- Obviously, some skills are more useful than others. I doubt you would have been surprised to find Climbing, Survival, Thaumatology, and Traps were more useful than Armoury and Forgery.
- DF16 was a pain-in-the-ass to write up, not in the least because it doesn't have an index of its skills in the back, like DF2 does.
- Speaking of DF16, I think between it and After the End 2, it shows that the Basic Set needs more detail for outdoor adventures. If there's ever another revision of the Basic Set, some of those two supplements will migrate into it.
- Doing this sheet coincides with the reason for my Sola Scriptura series: go through Dungeon Fantasy bit-by-bit to learn it better.
Anyways, see below: