Anêr, human swashbuckler
Yémos, human cleric
Mayhem, short human barbarian
Caleb, human wizard
As they walked over a hill, they heard a shrill voice scream out, "Kill them!" They looked down, and it struck them that they knew that voice. It was the voice of the woman whom Anêr crippled a few days before.
Sure enough, she was standing on her crutches, and her four friends were coming for the heroes. Two of them started charging up the hill, and two more nocked arrows. Caleb and Mayhem got ready to fire back, while Yémos cast Shield on both Mayhem and Anêr. As the two sides came to meet each other, and one missed Mayhem, while the other felled Yémos. Mayhem missed his shot, but Caleb singed one and Yémos gave one a cut on his face. Mayhem pulled out his axe.
After a few seconds, both the fighters in front had fallen to Mayhem, and he charged down the hill, Anêr after him, while Caleb fell to an arrow. One of the archers ran, while Mayhem and Anêr took down the bigger one. They nabbed the woman on crutches, who spat in their face. Thus, they bound her face as well as her limbs, and took her latest haul: 250 copper farthings, 25 silver pennies, and 9 gold pieces. Then they awoke their fallen spellcasters, stopped the bleeding of the bandits, and brought the whole lot to Ōndrûnks.
There, they sold the equipment of the bandits for 900 copper farthings, and bought some rations. The guards took the bandits, and Yémos looked for a new tent, but there was none for sale. They spent the night in Magog, smelling the apples. The next morning, they checked out the peasant hovel of Bîs, the bandit leader on crutches (which they heard from Bîs, the owner of Magog, and as gainsaid to Bîs, the big archer among the bandits), but there was no booty there, only a few crops in the garden.
They passed through Lúrās, where folks gave them dirty looks, went through a short rain shower, passed a man pushing a lumber cart on the road, tried to buy a tent in Lûtē Downs but again could not, then made it to Mīstássun. There, they went to Caravan Outfitters, a shop with incense burning in the Market Ward near the West Gate, and there bought a tent, some Minor Healing potions, and paut.
Having made it into town still early, they ate dinner at The Pantry, looking for Nabbrášus, hoping she would work as a new patron. There Arrūnús, the owner, told them that Nabbrášus hasn't been there since she met them, so after dinner, they followed Arrūnús's directions and went to her home in the Merchants Ward. On the way there, a humming man with only two teeth bumped into them, and Anêr grabbed his hand when it was near his coin purse. After some chatter, where the man said that he was not trying to rob them, they let him go. They made it to Nabbrášus's home, where an orc with a tattooed lip and a slave collar told them to come back the next day, as it was late.
That night, they went to crash on the floor of the Scarlet Harlot. Yémos was casting Watchdog on their belongings when Praidīvós came into the tavern, and asked for his demon blood. After some shouting and Yémos telling Praidīvós about their plight at Dībités Rock, Praidīvós stormed off, saying he was going for the guard. Thus, the gang went outside the gates, and Mayhem found a good spot for a camp where they spent the night.
The next day was 8 Blôs, and they went to the home of Nabbrášus the next morning, and signed a contract with her to help out for three months at her mines in the Áos Hills. She paid them the first week's pay, 25 silver pennies each, right away, and from there, they went to go train.
When all was said and done, they had 20 character points each to spend, so we talked for about an hour about how to spend them. Caleb looks like he's becoming a member of the Order of the Sun to help with his blasting skills. He needed to spend only six points: two on skills, three on spells, and one on the style's perk. Mayhem will goose up his Weather Sense and Outdoorsman, and learn Fast-Draw (Axe). Anêr is learning Weapon Master (Rapier), which will give him two more points of damage. Eric couldn't figure out what Yémos would do, and truthfully, I didn't have good suggestions. I didn't charge them training costs since it seemed mean at this power level to make them spend money to be able to spend their character points.
I'll find out what they're doing over the next few days with a few die rolls. Once they get to the mines, they'll go down into them, which will become a more traditional dungeon game for a bit. I'm going to think of old school elements over the next few weeks. In three weeks, they'll set forth, and likely in the next session or two, they'll go into the mines. I know I want to look at intelligent swords. I don't know if I want to go the megadungeon route. Mines lend themselves well to this, but also to many small dungeons. And they have so much invested into traveling gear and skills at this point that spending too much time in a dungeon seems like a waste.