Sunday, April 26, 2015

Current hex crawl procedures

This is as much for my players as for anyone else, though right now they're in a big dungeon. But these are my daily steps at the moment:
  1. GM determines weather (Nasty Weather, DF 16, p. 30) and disasters (Disasters, DF 16, p. 32).
  2. Wake up. Handle effects of sleep. This includes docking FP for not getting enough or sleeping in a bad spot, as well as any HT rolls for healing overnight. In extreme temperatures, make the daily HT roll to see if anyone is down FP for the day (Harsh Climates, DF 16, p. 30).
  3. Breakfast. Dock one meal.
  4. Determine time intended to be spent traveling.
  5. Determine movement rate (Trudging, Trotting, and Trundling, DF 16, p. 21; Covering Ground, DF 16, p. 23; Nasty Weather, DF 16, p. 30). Be sure to make rolls for way of travel (i.e., Hiking, Riding, Teamster), Navigation, and Weather Sense.
  6. Determine the time (6+1d6) of the morning encounter roll.
  7. Set forth. Make an encounter roll for each hex as the group goes into each one, as well as the extra one for the morning. Handle each encounter as it happens, then move on.
  8. Lunch. Dock one meal.
  9. Determine the time (12+1d6) for the afternoon encounter roll.
  10. Set forth. Make an encounter roll for each hex as the group goes into each one, as well as the extra one for the afternoon. Handle each encounter as it happens, then move on.
  11. Gather food (Food and Water, DF 16, p. 42). Make all rolls for hunting and foraging along the way after ending movement.
  12. Make camp (Camping, DF 16, p. 24). This needs a Survival roll to set up the camp, and another to handle shelter if the group lacks a tent.
  13. Dinner. Dock one meal.
  14. Determine the time (6+1d6) for the evening encounter roll.
  15. Camp. Make the evening encounter roll. Resolve each encounter as it happens, then move on.
  16. Determine the time (12+1d6) for the night encounter roll.
  17. Sleep. Make the evening encounter roll. Resolve each encounter as it happens, then move on.
  18. Wake up ...

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