Yémos, human male cleric of Dōsaútōr (goddess of wisdom and magic) (125 points)
Mayhem, dwa- er, human male barbarian of the Dragon Claw Clan (125 points)
Anêr, human male swashbuckler (ran by Yémos's player) (125 points)
Caleb, human male wizard (ran by GM) (125 points)
The game opens in the early morning of 14 Žneâns 2852, right after Mayhem killed the guard with iron plates for earrings. The other guards broke and ran (failed a morale check), and Mayhem shot the wounded, rough unshaven archer as they fled, killing him too. Caleb missed with fireball and set some brush on fire, though it didn't spread. Anêr and Mayhem tried to heal Yémos; Anêr failed, but Mayhem staunched his wounds, but Yémos is still out. They loot the bodies, finding 5 copper farthings on each body as well as armor, shields, bows and swords. Anêr put the mail from the guard with the big earrings on Caleb, as it wouldn't fit Mayhem, while Anêr took a bow and some arrows.
At daybreak, there was a short rain shower, but otherwise the weather was fine. The gang watched the keep, and saw some bustle, but no one came out to the thicket until evening, when six guards came and brought back the two bodies they had left out. The night was quiet, though only Caleb got a good night's sleep and healed a bit.
On the 15th, the day was again a nice one, and the morning was quiet. However, at mid-afternoon, two wolves, as big as ponies, came into the thicket, and both sides spotted each other. As the wolves walked towards the group, Mayhem and Anêr took shots, with the wolves getting it through their brains that the gang was shooting at them on the second volley. Mayhem at last hit for damage on the fourth volley, and the wolves made it to the bit of thicket where the gang had made camp.
When the wolves made it to the camp, Anêr lunged (All-Out Attack (Long)) and missed, while Mayhem put his axe into the flank of the wolf he had shot. Caleb missed with his big fireball. Then one of the wolves clawed Anêr, and the other clawed Mayhem. Anêr stabbed the wolf on him, but he wasn't strong enough to get through his thick hide, while Mayhem missed the other wolf. Caleb stepped back and started to cast fireball again.
The wolves kept up their fight, and one tried to claw Anêr again, who instead stuck his rapier into the wolf's paw. The other wolf clawed Mayhem. Anêr tried to stick his rapier into the wolf's eye, but missed, while Mayhem, mad from the claws, put the other wolf out with an axe smite. Caleb cast fireball, and held it in his hand to aim.
The last wolf kept coming at Anêr, but when Anêr stepped out of the way of his claw, the wolf fell to the ground. From there, the gang made fast work of the wolf, with Mayhem getting off two blows, one of which was the last. Mayhem could not get good pelts off the wolves, but did get seven meals of meat from their fleshy bodies, which were about 400 lbs. They spent the rest of the day smoking the meat and healing each other.
That evening, three thouls came to the camp, two of whom the group had met a few days before. Anêr hailed them, and the two groups chatted. The thouls asked for the wolf carcasses and pelts, and Anêr let them have them. The thouls did talk about the wizard or necromancer—they didn't know much about him—in the keep, though neither side told much about the other.
The night was quiet, and the group rested from its rough camping (Mayhem failed the daily Survival roll and everyone took damage). On the morning of the 16th, a pleasant spring morning, Yémos at last awoke, and drank the potion of Minor Healing in his sack. With everyone awake, the gang chose to break the seal on the letter that Mayhem had brought, and read it:
Esteemed Praitanêr, Master of Dībités Rock,
I need the blood of one of your summoned demons for an item I am forging. The cleric of Dōsaútōr has a suitable vessel in his sack to hold the blood. Usual payment offered.
Praidīvós of Mīstássun
After trying to seal the letter once again, the group chose to go up to the keep, and went over its moat by way of the drawbridge as a bunch of surprised peasants and guards saw the battered crew. Two men came out to greet them along with six guards, with four more around the heroes. One man wore one of the black with red trim sashes and was bald but not old, thin but not weak, and wearing armor. The other wore leathers but with cloth coverings of red with green trim, and had greying red hair. When Yémos offered the letter to Praitanêr, the red-haired man told the bald man to read it, who put down his visor, opened the letter and read it for a second before handing it to Praitanêr.
After some asking, Praitanêr laughed when he found that the gang didn't bring the "usual payment," which was bread, cinnamon rolls, and flour. Furthermore, it had killed two of his guards (and the woman in leathers and wearing metal plate earrings, wife of one of them, scowled when Praitanêr said this). But he gave the gang a deal: he would let the heroes heal up for the next few days at the keep if they handed over their weapons for the time of their stay, then go south and find a bunch of fauns and a druid for him. After that, he would give it the blood. The group agreed, and it rested for the next few days.
On the evening of the 17th, Praitanêr gave the heroes a tour of his tower, showing off the fake woods and the keepsakes from his late wife. When Yémos asked about the dying woods, Praitanêr said it was "a small price to pay for power." Anêr sold the manticore stinger to Praitanêr for 9 pieces of gold ($180).
The next day, the 18th, was a fine one, and the group got its weapons from the guards, and started south, as Praitanêr had said the fauns and druids made camp somewhere to the south-southeast. After trekking a few miles, the group chatted, and agreed that Praitanêr was up to no good, and wanted to kill the fauns and druid since he was harming the woods. That afternoon, they saw three wolves who followed the group from afar for a few hours. They heroes didn't strike the wolves, thinking them agents of the druid. That evening, they made their way south to thicker woods, and made camp, and Yémos scrounged up enough food for a meal. In these thicker woods, they found what looked like thick ropes, but didn't have the weavings of normal ropes, instead being whole. They pulled down one, and it had no knot nor loop, but instead had stuck to the tree.
We broke there.
A very good session, as we seem to have most of the kinks of play worked out. Five character points all around. Next session is hopefully in two weeks. Remember, making a log is worth character points. Also, drawing pictures of your character is worth it too, and I'll give points as well for making a picture of an NPC. After some chatter, Yémos and Anêr need to figure out their home town. Ideally, there's a short battery of things you should have written down about your character.