stonemaul, a dwarven cleric of Danethar
Korlos, tea-sipping wizard

So, what havoc did they wreck?

Back at town, Polly brings some orichalcum to Urgus to get him to make her a long knife. Garreth also goes to Urgus, bringing Scalemar, and Urgus enchants it with Penetrating Weapon. There, Garreth finds that Urgus has a fine dwarven epic plate suit of weightlessness in stock. This is where I come in; he has to borrow money from me to buy it. Gladly, G; what else am I doing with it now that we have a limitless tab for booze?

At one of the stalls in the market, I think the same day, I buy a heavy composite crossbow and 100 doses of monster drool, and pour it over the crossbow bolts. Garreth has to crank the crossbow for me. It's big.

So, after a week of fun, I find myself again at the Slumbering Drake. I have a few drinks and dance with Polly, smashed on hard carrot juice, and then she tries to get Ixnay drunk off that juice. She has to be more sauced than I am, since nobody but she gets drunk off that stuff, and Ixnay sips it like he's drinking water. It's a great time, and I don't remember much after that.

So then I awake from a massive thud which just makes my hangover worse. I go outside, and there is a glowing dead whale on the ground, and everyone is gawking.

Is anyone dead? No? Then we have a fish fry. Problem solved other than the right wine to serve, and that will take two minutes.

Instead of this logic, a priest of Danethar shows up and starts debating how to properly handle the body. Korlos comes out and says that he thinks it is here because of summoning in Demonhold gone awry. The priest says that we need to go to Demonhold. No! Fish fry! And stop telling me that it really isn't a fish because I don't care!

OK, then. At least the priest blesses my knife.

We fly back down into the dungeon and go down a shaft, chatting all the while about hangovers. Garreth says he hasn't gotten a hangover since he was eight. I wish I had a good come back to that other than when he was eight, he was my size. Anyways, when we get to the bottom of the shaft, we smell then see an otyugh standing before a magic altar. 

We hold in our lunch from the smell, and I get out my crossbow and start aiming. Garreth meditates to get his internal Great Haste. (If I stop having hangovers, can I get that?) Korlos casts Great Haste on Stonemaul. I have a bead on one of its eyes. We're ready.

I shoot the otyugh in an eye with a poisoned bolt. Polly likewise shoots the otyugh with three cutting arrows, but they bounce off its skin.

Stonemaul goes screams for the might of his god, then slams the otyugh, using his Rune of Protection to soak the slam damage. As the otyugh still stands, Stonemaul starts chopping it. Garreth rushes up to do the same. 

The otyugh throws a dead giant wasp at me, but I get out of the way, Then it lashes at Garreth and Stonemaul with two tentacles each, but they parry and block the bad touch. It then tries to bite Garreth, but he gets out of the way. 

I draw my knife and get nearer. Korlos casts Mass Daze on the otyugh, but it shrugs it off. Stonemaul and Garreth keep chopping at the otyugh.

Thge otyugh again lashes at Garreth and Stonemaul with two tentacles each. Garreth parries, as does Stonemaul, and the otyugh stumbles after its tentacle hits Stonemaul's shield. The otyugh tries to hit Polly and me each with a tentacle, but we get out of the way.

I call the otyugh a "trash compactor," but it doesn't understand me, which is just as well since it wasn't my best barb. Korlos casts Grease under the otyugh. Stonemaul and Garreth again chop at the otyugh, this time killing it.

I cut open the otyugh, finding nothing useful. I go up to the alcove and try to shove open the top of the well, but cannot.

Unable to open the well, I look around the much of the floor and funds coins, quartzes, and a magical long knife.

Korlos looks at the altar and tries reading the runes, but the are in an unknown tongue. So, he finds a scroll of Gift of Letters in his belongings, and casts that, and then reads the runes: "If you gaze into darkness, it gazes back."

Garreth takes the everburning torches off the altar. When he takes the second one, the well opens.

Other stuff

I have two other game logs to write up for my own game. How do I get extra points for my own game? That's a good question and I'd like to know the answer.

I think we're done with the folks coming out of nowhere. We might have others join us this week, but they should be playing characters that started out back at town and whom we've met before.

Monday, November 9, 2020

Castle Whiterock game log 26 October 2020: Flying back

Anyways, just when I think I was coming down from whatever got me super high, I see even more faces. Thrognar is back; I must have missed him. Next is this dark-skinned dwarf with an axe. I'm going to dub him "Vok" because I'm too messed up to come up with more. Last is this man with a staff and his hair in a tail. I'm calling him "Korlos." Two syllables. He's saying something about tea and books.

Yeah, I think tea will help with the hangover.

I say to nobody, "I remember the half-orc … the others must be new hallucinations."

Stonemaul asks me, "You … spend a lot of time in altered states?"

I say back, "Doesn't everyone?" Because I don't know how they don't get wasted every night.

Anyways, we start to fly down deeper, and it gets hotter and stinkier as we go down. There's big clump growing out of a cavern wall, a big clump of what looks like waste, trash, and bodies, all in an appetizing yellow mucus. There's a hum coming from within it.

So of course I get nearer.

And of course there are more bugs.

For some reason, everyone but Garreth and I starts babbling about the bugs, and about talking to bugs. Garreth gets nearer and kills a bug. Stonemaul calls forth some godly might, so I know he's now ready to kill, and smashes his shield into one of the wasps, killing it. I, of course, fly more carefully towards the mucus than the others. Thrognar sees something down a hallway. Polly peppers a bug with arrows, killing it.

The bugs spit snot at us. Korlos gets out of the way of one, while Garreth dodges four big boogers. The queen bug flaps her wings and lets out what I can only call a nasty fart. Vok gets out of the way, but the blast pushes Polly into a wall. Luckily, Stonemaul casts Rune of Protection on Polly, so she's alright. I hear Korlos casting a spell, after which he whooshes forward.

Stonemaul next turns a bug into puree, and his follow-through smashes open a wall. I do a flyby on another bug and stick my knife in its eye. Thrognar yells to his god, whichever one that is. Polly kills another bug with arrows, and Garreth pounds on yet another bug. Vok dices up a bug with his sword.

The bugs come nearer, other than the queen, who keeps flapping her wings. One tries to bite Garreth, but he gets out of the way.  Another tries to bite me, but bites air. Korlos casts Great Haste on Stonemaul; apparently he cast that spell on himself before because otherwise I don't know why he's so fast. This is good, and lets Stonemaul dice up the queen. I get the last bug in the eye, as always.

We are tired. I find the weak spots in the walls, and Thrognar smashes them, getting the treasure, and we all fly back to town.

On the way, I ask Korlos what he meant by the tea and books stuff, and try to clear up what he cast. He says, "I was sitting in the library, near the fire, at the colleges, sipping my tea and enjoying a good book in the company of other scholars when gradually I was pulled to another place.

"I found myself in an unpleasant cavern in the presence of others I had never beheld before. There was some continuous insectoid noise not far off and presently giant insects attacked those assembled hominid bipeds.

"Seeing them as my natural allies I lent aid with my magic to one who seemed particularly capable, I similarly magically enhanced myself that I might avoid being damaged by these unfortunate insects who appeared simply to be defending their home from we sapient interlopers. The giant wasps were no match for we warm-blooded hive-invaders and were slain, treasure found and collected."

Sunday, October 25, 2020

Game log 18 October 2020: Tall tales

Dramatis personae

Felcanis, elf cleric
Angelista, broke undead hunter
Poklov Ohar, dwarf bounty hunter

Quid ocurrit

Felcanis, Horace, and Jiro make it back to town. They meet Angelista, broke undead hunter, camped outside of town; Felcanis agrees to tell her if she finds any work, as Horace and Jiro are going elsewhere.

Felcanis goes to the Scarlet Harlot, and hands over her loot to the owner to pay off her debts. Villûdē, a guide, plays a set there, telling the tale of Žōmágē and Lord Déršos while playing the bongos. Žōmágē was a girl who was wandering with her big brothers after the Undead Plague, and came upon a castle. The hosts set their guests for their vampire master, Lord Déršos, to kill, but Žōmágē thwarts their plans and gets them killed instead. Afterwards, the siblings work for a nearby burgomaster, and Žōmágē's jealous brothers try to get rid of their sister by telling the burgomaster that she can steal Lord Déršos's magic necklace, which she does with sexual wiles. Even more jealous, they tell the burgomaster that she can trap Lord Déršos, which she does with trickery. Nobody knows what happened to Lord Déršos; Villûdē thinks someone staked him.

While listening, Klóppē, the head of the Mīštássun Town Watch, chats with Poklov Ohar, a dwarf bounty hunter on the watch, and tells him about Šanzbašar, offering him a bounty for him. Šanzbašar comes to town with a boar and sells herbal draughts that instead addle the brains of the drinker. This wouldn’t bother the Watch much, but some of the drinkers go missing, and Šanzbašar is also buying weapons. And then Šanzbašar sold tickets to a show with a 12-year-old girl, a narrow bottle, and a big frog.

Damn shame what happened to that frog.

Poklov takes the job, and jumps onto a table to try to get help. After the bar patrons tell him to go since he sucks more than the woman with the bongos, he jumps off, and Felcanis offers to help.

Res aliae

Nullae.

Friday, October 23, 2020

Dungeon Fantasy Castle Whiterock Game Logs 21 and 28 September 2020: Drugs are bad, m'kay?

Who are these yahoos?

Ibizaber (aka Zaber) the Clever, Gorgeous, and Besotted, most beloved person in Cillamar
Garreth, strongest person in all Cillamar
Seépravir (aka Seep), possibly the mightiest and definitely the shiftiest wizard in Cillamar
Polly Daze, the incredibly cute deadly archer
Stonemaul, a dwarven cleric of Danethar
Thrognar, half-orc holy warrior of Justicia who seems to have come from nowhere and goes back there
Keel, a minotaur with a big anchor who also comes from nowhere
Tobar, an archer who comes from the popular homeland of "Nowhere"

What did the hoboes murder?

I slip behind a wasp. Polly, as always, starts peppering bugs with arrows. Stonemaul slams into a wasp and starts wailing on a wasp’s skull. I just step and stick my knife in the nearby wasp’s eye, dropping it.

Then, all of the sudden, a half-orc with a sword shows up on Garreth’s shoulders! Is it the mushrooms? I thought I only took enough beforehand to microdose. It might be that sneaky sword of Garreth’s. But whatever it is, he charges and slashes a beetle. The beetles bite back at both him and Garreth, but get nowhere.

Polly, with her thousand-yard stare, shoots down more wasps, while Garreth and the hallucinatory half-orc wails on more. I, of course, slip away; no sense getting killed when Garreth and Polly are taking care of things. Plus … I'm seeing a half-orc just show up out of nowhere and start knocking wasps.

Breathe, Zaber, breathe. The hallucinatory half-orc is on your side.

After Garreth and the hallucination, whom I shall call "Thrognar" for some reason, pound on more beetles, but one shoots flaming oil at Thrognar. He seems tough enough, so I imagine he takes it. Another shoots oil on Garreth, but he gets out of the way; Stonemaul just takes a blast at him.

Stonemaul and Polly both fight back against the beetles; Stonemaul smashing, and Polly shooting. I rush behind one and stab it, though it still files. Thrognar and Garreth again smack bugs, though Garreth's sword slips in his hand. Then, I swear I see the same attack again, and this time Garreth wounds the bug. (Psst, G: there's something funny with that sword. It's changing something in the Matrix.)

The bug before me tries to bite me, but of course I'm too fast for it. Another shoots oil at Stonemaul; he takes it on his armor. Polly and Stonemaul strike back for the bugs' rashness at not dying, and Stonemaul at last kills the big beetle. I likewise am not happy with the bug for fighting back, so I stab it in the eye, killing it.

Seépravir steps into the fray, and puts out the fire on Stonemaul's armor with Extinguish Fire. Garreth helps heal Thrognar with essential oils and potion from the funbag; wait, my hallucinations get hurt? Anyways, I poke in the rubbish and find a pouch with money, a potion, and a betting slip, as well as a twine ring. (Polly, it's our material!)

With that, I slip down to the next level as stylishly as I can, albeit invisibly, and find another bunch of bugs, flying around a big nest. The place is warmer, and the nest throbs. I slip off my ring and fly back up to let the others know, and they fly down. After some chatting on the way down, we choose to kill the bugs. Nobody listens to me about letting them be.

I slip behind one, while Thrognar, Garreth, and Polly do not use as much stealth and kill the first bugs they see. Showing them stealth and grace, I cut off the wing of the bug nearest me, and it falls to its death. The bugs still alive give off a weird buzz, but we shut out the din. Stonemaul smashes a bug to its death, pushing away its death throes, while another one tries to swat its tail at me, but I get out of the way. Thrognar takes a blow from a bug, but it doesn't bother him.

But it does make him turn into a big minotaur wielding an anchor.

Wait, what?

This can't be real. My mushrooms are making me dream up minotaurs wielding anchors as big picks? Why can't I hallucinate about a gang of naked elf princesses wielding beer steins?

I must look awful. Polly seems to look even better, however; she lost the thousand-yard stare. I don't want her to see me like this, so I slip on my ring.

Anyways, Garreth flattens a bug, and Polly peppers another bug with arrows. I cut the wing off a nearby bug, and then I see Stonemaul fly into the fray. Bugs miss both Stonemaul and me, then the minotaur, whom I'll call "Keel," tries to stick his horn into a bug's face, but it flies aside. Stonemaul smacks down a bug.

Polly does her usual spray of arrows at a couple of buts, and Garreth pounds another. I cut both the wings off another bug and it screeches to its doom. Then …  a man with a bow comes out of thin air and shoots a bug.

This can't be mushrooms. This can't be beer. I'm losing my mind.

Stonemaul doesn't seem fazed, so he slaughters a bug. Keel slaughters another bug with his boat anchor … man, you don't know how it feels to talk about this. Anyways, that's the last of the bugs, and I need a drink, so I take one, and as I sip, I see Polly hurt.

I zip over to Polly and help Garreth hold her up. I ask her how many folks she sees, and she says she sees a four-armed minotaur. Stonemaul casts a spell to heal Polly.

The man with the bow introduces himself as "Tobar." Garreth says who he is, and that he and his talking sword are looking to kill a dragon. Stonemaul keeps healing Polly, and Garreth asks me to go looking through the nest.

I let go of Polly, who seems alright, and put my flask back in my pouch. I look at the nest, and find some papers. Polly lets me know these are spell scrolls, so I hand them over, then keep digging and find some platinum coins. I bring them to Garreth, and, after agreeing that the newest hallucinations are not assassins, I put on my ring and fly down after Garreth.

After we go down a few yards, the smell gets worse, as does the din of flapping wings. Sure enough, we see some more wasps, but with them are bigger wasps with curved forelegs, and red splotches on their yellow carapaces.

Since these are big and ugly, Polly deems them Not Nature and thus having to go. She shoots down a bug, then I take down another with a stab to the eye. Stonemaul swoops down and pounds a third into the ground. Tobar peppers a fourth with arrows. Garreth plays it oddly wary, but Keel smashes a bug in the face with his anchor.

The bugs who lived through our sneak attack come at us. I side-step one, Keel takes on one his shield, Stonemaul swats away a third, then a fourth, and I get out of the way of a fifth who runs into the wall. Darling Polly shoots and kills the bug next to me, leaving me in unforeseen safety. Tobar takes down a bug and stuns another while Stonemaul pounds one to death. Garreth makes two seldseen stabs to each eye of the bug, killing it.

Keel tries to put one of his horns into the last bug, but it gets out of the way and tries to stab Keel with its tale, matching misses with Keel. Polly shoots and misses that bug thrice. I try to slam it. Alas, I can't do much to it, falling back when I hit, but Stonemaul takes advantage of the slam and kills the bug.

I rub my eyes. "Mushrooms," I mutter. "Too many mushrooms."


Other stuff

This is two sessions together, with new folks coming and going, which explains the hallucinatory nature of the log. Telling this as Zaber, a lazy drunk, makes this somehow fit: he may well have taken a chance at a new mushroom or brew on the way to the dungeon, making him think he really can't handle his newest chemical.

Monday, September 21, 2020

Game log 13 September 2020: Even ogres can count to eight

Leaving this as a bunch of bullet points since I don't feel like writing things out.
  • Since it’s 8 in the evening, they go to bed on the ogre cots (there are eight, they’ve killed four). Kurt eats a giant rat for food. Felcanis casts Watchdog on the door.
  • Four ogres push the open door. When this happens, Kurt is on watch, Watchdog wakes up Felcanis, and Lucdalen awake since he only needs 4 hours sleep. An ogre with ribbons in his beard (the only male) thinks upon seeing PCs, then says, “Hey, they kill Grak and Mak. They eat our food! I see them by snake woman!” 
  • First round
    •     Kurt draws, attacks, Muzz the ogre parries
    •     Kurg (cauliflower ear) M&A on Kurt, misses
    •     Bozz (beaked nose) step and attack on Kurt from behind, misses
    •     Gluz (gaunt) step and attack on Kurt from behind, hits, Kurt parries
    •     Muzz (male, ribbons in beard) swings twice at Kurt, hits, not much gets through
    •     Felcanis casts Sunbolt 3d
    •     Lucdalen moves toward the ogres
  • Second round
    •     Kurt attacks Muzz twice, Muzz parries and dodges. “Puny maggot!” 
    •     Kurg tries to hit Kurt on Skull (similar name issue, “There can be only one!”), misses
    •     Bozz also tries to bop Kurt on Skull, misses
    •     Gluz also tries to bop Kurt on Skull, misses
    •     Muzz tries two strikes on Kurt, misses
    •     Felcanis aims her spell
    •     Lucdalen moves towards the ogres
  • Third round
    •     Kurt tries to hit Muzz twice, one misses, Muzz parries other
    •     Kurg tries to hit Kurt on Skull, misses. “I say there can be only one! Only good grammar Kurg know!” 
    •     Bozz tries to hit Kurt, misses
    •     Gluz tries to hit Kurt, misses
    •     Muzz tries to hit Kurt on Skull, misses
    •     Felcanis fires Sunbolt and hits Muzz on the back
    •     Lucdalen casts Terror, centered on Kurt. Bozz saves, Kurg and Gluz start barfing on Kurt (next 12 seconds), Muzz has sworn off eating elves since he now has a delusion that “Elves are demons and not edible! Eating one will give you a demon tapeworm!” 
  • Fourth round
    •     Kurt tries to hit Muzz twice, Muzz retreats and dodges
    •     Kurg and Gluz barf
    •     Bozz tries to hit Kurt on head again, misses
    •     Muzz tries to “Kill demon tapeworm elf!” and Lucdalen parries with Iron Arm. “See! You no eat elf!” 
    •     Felcanis steps next to the stew pot by the door and pulls out her mace
    •     Lucdalen casts Paralyze Limb
  • Fifth round
    •     Kurt makes two swings, hits Kurg twice, Kurg falls down and loses her club
    •     Kurg barfs
    •     Bozz tries to hurt Kurt on the head again, Kurt parries
    •     Gluz smacks Kurt through her retching, knocks him back but not down
    •     Muzz tries to hit Lucdalen on the Skull, misses
    •     Felcanis smacks Muzz on the back with her mace
    •     Lucdalen punches Muzz, Muzz resists Paralyze Limb
  • Sixth round
    •     Kurt kneels
    •     Kurg barfs
    •     Bozz steps over Kurg and tries to hit Kurt on the Skull, misses
    •     Gluz swats Felcanis as she pukes, Felcanis steps back and dodges
    •     Muzz does something (I think I missed his turn)
    •     Felcanis casts Sunbolt 4d
    •     Lucdalen casts Shatter on one of his lock picks, boom! Most folks dodge and drop to avoid; Bozz and Gluz just avoid being hit, Lucdalen passes out
  • Seventh round
    •     Kurt stands
    •     Muzz misses trying to bop Lucdalen in the head
    •     Kurg barfs
    •     Bozz tries to run around and hit Kurt from a flank, misses
    •     Gluz steps through the puke and tries to hit Kurt, misses
    •     Muzz bops Kurt on the skull, takes tons of damage but stays standing
    •     Felcanis kills Muzz with Sunbolt
  • Eighth round
    •     Kurt fights off stun, pulls out his weapons, kneels
    •     Kurg keeps puking
    •     Bozz tries to hit Kurt on the head, but Kurt gets out of the way Bozz drops her club
    •     Gluz swings for Kurt, knocks him out
  • The ogre women tie up Felcanis, who fails at playing dead, and tie her to Bill. They string up Lucdalen and Kurt. The ogres then go to sleep.
  • Felcanis works through her bindings as the ogres sleep. She finds that Kurt and Lucdalen are dead, and thus she slips out of the dungeon with Bill. After a couple of hours, she stumbles on the camp with Horace and Jiro.
What's next? There might be new players (actually, old players coming back, which is why they ran into Horace); there surely will be a character replacing Kurt and Lucdalen.


Thursday, September 17, 2020

Dungeon Fantasy Castle Whiterock log for 24 August 2020: Do NOT talk to swords!

Who are these yahoos?


Ibizaber (aka Zaber) the Clever, Gorgeous, and Besotted, most beloved person in Cillamar
Garreth, strongest person in all Cillamar
Seépravir (aka Seep), possibly the mightiest and definitely the shiftiest wizard in Cillamar
Polly Daze, the incredibly cute deadly archer
Stonemaul, our new drinking buddy, a dwarven cleric of Danethar

What did they do?

Well, that was one helluva week. It was just me against the bars. I think I managed to get thrown out of each and every bar in Cillamar at least once in the last week, which seemed really long. Garreth once found me on the street and woke me up with a bucket of water. It was great; I romanced every barmaid in town. I might have succeeded with one or two; memory is really hazy, since at least three whacked me with trays and mugs.

Fun has to come to an end sometime, and I staggered into the Slumbering Drake somehow at the end of the week. Garreth and I were having beers with Seep and Polly; Polly was drinking that carrot stuff again. I haven’t had the heart to tell her it’s not really alcoholic; she just looks so cute when she thinks she’s drunk. But she has a weird look in her eyes nowadays; something with her and Seep. Makes me wonder … Elias went off somewhere, and I really don’t wonder in his case.

Anyways, there we were, drinking beer and mead and some of that mushroom wine, and along comes a dwarf armored up to the wazoo. He said he was named Stonemaul and sat down for a drink. Turns out he is a cleric of Danethar, and doesn’t seem to be as … what’s the word I want to use? … lame as Durkerle was. Drinks well, which you’d expect since he’s a dwarf, knows how to cast Bless, and he has a … katana. Just to mess with us.

Oh, speaking of weapons … I mean literally, speaking of weapons. Garreth keeps talking to his sword. At first I thought he had found some shrooms down in the dungeon and asked him for some, but he insisted that he didn’t have any, and was totally clean. Yeah, you keep telling me that, Big G, but then you keep talking to your sword. So forgive me if I’m skeptical. Anyways, he said it speaks back to his head and wants him to kill dragons.

Man, I need to get my best friend back on the sauce before he gets us both killed. I need a beer just to think about all this.

But in spite of my better judgment or because I’m always worried about not having beer money I went with him and the others and Maul (as he’s called for short, or shorter in his case) back to Whiterock. We quickly went back to the keep we sacked last week, and started along the causeway. Polly wanted us to check out the big bugs that flew up from pit as we assaulted the temple, so we stepped off the causeway, and started flying down.

That creepy feeling came over me almost as soon as I stepped off the causeway. The stench got nastier, and we heard a constant buzz. We saw four wasps as big as hobbits, and before I could slip up to one and stick my knife in its eye, Polly stabbed one and shot another one. I did get my knife in one’s eye, killing it, however, and Maul flew into another, slamming it into the wall. Garreth then drew close and apparently the sword didn’t tell him to be nice to giant wasps as he killed one. I managed to stab another one, and Maul stepped back from it, letting Polly pepper it to death with arrows.

Garreth pointed down asked me to check out a ledge a few yards below us. I flew down to it, and hovered above it; the ledge had all kinds of nasty slime on it. There were also big beetles on it, and we knew from the week before that they breathe fire. Stonemaul downed a Strength potion, then started to pray to make himself a runt, blunt, fighting … uh, I’m not going there.

What other stuff is going on?

We stopped right before fighting the beetles. We had some initial issues getting started, being the first session of a continuation game.

In this game, I'm not the game master. Thus, I'm writing in-character as Ibizaber the Sloshed.

Sunday, August 16, 2020

Game log for 5 July 2020 and 16 July 2020: Born on the Fifth of July

Another log with minimal literary value. Lucdalen is an elf-in-denial wizard/thief, Kurt is a hobbit fighter, Felcanis is an elf cleric of the god of light, and Bill is a mule.

The PCs shrug after Horace storms off, and keep resting.

Four giant vipers show up, no surprise, Kurt yells at them, and they slither away.

After resting, they check out the door to the east. They follow the hallway beyond eastward, and see a dead naga body. Lucdalen remembers the warning of the living nagini, so they keep away. They check out a door beyond the dead naga body, see that behind it is a bathroom, and walk back to the garden.

They walk into the garden, and see the body of a dead rat, with its eyes agape and eyes gone. From there, they go over the bridge, then back through the door on the other side of the bridge.

They then go back through the room with the Parkay Blades, then into the next room, where there are puddles of clear liquid on the floor and a sign nearby in the Old Erstokkese tongue. Nobody knows that one, but since Mannish comes from it, they think it says something like “Water no body.”

Next room, they go into a room with smashed glass cases and a trapdoor in the floor which Lucdalen spots before Felcanis steps on it. Lucdalen and Kurt also see oak doors in the wall, but Felcanis cannot. Lucdalen picks the lock of the supposed door, then he and Kurt go into a room with murals on the walls, an altar on the other side of the room, and rotting pews in the middle. After a few minutes there, they come back out, to a befuddled Felcanis.

They go to the north, and into an old privy, with a pouch on the floor. They see that it is magic, and has a sweet, pungent smell coming from it. Lucdalen touches it to pick it up, and suddenly seven little demons with spears show up.

There’s a short battle. They take down Lucdalen fast, getting stabbed after he botches the Iron Arm spell, but Kurt takes them out while going nuts, while Felcanis does get a smash before falling. She does get up, and keeps fighting, and helps take them out before healing Lucdalen.

From there, they go back into the hallway, then go around a corner, smelling cooking meat. Lucdalen casts Invisibility, and everyone creeps inside, sees an ogre eating bull meat. After the some bickering, another ogre, Mek, comes from back room to join the first ogre, Grak. After some bickering about how long to cook bull meat and how much pepper it needs, Grak and Mek see Kurt and Felcanis and want to eat them.

Ogre fight: Grak and Mek come to make appetizers of Kurt and Felcanis, but Lucdalen stabs Mek from Invisibility. Grak smashes Kurt on the neck with his maul, then Felcanis heals Kurt. Lucdalen casts Choke on Mek but he resists, after which all spells mysteriously all stop working, including Continual Light. Right after this happens, Lucdalen gets off Iron Arm to block a blow from Mek, and Grak misses turning Kurt into steak tartare by smashing him in the head. Felcanis casts Continual Sunlight in a small area, solving their light problems. Then Lucdalen gets Mek’s maul to Explode. This cripples Mek’s arm, and fragments hit Kurt, Grak, and the mule. Lucdalen passes out from casting. Kurt chops up the two ogres, with Mek’s last words being, “Fast food.”

Felcanis heals the mule, and they let Lucdalen rest. A group of armed folks come into the room. The leader, a woman in plate, introduces herself as Paílē, and she chats with Kurt. She mentiones that they had been in a crashed metal boat in Bérelos Peaks, and the wizard of the group, Gēršūnús, says he got a device there that shoots fire when he touches part of it. All go into the back room, and before going inside, Paílē makes an offer: if they find a sword in there, she gets it, otherwise Kurt and friends get the loot. In the back room, they see eight cots and a trunk. It turns out there’s no sword in the trunk but coins, gems, a chain, and some small jars of makeup. Kurt gives Paílē about a fifth of the loot, and she and her friends go on their way. After Paílē gives Kurt a peck on the forehead, she and her friends go on their way.

Lucdalen casts Share Energy, and Felcanis uses it to heal everyone. Then they eat dinner.

Sunday, July 5, 2020

Game log 7 June and 21 June 2020: Asses of Fire

A short log for two sessions, needing to get it done:

1. The heroes go back through the runes, turn north, see three giant flies, two with wounds. They fight them, beating two; one flies away.
2. Horace and Jiro go off to rest in the garden. Kurt and Lucdalen see a strongbox, open it, and find 188 silver, silver ring, 7 magical arrows, 1 scroll of Magelock.
3. Two giant flies come in from the east; the heroes win the battle. Horace and Jiro come back afterwards.
4. The heroes turn north and force loose that door. Horace casts Glass Wall, and sees beyond door is big summoning triangle.
5. An ogre (“Gik”) comes from the south, asks for Kurt or the mule for food. Everyone braces to fight; Gik walks away, hungry.
6. Party walks south, convinced the summoning triangle won’t summon anything good for it. They talk about the runes, and choose to avoid them.
7. Back to in the room, they find three flies. They brace for a fight, and win handily. In the fight, Felcanis surges with energy and lets it out, burning everyone, including the mule.
8. They rest after the fight. A giant viper shows up while they are resting, and the gang beats it in the hallway.
9. Horace decided he wants the viper poison. Lucdalen gets the poison out of the viper’s fangs, but has no way of storing it. After a chat, Horace hands Lucdalen a minor healing potion. Lucdalen drinks Horace’s minor healing potion and uses the vial to stow the giant venom poison, then pockets the vial.
10. Horace gets mad that Lucdalen has kept the poison. After some angry words, Horace drops the staff and storms off, Jiro following.

Saturday, June 6, 2020

Game log 24 May 2020: Good things happen when you're polite

Dramatis personae


Horace, wizard scholar
Felcanis, elf cleric
Jiro, swordswoman
Lucdalen, elf-hating elf wizard/thief
Kurt, hobbit fighter

Quid occurrit

They rest, and Horace reads some of his book. He finds the passage: “Trákkē bore with her a staff, her power item, that shed a light that only wizards could see.” Thus, Horace casts Seeker for this staff, and finds it is to the east. So the group goes back to the garden. Lucdalen casts Displace Spell to circumvent the magic door, and it works after a few tries.

Once in the garden, Lucdalen inspects the creek then rests. Horace and Lucdalen see stairs beyond the bridge, but rubble blocks them. Horace crosses the bridge and inspects a pine tree, which has cones that are cylindrical with a blunted tip at the end. He looks in his book, and finds the passage: “The wizard caretakers of the Garden in the Cairn were the Collectors, who bred trees to have odd properties, like odd leaves, odd hues, odd ways of reproduction, odd smells, odd tastes. The goddess Rōrpermónē did smile upon these attempts to make her creations more hardy, and did send a guardian.” Horace then inspects a white willow, which shocks him. Felcanis heals him with Stop Bleeding, Lucdalen casts Share Energy, then Felcanis uses the extra FP to cast Major Healing on Horace.

Now on the other side of the garden, they see a door, and Horace sees magic trap on door. Lucdalen opens it with Wizard Hand and uses his Wizard Hand to open later doors. He also uses it to trigger Evil Runes, and these dispel his Wizard Hand. Lucdalen uses Displace Spell to get through the magic trap on the door. He casts another Wizard Hand to open the other doors they see to their left. Horace casts Glass Wall to see into the room with the Evil Runes, and sees a summoning circle. Lucdalen uses Displace Spell to handle a patch of the Evil Runes. He then goes to work, one patch at a time. While Lucdalen works, Horace and Jiro go to the left and see two giant flies. They choose to wait to fight the flies until Lucdalen is done, so go back.

While he works, four flies come in through the door on the other side of the room with the runes. After a moment, they see Lucdalen, who readies his spear to stop thrust. The flies buzz nearby, but stay clear of the spear. Horace casts Haste 2 on Jiro, who then whips out her sword. Felcanis fires up Sunbolt, and Kurt tries to jump into the air to grab a fly. The fly gets out of the way and Kurt falls a few inches short of some runes. Jiro rushes towards a fly but misses. Lucdalen starts casting Mass Sleep. The flies bite at Jiro and Kurt, but Jiro parries and Kurt’s armor soaks up the bite. Jiro again swings at a fly and hits air, but her second swing hits one. Kurt gets out his mace and smashes one. Felcanis lobs a Sunbolt and misses Kurt and a fly, but hits another one in the leg. That’s enough for the flies and they pull back. The heroes can’t chase them because that means stepping on the Evil Runes.

Lucdalen finishes making a path through the Evil Runes after some rest. While he casts, Horace reads, “Rōripermónē loved the garden, and blessed it after the cult left. Some other plants moved themselves into the garden as well, and enjoyed the eternal light.”

The gang goes through path, and comes into room with a naga inside. Horace and the naga chat, as he thinks staff is behind her. The naga hisses at them but speaks: “Come closer, Children. Rōripermónē welcomes you to her garden, as you've already passed through. I am Ímvā, guardian of the garden, now living in the home of the Collector. So many of you today! Are you with the other Children? Need you a curse removed as they did?” Lucdalen says he is a Child of the Spider, while Horace guesses the naga is the Guardian, and asks Lucdalen to ask her about the staff. Ímvā says, “Really. Son, you're not going to impress me with that. You should be like your friend, quaking and quivering and sweating and going on about the staff.” Lucdalen says he’s suffered exile, which is worse than death, but Ímvā says, “Relax, Child. If I had wanted you dead, you'd be dead already. Didn't your friends say something about me?” Lucdalen says Ímvā is hiding Horace’s staff. Ímvā says, “Oh, no, it's not his staff, but it has been here for centuries. Funny, your friends didn't bother to ask me about it, just wanted to get their friend turned back into flesh.” Lucdalen insists the staff is Horace’s, but Ímvā will have none of it, while Horace tries to flatter her. Horace casts Aura, and finds Ímvā’s is a golden aura. They keep chatting, and find that Rōripermónē sent Ímvā to watch over the Garden, and that she doesn’t like the ogres. She also says, “I figure I'll do this for a few more millennia, then go on to do a stint in Kelestia or Oerth. My sister is in Kelestia. Last I hear she was scaring some peasants.” Her other sister, she says, lies dead in the rooms to her right, but don’t touch her body because she called a dying curse. Horace asks where the staff is and says that if she lets him take it, he’ll leave, and amazingly, she agrees. Horace walks around the corner and takes the staff. Ímvā says, “There you go, Child. You just asked and it was yours. Is that really so hard for folks to understand? Nobody bothers to be polite. Last time anyone was polite and asked was on Krynn and that nice boy with the hourglass eyes.” She also lets them know there are more ogres and a medusa. They then head off.

Res aliae


I'll leave off with the observation that the difference between a TPK and a magic item is often a good reaction roll. There's a little more to it than that, of course. It also helps when the naga is sent by a goddess and not a narcissist living in a swamp, though those naga were a little weaker than she.

Dungeoncrawl procedures

Not long ago there was a post on the Alexandrian about the lack of dungeon keying guidelines nowadays. Fast forward to this week when I was chatting with someone on Discord about scenario structures, which led me to try looking for procedures for certain scenarios, which led me to an older post on the Alexandrian with a summary the dungeoncrawling procedures from the original Dungeons & Dragons. Somehow, I had missed this post before, or hadn’t paid it much heed, but this time, I was in the mood to fully port these procedures to GURPS Dungeon Fantasy. So, this is it, with commentary below:


