Thursday, March 29, 2018

Number appearing, loot, and in-lair for all Dungeon Fantasy monsters

I'm hoping this comes off alright, as I whipped this up in Excel and am pasting the code into Blogger. Blogger doesn't always handle typed HTML code well.

Anyways, I went through all the Dungeon Fantasy supplements I have, as well as Pyramid articles, and put all the monsters into a spreadsheet and applied my logic for treasure and number appearing derived from the AD&D Monster Manual. Some of this got refined as I typed it; some monsters that were tough but weren't big or smart enough to have treasure otherwise, like the Basilisk, got a some treasure, albeit a lowered amount. Dragons got more treasure as they got bigger, working their way up to Type H. None of this includes leader-types, which will add to the numbers and to the treasure (since they have gear you can loot).

Most of this should be self-explanatory. For the page, I reference the supplement-page, so DF5-32 means page 32 of GURPS Dungeon Fantasy 5: Allies. A P means Pyramid series 3 issue, so P98-19 means page 19 of Pyramid #3/98: Welcome to Dungeon Fantasy. Straight DF48 means page 48 of Monsters from the Dungeon Fantasy Roleplaying Game. I skipped monsters that were unique creatures in an adventure. Some monsters show up from multiple authors; I designated each variant with the author's name. I also added a few animals from the GURPS Basic Set.

Monster Page App Lair $ Items
Abominable Snowman P50-38 1d 1d-3 (2d-4)×1,000 1d-4
Academy Wyrm DF10-17 1d 1d-3 (2d-4)×1,000 1d-4
Acid Spider DF16, DF2-21 1d 1d-3 (2d-4)×1,000 1d-4
Angelic Emissary DF9-35 1 N/A N/A N/A
Angry Sands DFA1-45 1 N/A N/A N/A
Animated Snowman P50-38 1 N/A N/A N/A
as-Sharak DF16, DF2-21 2d-1 1d-3 4d×1,000 1d-4
Astral Ghost P80-32 1 1d-2 2d×1,000 1d-3
Astral Spider P80-32 1d-1 1d-4 4d×1,000 1d-1
Bandit-Snatcher P98-11 1d 1d-3 4d×1,000 1d-3
Basilisk DFM3-5 1d 1d-3 (1d-2)×1,000 1d-5
Bear DF16, DF5-6, B456 1d-2 1d-3 N/A N/A
Bouda P98-12 4d×10 1d-3 3d×1,000 1d-5
Bounding Turtle, Greater DFA1-45 1d 1d-3 (2d-4)×1,000 1d-4
Bounding Turtle, Lesser DFA1-45 2d+1 1d-3 (2d-4)×1,000 1d-4
Brainworms P80-33 3d+1 N/A N/A N/A
Bronze Spider DF17, DFM1-5 1 N/A N/A N/A
Bugbear DF17, DFM1-6 3d-1 1d-3 4d×1,000 1d-3
Burrowing Serpent DFA1-45 1d 1d-3 (2d-4)×1,000 1d-4
Cat-Folk DF3-5 5d+1 1d-2 4d×1,000 1d-3
Cerberus P108-11 1d 1d-3 (2d-4)×1,000 1d-4
Chaos Monks P80-33 5d+1 1d-3 (2d-1)×1,000 1d-5
Chaos Ooze P80-33 1d-3 N/A N/A N/A
Ciuaclá DF18, DFM1-7 2d-1 1d-3 4d×1,000 1d-4
Cockamander P113-16 2d+1 1d-3 special N/A
Cockatrice DFM3-6 2d+1 1d-3 (1d-2)×1,000 1d-5
Colchis Bull P108-11 1d 1d-3 (1d-2)×1,000 1d-5
Coleopteran DF3-5 2d 1d-2 (2d-1)×1,000 1d-5
Corpse Golem DF18, DFM1-8 3d+1 N/A N/A N/A
Corpse-Eater DF3-5 5d+1 1d-2 4d×1,000 1d-3
Corrosion Crawler P98-13 2d+1 1d-3 (2d-4)×1,000 1d-4
Crushroom DF19, DF2-22 2d-1 N/A N/A N/A
Dark One DF3-6 1d-1 1d-2 4d×1,000 1d-1
Deep Chimera P113-19 1d 1d-3 (2d-4)×1,000 1d-4
Deep One P113-24 5d+1 1d-4 4d×1,000 1d-1
Demon from Between the Stars DF19, DFM1-9 1d-1 N/A N/A N/A
Demon of Old DF20, DFM1-10 1d-1 1d-3 4d×1,000 1d-4
Devilkin DF9-33 2d-1 1d-3 4d×1,000 1d-4
Dinoman DF20, DFM1-11 2d×10 1d-3 3d×1,000 1d-5
Dire Frog P76-31 1d N/A N/A N/A
Dire Hart (With a Vengance) P76-30 1d N/A N/A N/A
Dire Kraken P113-24 1 1d-4 6d×1,000 1d-5
Dire Mammoth P98-13 1d 1d-3 (2d-4)×1,000 1d-4
Dire Vulture DFA1-46 1d 1d-3 (2d-4)×1,000 1d-4
Dire Wolf DF21, DF2-22 2d-1 1d-2 N/A N/A
Dolbok P108-32 2d-1 1d-3 4d×1,000 1d-4
Doomchild DF21, DF2-22 3d+1 1d-3 N/A N/A
Doppelganger DFM3-7 1d 1d-3 4d×1,000 1d-3
Draco-Wasps P50-23 2d+1 1d-3 (2d-4)×1,000 1d-4
Draft Lizards P95-28 2d-1 N/A N/A N/A
Dragon-Blooded DF3-14 5d+1 1d-2 4d×1,000 1d-3
Dragon, Large DF23 1d-2 1d-4 (2d+2)×10,000 1d+2
Dragon, Medium DF22 1d-1 1d-4 (2d-1)×10,000 1d+1
Dragon, Small DF22 1d 1d-3 (10d-3)×1,000 1d
Draug DF23, DFM1-12 1d-1 always 2d×1,000 1d-3
Drowned P106-31 1d-1 1d-3 2d×1,000 1d-3
Dryad DFM3-9 1d 1d-3 4d×1,000 1d-3
Dwarf DF3-6 4d×10 1d-3 8d×1,000 1d-4
Electric Jelly DF24, DFM1-13 1d 1d-3 (2d-4)×1,000 1d-4
Elemental, Air DF24 1 N/A N/A N/A
Elemental, Earth DF25 1 N/A N/A N/A
Elemental, Fire DF25 1 N/A N/A N/A
Elemental, Water DF26 1 N/A N/A N/A
Elf, Half- DF3-7 4d×10 1d-3 8d×1,000 1d-4
Elf, High DF3-7 4d×10 1d-3 8d×1,000 1d-4
Elf, Mountain DF3-7 4d×10 1d-3 8d×1,000 1d-4
Elf, Sea DF3-7 4d×10 1d-3 8d×1,000 1d-4
Elf, Shadow DF3-7 4d×10 1d-3 8d×1,000 1d-4
Elf, Winged DF3-7 4d×10 1d-3 8d×1,000 1d-4
Elf, Wood DF3-8 4d×10 1d-3 8d×1,000 1d-4
Embodied Animal-Spirit DF9-21 1 N/A N/A N/A
Erupting Slime DF26, DF2-23 1d-3 N/A N/A N/A
Excremental P98-14 1 N/A N/A N/A
Eye of Death DF26, DFM1-14 1d-1 1d-4 4d×1,000 1d-1
Faerie Folk, Faun DF3-8 1d 1d-3 4d×1,000 1d-3
Faerie Folk, Leprechaun DF3-9 1d 1d-3 4d×1,000 1d-3
Faerie Folk, Nymph DF3-9 1d 1d-3 4d×1,000 1d-3
Faerie Folk, Pixie DF3-9 1d 1d-3 4d×1,000 1d-3
Fear Seeker P76-9 3d+1 N/A N/A N/A
Fireball Demon DFE1-14 3d+1 N/A N/A N/A
Fish-Folk P98-22 5d+1 1d-2 4d×1,000 1d-3
Flame Lord DFM1-15 1 N/A N/A N/A
Flame Servent Demon DFA1-46 1d-1 1d-3 4d×1,000 1d-4
Flame Wasps DFA1-46 3d+1 N/A N/A N/A
Flaming Skull DF27, DF2-23 1d-1 1d-3 2d×1,000 1d-3
Flesh-Eating Ape DF27, DF2-23 1d 1d-3 (2d-4)×1,000 1d-4
Foul Bat (Batchala) DF28, DF2-23 2d+1 1d-4 N/A N/A
Frost Snake DF28, DF2-24 2d+1 1d-2 N/A N/A
Frozen Dead P106-32 1d-1 1d-3 2d×1,000 1d-3
Fungus DF28, DFM2-5 2d-1 N/A N/A N/A
Gargoyle DF29, DF3-9 2d 1d-2 (2d-1)×1,000 1d-5
Ghoul P108-12 1d-1 1d-3 2d×1,000 1d-3
Giant Ant DFM3-10 4d×10 1d-3 (2d-4)×1,000 1d-4
Giant Ape DF30, DFM1-16 1 1d-3 (2d-4)×1,000 1d-4
Giant Beetle, Big Beetle P108-12 3d-1 N/A N/A N/A
Giant Beetle, Humongous Beetle P108-13 2d-1 1d-3 (2d-4)×1,000 1d-4
Giant Centipede, Big Centipede P108-13 3d+1 N/A N/A N/A
Giant Centipede, Humongous Centipede P108-13 2d-1 1d-3 (2d-4)×1,000 1d-4
Giant Chicken P89-30 2d-1 N/A N/A N/A
Giant Crab P50-23, P98-22 2d-1 N/A N/A N/A
Giant Frog, Big Frog P108-13 3d+1 N/A N/A N/A
Giant Frog, Huge Frog P108-14 2d-1 N/A N/A N/A
Giant Maned Rat DF10-31 2d+1 1d-3 (2d-4)×1,000 1d-4
Giant Piranha P113-24 7d 1d-3 (2d-4)×1,000 1d-4
Giant Rat DF30, DF2-24 3d+1 N/A N/A N/A
Giant Snake, Constrictor DF31 2d-1 N/A N/A N/A
Giant Snake, Viper DF31 3d-1 N/A N/A N/A
Giant Spider, Big Spider DF32 3d+1 N/A N/A N/A
Giant Spider, Huge Spider DF32 3d-1 N/A N/A N/A
Giant Spider, Humongous Spider DF32 2d-1 N/A N/A N/A
Gilded Zombie DFE1-14 1d-1 1d-3 2d×1,000 1d-3
Gladiator Ape DF32, DFM1-17 1d 1d-3 (2d-4)×1,000 1d-4
Glurch P108-29 1d-1 1d-3 4d×1,000 1d-4
Gnome DF3-10 2d×20 1d-3 8d×1,000 1d-4
Goblin-Kin, Goblin DF33, DF3-10 4d×10 1d-3 3d×1,000 1d-5
Goblin-Kin, Half-Orc DF3-10 4d×10 1d-3 8d×1,000 1d-4
Goblin-Kin, Hobgoblin DF34, DF3-11 2d×10 1d-3 3d×1,000 1d-5
Goblin-Kin, Orc DF34, DF3-11 4d×10 1d-3 3d×1,000 1d-5
Goldipox P108-33 3d+1 * * *
Golem-Armor Swordsman DF35, DF2-24 1 N/A N/A N/A
Great White Shark B458 2d-1 1d-4 6d×1,000 1d-5
Grü P98-14 1d 1d-4 4d×1,000 1d-1
Grutel P113-22 5d+1 1d-2 (2d-1)×1,000 1d-5
Gryphon DF35, B460 1d 1d-3 (2d-4)×1,000 1d-4
Half-Ogre DF3-14 5d+1 1d-2 (2d-1)×1,000 1d-5
Half-Spirit, Air-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3
Half-Spirit, Celestial DF3-12 5d+1 1d-2 4d×1,000 1d-3
Half-Spirit, Earth-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3
Half-Spirit, Elder-Spawn DF3-12 5d+1 1d-2 4d×1,000 1d-3
Half-Spirit, Fire-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3
Half-Spirit, Infernal DF3-12 5d+1 1d-2 4d×1,000 1d-3
Half-Spirit, Water-Infused DF3-13 5d+1 1d-2 4d×1,000 1d-3
Halfling DF3-14 2d×20 1d-3 8d×1,000 1d-4
Harpy DFM3-11 1d 1d-3 4d×1,000 1d-3
Hellhound DF35, DF5-26 2d-1 1d-3 4d×1,000 1d-4
Hellwasp P98-15 3d+1 N/A N/A N/A
Helmet Thief P113-21 2d N/A N/A N/A
Hengeyokai P89-20 5d+1 1d-2 4d×1,000 1d-3
Herd Horror P106-32 1d-1 N/A N/A N/A
Hill Giant P102-14 2d-1 1d-2 (2d-1)×1,000 1d-5
Hopping Ghost DFE1-15 1d-1 1d-3 2d×1,000 1d-3
Horde Pygmy DF36, DFM1-18 2d×20 1d-3 3d×1,000 1d-5
Horde Zombie DF36, DF2-24 3d+1 N/A N/A N/A
Horrid Skull DF37, DFM1-19 1d-1 N/A N/A N/A
Hungry Room P76-21 1 always (2d-4)×1,000 1d-4
Hydra P108-14 1d 1d-3 (1d-2)×1,000 1d-5
Ice Weasel DF37, DF5-26 2d+1 1d-3 (2d-4)×1,000 1d-4
Ice Wyrm DF38, DFM1-26 1d-2 1d-3 (2d-4)×1,000 1d-4
Imp DF5-26 2d-1 1d-3 4d×1,000 1d-4
Intruder P76-9 1d 1d-4 4d×1,000 1d-1
Jelly DF38, DFM2-7 1d-3 N/A N/A N/A
Karkadann DF39, DFM1-21 special N/A N/A N/A
Khodoque Crab P98-15 2d+1 1d-3 (2d-4)×1,000 1d-4
Large Boar B458 1d-2 N/A N/A N/A
Lava Lizard DFM3-12 1 N/A N/A N/A
Leaping Leech DF40, DFM1-22 3d+1 N/A N/A N/A
Lernaean Hydra P113-25 1 1d-3 (2d-4)×1,000 1d-4
Lesser Ghost DF9-22 1 1d-2 2d×1,000 1d-3
Lich DF40, DFM1-23 1 1d-5 1d×10,000 1d-3
Lion DF40, B456 2d-1 1d-2 N/A N/A
Living Pit DFM3-13 1 N/A N/A N/A
Lizard Man DF41, DF3-15 4d×10 1d-3 3d×1,000 1d-5
Major Ghost DF9-22 1 1d-2 2d×1,000 1d-3
Manticore DFM3-14 1d 1d-3 (2d-4)×1,000 1d-4
Medusa DFM3-15 5d+1 1d-2 4d×1,000 1d-3
Merfolk P113-25 4d×10 1d-3 8d×1,000 1d-4
Metal Elemental DF9-29 1 N/A N/A N/A
Mimic P98-16 1d-3 1d-2 (1d-1)×1,000 1d-3
Mindwarper DF41, DF2-25 1d-1 1d-4 4d×1,000 1d-1
Minotaur DF42, DF3-14 2d 1d-2 (2d-1)×1,000 1d-5
Mold DF42, DFM2-9 1d-3 N/A N/A N/A
Mummy (Kromm) P106-33 1d-1 1d-3 2d×1,000 1d-3
Mummy (Rice) P98-16 1d-1 1d-3 2d×1,000 1d-3
Nāga P113-26 1d 1d-3 4d×1,000 1d-3
Nankilstlani P98-17 1d-1 1d-3 4d×1,000 1d-4
Needleman P113-20 2d-1 1d-3 4d×1,000 1d-4
Nest Scorpion DFA1-46 3d+1 N/A N/A N/A
Nix P113-26 1d 1d-5 4d×1,000 1d-3
Obsidian Jaguar DF43, DFM1-24 1 N/A N/A N/A
Octopus Blossom DFM3-16 2d-1 N/A N/A N/A
Octopus-Folk (Pulver) P98-22 2d 1d-2 (2d-1)×1,000 1d-5
Octopus-Folk (Saeger) P113-27 2d 1d-2 (2d-1)×1,000 1d-5
Ogre DF44, DF3-14 2d-1 1d-3 3d×1,000 1d-5
Ooze DF44, DFM2-11 1d-3 N/A N/A N/A
Paragriff P113-18 2d+1 1d-3 (2d-4)×1,000 1d-4
Peshkali DF45, DF2-25 2d-1 1d-3 4d×1,000 1d-4
Petty Demon DF9-32 3d+1 N/A N/A N/A
Phase Serpent DFM3-17 2d+1 N/A N/A N/A
Phoenix DFM3-18 1 1d-3 N/A N/A
Pscorpion P76-10 2d+1 1d-3 (2d-4)×1,000 1d-4
Pudding DF46, DFM2-13 1d-3 N/A N/A N/A
Pyro-Tiger P76-11 1d 1d-3 (2d-4)×1,000 1d-4
Python B458 3d-1 N/A N/A N/A
Quarterlings P106-21 2d×20 1d-3 3d×1,000 1d-5
Rabid Demon Dog DFE1-16 3d+1 N/A N/A N/A
Rattlesnake B458 3d+1 N/A N/A N/A
Rock Mite DF47, DFM1-25 2d N/A N/A N/A
Rock Troll DFM3-19 2d+1 N/A N/A N/A
Rot Worm DFM3-20 2d+1 N/A N/A N/A
Sage Statue DFE1-16 1 N/A N/A N/A
Salamander DF5-27 1 N/A N/A N/A
Sea Hag P113-27 1d 1d-3 4d×1,000 1d-3
Servitor Skeleton DF9-26 3d+1 N/A N/A N/A
Servitor Zombie DF9-26 3d+1 N/A N/A N/A
Shadow Warrior DFM3-21 1d-1 1d-3 2d×1,000 1d-3
Shamblethorn P108-14 2d-1 1d-4 (1d-1)×1,000 1d-3
Shoulder Dragon DF5-27 1d 1d-3 4d×1,000 1d-3
Siege Beast DF47, DF2-25 2d-1 1d-2 (2d-1)×1,000 1d-5
Skeleton DF47 3d+1 N/A N/A N/A
Sky Glider P98-17 8d+2 1d-3 (2d-4)×1,000 1d-4
Slime DF48, DFM2-15 1d-3 N/A N/A N/A
Slorn DF49, DFM1-26 1d N/A N/A N/A
Slugbeast DF50, DFM1-27 1d N/A N/A N/A
Small Boar B458 3d+1 N/A N/A N/A
Specter DF50 1d-1 1d-3 2d×1,000 1d-3
Speeding Blade DFA1-48 1d-2 N/A N/A N/A
Sphere of Madness DF51 1d-1 1d-4 4d×1,000 1d-1
Spirit Guardian DF52, DF9-23 1 always 2d×1,000 1d-3
Spirit of Place DF9-24 1 always 2d×1,000 1d-3
Spore Cloud DF52, DFM2-17 1d-3 N/A N/A N/A
Squirrel-pion Kickstarter 2d+1 N/A N/A N/A
Standard Demon DR9-34 2d-1 1d-3 4d×1,000 1d-4
Stone Golem DF54, DF2-26 1 N/A N/A N/A
Stone Shark P98-18 1 N/A N/A N/A
Strix B461 2d+1 1d-3 (2d-4)×1,000 1d-4
Succubus P108-36 2d-1 1d-3 4d×1,000 1d-4
Swamp Alligator P108-20 2d-1 N/A N/A N/A
Swamp Wisp P106-34 1d-1 1d-3 2d×1,000 1d-3
Swarm DF54 3d+1 N/A N/A N/A
Sweeping Void DFE1-16 1d-1 N/A N/A N/A
Sword Spirit DF55, DFM1-29 1 N/A N/A N/A
Sylph DF5-28 1 N/A N/A N/A
Talus DF5-28 1 N/A N/A N/A
Tatterdemalion P98-19 1 N/A N/A N/A
Tengu P89-21 5d+1 1d-2 4d×1,000 1d-3
Tentacles P80-34 1d-1 always 4d×1,000 1d-1
Terrible Dire Bunny P76-32 2d-1 1d-3 (2d-4)×1,000 1d-4
Terrible Hedge P76-32 2d-1 1d-4 (1d-1)×1,000 1d-3
Terrible Terrier P76-31 2d+1 1d-3 (2d-4)×1,000 1d-4
Terrible Whipping Willow P76-32 1 1d-4 (1d-1)×1,000 1d-3
Terribly Dire Wolverine P76-33 2d+1 1d-3 (2d-4)×1,000 1d-4
Throttler DF55, DFM1-30 2d-1 1d-3 8d×1,000 1d-4
Tiger DF56, B456 2d-1 1d-2 N/A N/A
Tiger Shark B457 2d-1 N/A N/A N/A
Timber Wolf B458 3d-1 N/A N/A N/A
Tomb Tree P106-35 1d-1 1d-3 2d×1,000 1d-3
Toxifer DF56, DF2-26 2d-1 1d-3 4d×1,000 1d-4
Triger DF57, DF2-26 1d 1d-3 (2d-4)×1,000 1d-4
Troll DF57, DFM1-31 1d 1d-3 4d×1,000 1d-3
Troll (Racial Template) DF3-15 5d+1 1d-2 4d×1,000 1d-3
Undead Slime DF58, DFM1-32 1 N/A N/A N/A
Undine DF5-29 1 N/A N/A N/A
Vampire DF58 1d-1 1d-3 2d×1,000 1d-3
Vampire (Frick) P50-15 1d-1 1d-3 2d×1,000 1d-3
Virtuous Maid P113-17 1 N/A N/A N/A
Void Brute DF59, DFM1-33 2d-1 N/A N/A N/A
Void Wyrm P80-34 1d-1 1d-4 4d×1,000 1d-1
Void/Sound/Ether Elemental DF9-30 1 N/A N/A N/A
Warband Giant P89-32 1d 1d-2 4d×1,000 1d-3
Watcher at the Edge of Time DF59, DFM1-34 1d-1 1d-4 4d×1,000 1d-1
Water Beetle P113-27 3d+1 N/A N/A N/A
Werewolf DF60 5d+1 1d-2 4d×1,000 1d-3
Wildman DF60, DF3-16 2d 1d-2 (2d-1)×1,000 1d-5
Windroot P98-19 2d-1 N/A N/A N/A
Wood Elemental DF9-31 1 N/A N/A N/A
Wyvern P108-15 1d 1d-3 (2d-4)×1,000 1d-4
Zombie DF62 3d+1 N/A N/A N/A


  1. You may consider this yoinked sir!

  2. It's been so long since I played the original version that I don't remember what the "Lair" column means. Refresh my memory please?

    Nice Pyramid article, btw!

    1. "% in Lair" is the chance that, when you encounter a monster, you run into it in its lair. Since I'm only using d6s, I have to implement this in a way that works with them. So, when you find that you're going to encounter orcs, you roll the Lair die for orcs, or 1d-3. If the number is negative, then you've run into the in their lair, wherein they have greater numbers and treasure and non-combatants. If the number is NOT negative, then you run into only a fraction of them, a random number equal to a fifth on average of what's in their full lair. For a positive number, that's the number of 4-6 mile hexes away the lair is; 0 means in the same hex. For bigger hexes, take fivefold this number to get miles away, with a 0 meaning the lair isn't far away, but not right by you, maybe a mile or so.

      Let's go with orcs as an example. We roll orcs, and we get 12 on 4d, so we have 120 orcs. We also roll 12 on 3d for loot, leading to $12,000 in sundry kinds of loot, skipping how it's composed. (Truthfully, I'd take half that in cash, or $6,000, then have the full amount—$12,000—in gems, jewelry, and trade goods, which fetches 40% of the full price for someone with Average wealth back in town. Thus, grabbing everything leads to a net $10,800, which is 90% of the full loot. That's another blog post for another time.) For magic items, I get a 5 on 1d, and I subtract 5 from that, so no magic items. Assume females and young each equal to 100% of the combatant orcs, so 120 of each. There will be leaders, too, and I don't have good numbers yet for that. The Monster Manual gives orcs one leader and three assistants for every 30 orcs, so that means four leaders and 12 assistants. I'd give the leaders +4 to all skills and +2 to all attributes, with the assistants having +2 to all skills and +1 to all attributes. In the lair, it also says there is a chief (+8 to all skills and +4 to all attributes) and 5d6 subchiefs bodyguards (equal to the assistants; I roll 20).

      Now, I check to see where my players encounter the orcs, so I roll 1d-3. I get 4 on the die, so less 3 is 1, which means they're a hex away. You don't encounter the whole lot of them, either. Since there's 120 in the full lair, one-fifth of them is 24 for an average war band. Splitting that by 3.5 give me a tad under 7, so I roll 7d to see how many orcs my players have to fight. On 7d I get 22 orcs. I'd add at one leader and two assistants to that. They do not have treasure other than gear and pocket change (Mirror of the Fire Demon recommends $5 × (2d-2)).

      If I rolled a 2 on the die, 2 less 3 is -1, so that means the players have stumbled on the orc lair. In the day, they're all there since orcs sleep in the day. At night, I assume two squads of orcs are out, or 14d. I roll 48, so 48 regular orcs are out, along with enough leaders to handle them (2 leaders and 5 assistants). The other 72 orcs are there, as well the remaining leaders, the chief, his guards, and the females and young. There's also the $12,000 in loot. The 48 absent orcs are in two squads, say 24 orcs each (make it easy), and each is 2d miles away (I get 8 and 6 for the two squads). So when your players start trying to kill the orcs in the lair, some will make sure to send signals out to attract the roaming orcs, who will come as backup in 4 and 3 hours, respectively. It might also summon other monsters out at night who are less pissed off but stronger than the orcs …

    2. FYI, the procedure for this is in the post linked to the word “logic” in the first graf, and in that is a link to Dave Arneson’s words on the topic in the First Fantasy Campaign. I recommend having the basics of the lairs pre-rolled to speed play, so that when you roll “orcs” in play, you just grab the lair, then roll in-lair to see if they encounter the lair or a squad.

  3. *THANK* you very, very much for this incredibly useful chart!

    (It's particularly useful for me, because I run a D&D game using GURPS rules.)

    I will now use it along with the treasure-based-on-CER rules from Ravens 'n' Pennies.