  1. You can move a number of yards equal to twenty times your encumbered Move each turn. A turn is about 10 minutes long. Alternately, a party can move one room each turn.
  2. Non-movement activities also take up a turn or some fraction of a turn. Searching a 10-foot section of wall takes 1 turn. Secret passages are found a Search roll at penalty, average -5; roll 2d-2 if you need a random number.
  3. The party must rest 1 turn in 6. If a flight/pursuit has taken place, it must rest for 2 turns in 6. If they do not rest, the characters are down 1+Encumbrance level FP until resting.
  4. Wandering Monsters: These show up on a 6 or less on a roll of 3d each turn; 7 is a clue if moving.
  5. Monsters: When encountered, roll 3d on Reaction Table. Poor or worse is a negative reaction (fight); Neutral is an uncertain reaction (wary); Good or better is a positive reaction (welcoming). Apply appropriate modifiers.
    • Monsters sighted at 4d yards, or edge of the room.
    • Surprise: Per check. If failed, must make a DX check to keep from dropping a held item. Monsters are sighted at 2d yards instead of 4d.
    • One side can try to avoid the encounter unless it is surprised and within 7 yards of a non-surprised side. Flight is a simple comparison of encumbered Move scores. Handle this in blocks of 15 seconds (since that's the threshold for a HT check); if the fleeing side gets a lead of 30 yards, the other side stops chasing it. If the PCs turn a corner or go up stairs or go through a door, there is a 2 in 6 chance the monsters keep pursuing. If the PCs go through secret door, there is a 1 in 6 chance the monsters keep pursuing. (See Running Away! (Exploits, p. 22) to handle obstacles for each side.) Burning oil keeps many monsters from pursuing; handle this as a Reaction roll: Bestial monsters will stop pursuit on a Neutral or better reaction, others stop on a Good or better reaction. Dropping edible items will force monsters who lack Doesn’t Eat or Drink to make a Will check or stop pursuit (Gluttony modifies check per Fright Check modifier); Bestial grants -5 to this check. Dropping treasure also forces a Reaction roll (Greedy modifies check per Fright Check modifier) to stop pursuit; monsters will stop pursuit on a Neutral or better reaction unless the monster is Bestial, in which case it will ignore treasure.
  6. Other activities:
    • Many doors must be forced open with Forced Entry at a penalty; roll 1d-1 if you don't know it. Failure means that you get the door open, but the GM makes another wandering monster check. Up to three characters can force a door simultaneously (each trained helper grants +1 to Forced Entry), but forcing a door means you can’t immediately react to what’s on the other side.
    • Most traps are sprung 2 in 6; roll for each delver.
    • Listening at doors (Hearing at -(DR+HP)/5, and at an additional -2 if you do not have a spy's horn) detects monsters behind closed doors. Monsters with Doesn’t Breathe advantage do not make enough sound to detect in this way.


Some comments:

  1. The rates I give let PCs move a little farther in a turn than in D&D; the D&D rates translate to sixteen times Move for unencumbered movement. There are a few reasons for this. First is that it’s easier to multiply by twenty in your head. Another is that Dungeon Fantasy characters are much more likely to be slightly encumbered than D&D characters; almost no starting character is unencumbered without dropping all gear or having the Lighten spell always on. Countering this is that base Move for most Dungeon Fantasy characters is slightly higher than normal (Move 6 is average). A third reason is that the D&D rate is really slow, or 4.8 inches a second unencumbered. I get that this is abstracting searching and being on your guard as well, but still, you’re talking about the slowest you go.
    • A handy coincidence for the 10-minute turn is that FP recovery rates are keyed to 10 minutes base. You can just say that a resting character gets back 1 FP in a rest, or 2 FP with Fit or Recover Energy-15, or 5 FP with Recover Energy-20.
  2. I think we can assume that the movement rates above assume some general searching already. Again, D&D characters move 240 feet every 10 minutes. Unencumbered. If all they’re doing is moving, they're turtles. Characters in plate armor are moving half that.
  3. The idea for this being the penalty comes from Travel Fatigue on p. 24 of GURPS Dungeon Fantasy 16: Wilderness Adventures. Having said that, I’m not wholly sure we need this; spellcasters are going to want to rest often in this system anyways. Anyways, OD&D doesn't list a penalty for not resting; Tom Moldvay's Basic D&D set has -1 to hit and damage. If we do want to go this route, docking FP is the way to go since this greatly weakens spellcasters and fits with how things otherwise work in GURPS.
  4. Right now, wandering monsters in Dungeon Fantasy are mostly 9 or less on 3d every hour, or a 38% chance. Checking wandering monsters every turn keeps characters on their toes (and keeps the spellcasters from resting) and it’s easier to remember if you’re always doing it. Regardless, a 6 or less every 10 minutes translates to a 44% chance an hour, which is in line with the current rate. The chance of a clue is my addition; I’m keen on clues. Regardless, I pre-roll these, and just go down the list each turn.
  5. This is a lot, but I’ll start with reactions. Not all monsters will fight. Granted, the reaction modifiers in Dungeon Fantasy make fight more likely than in D&D, but there always needs to be a chance. My own game's last session had an encounter which went well due to a good reaction roll. It would have been either a TPK or PCs skedaddle out of the dungeon had it not. Like wandering monsters, I preroll these.
    • Sighted: This is a literal translation of D&D distances.
    • Surprise: A Perception check works well for Dungeon Fantasy, and the rules (Surprise Attacks, Exploits, pp. 26-27) support this. This also lets me just halve the roll for the encounter distance.
    • Avoid: I’ve done some fretting about how to handle running and you can convince me that there’s a better way. A more comprehensive system is on pp. 31-35 of GURPS Action 2: Exploits. Archon Shiva has another system and more thoughts on this. Regardless, I fixed the likelihood that going through doors or around corners stops the chase; Justin Alexander just transcribed things from The Underworld and Wilderness Adventures wrong or was writing it fast. (I think he was going from memory, and the exact rates aren’t important in the article or change its point.) I’m not wholly sold that I’m handling dropping treasure perfectly, but I like the basic idea: you can get away if you get rid of a precious resource. I’m sure bigger monsters need more food or smarter monsters need more treasure, but I don’t feel like working about that now. 
      • Note on handling Greedy and Gluttony: Phobias in GURPS have modifiers to Fright Checks based on self-control roll. Apply this as-is (negative) to an attribute check or the inverse (positive) to a Reaction roll. Thus, a monster with Gluttony (9) will be at -3 to the Will check to keep from stopping to eat.
  6. Other things:
    1. Doors: I got rid of the auto-shutting doors of OD&D; that’s just too weird for too little benefit. If you want them, just use the OD&D rules for wedging open the door.
    2. Traps: One benefit of being familiar with early OD&D (my knowledge comes from running Caverns of Thracia) is the idea that PCs do not auto-spring traps. The die roll abstracts the room and keeps you from having to suddenly force PCs to start showing you where they are on a map.
    3. Listening: I did like being forced to think about how to handle listening at doors, and what that means. That’s part of the reason for this exercise. Thus, listening at the door means trying to see if there's a monster given non-obvious activity (I'm sure that if the monsters are covering Camel songs the PCs don't need a Hearing roll). Since undead don’t make a sound, that leads me to think that there’s something about the characteristics of being undead that avoids sound, and that led me to using Doesn’t Breathe for this. I took the penalty from the spy's horn on Adventurers, p. 26 (or p. 113 for the one in the boxed set), with the additional -2 to incentivize buying a spy's horn and thus treating it as equipment. Anyone can press his ear to the door and try to listen; spy's horns just make it better.


Saturday, May 16, 2020

19 April and 2 May 2020: Rats! Fatigue!

Dramatis personae


Horace, wizard
Felcanis, elf cleric
Jiro, swordswoman
Lucdalen, elf-hating elf wizard/thief
Kurt, hobbit fighter

Quid occurrit


The party makes it to the door, and Horace remembers something about a second front door behind the first in his reading about the Cairn. Lucdalen casts Detect Magic and finds no magic on the door, but finds some kind of non-magical trap near the top. As the door is locked, Lucdalen casts Mage Hand and tries to pick the lock with it, but fails. So, he shrugs and casts Lockmaster. Problem solved, but … no second door. Suspicious, Horace casts See Secrets and finds the second door at the ceiling, right behind the first, and going to slam down on anyone who walks through the first door. Lucdalen, however, disables the trap.

The group plans to rest a bit after its wizards have cast spells, but Felcanis casts Lend Energy to help speed the resting.

Speeding this up to skip the rest is good because once they step inside, they see some scurrying on the floor from four giant rats, amazed to see light from the door (though some comes from the east). While Jiro hangs back, Kurt runs up to a rat and grabs it, trying to get a new mount. Horace casts Armor 2 on Lucdalen, while Felcanis tries to run up to a rat and smack it with her mace, and misses. Kurt and the rat keep up their wrestling match, while Horace casts Shield 1 on Jiro. The other three rats back away, while the rat with Kurt tries to bite him, and doesn’t do anything from the hobbit-hold. Jiro at last runs up to Kurt’s rat, and sticks her sword into him (the rat has a big set of rat balls). The rat stays awake, but Lucdalen ends his life with Steal Vitality.

After this, the group rests for a half hour, and nothing shows up in that time. They choose to go through a door to their west, which Lucdalen doesn’t think has any traps. Kurt goes into the room, which is empty with no other ways out, and walks around, looking for stuff. Instead, once he tries to go out, he steps on a floor tile which triggers a trap, which unleashes a rain of darts on his left hand and left leg. However, owing to his armor, these darts only go “ping ping ping” instead of hurting him. Lucdalen goes inside to see what he missed, and finds that the trap is out of darts. He also finds that there are some cheesecloth wrappers and crumbs that someone threw into a corner, and these wrappers do not have the layer of dust that the rest of the room has all over it. Horace again casts See Secrets, and finds none in this room.

Then the group goes down a short flight of stairs to the east into the lighted area. They see that this lighted area is a big garden, with Continual Sunlight or something akin all over the ceiling and raising the mana of the area. There’s a stream to their east, running from the outside (they saw a stream outside, so this is presumably the same one) and a bridge going over it, and on that bridge are two ogres. The ogres, whose call each other Grog and Ugh, are grousing about not killing a rat and going hungry, and do not see the heroes. Jiro moves hand over hand alongside the bridge, trying to sneak up on the ogres, but Kurt throws his axe at them, missing them and letting them know he’s there. The ogres, hungry, move to fight Kurt. Felcanis casts Shield 3 on herself, while Lucdalen also starts casting a spell. Felcanis’s spell leads Ugh to say that he doesn’t like “magic woman” because she is “like big snake woman!” while Grog says he doesn’t like either the magic woman or the big snake woman. Horace casts a small Fireball, which burns bright in his hand, while Felcanis fires up a Sunbolt. Kurt throws another axe, which hits Ugh in the leg, and when Grog and Ugh try to rush Kurt and smack his head with their mauls, Ugh’s maul handle breaks. Horace lobs his little Fireball which whizzes past Kurt and the ogres, while Felcanis’s Sunbolt goes past Grog and hits Ugh. Not a good day for Ugh, since he also didn’t kill a rat earlier, by his own admission. Lucdalen gets off his Sleep spell on Grog, who passes out, then Kurt swings his pick into Ugh’s innards, taking him down.

After resting a bit, Horace checks out the nearest tree. It’s an alder tree whose catkins have black-and-blue stripes, which are not normal. Kurt sees some more giant rats beyond the tree, and throws his axe at them, missing them. Kurt then goes to get back his axe, and two of the rats bite into his armor when he does so. The rats swarm around Kurt, and three try to bite but somehow do not hit him (two miss critically, as it happens; I figure the chance of all three rats missing is 1-in-1,260). Kurt whips out another axe and tries to hit a rat but slips and falls, then misses with his mace and axe again while on the ground. Lucdalen steps behind a rat and stabs it from behind with his spear. That rat starts to back off a bit and the others try to bit Kurt in the chinks in his armor, but get nowhere. Horace, bored, casts a small Fireball, while Kurt at last hits a rat with his axe and mace. Lucdalen misses with his spear and Horace hits a wounded rat with his Fireball, which passes out while the others panic and flee from the fire.

After some rest, Horace looks at another tree, which has oddly long-and-pointed cones. This puzzles him, though he does recall that the goddess Rōripermónē sent a servitor to watch over the garden.

Lucdalen spots a door and unlocks it. Horace thinks the room might be part of a temple of tome farming-oriented sect, and recalls that the room has a 1-yard wide hole in the ground with a metal spinner at the top and a big fan blade at the bottom. Maybe they churned butter in it. Anyways, they try to go into the room, and Kurt feels a magical hand keeping him from going inside, though Lucdalen has no problems. Lucdalen and Horace feel some kind of weird magic with the door. Lucdalen casts Suspend Magic on the doorway, which lets Kurt and the others go through the door.

All this spell casting makes the gang rest. As it does so, a man-sized viper slithers through the door. Kurt tries to grab it, but misses, and the snake backs off. The gang keeps resting.

Lucdalen sends a Wizard Eye through an ajar door to the north and sees a big slab floating three feet above the ground. After telling this to Horace, Horace peeks and sees the slab, and thinks the slab is made of pure magic, and it’s at the height of a big banquet table. Lucdalen sends the Wizard Eye into another room, and sees many puddles of a clear liquid as well as a wooden sign in a strange tongue by the door.

Res aliae


This was two sessions worth, which is a grind since the group is spellcaster-heavy. Using the fatigue rules as-written and making sure random encounters happen while characters are resting is a way to make sure those spellcasters don't overcome everything, and Lucdalen and Horace are both built to bypass challenges. Fatigue is also a hassle to track for those who aren't used to handling a spellcaster.