Showing posts with label bandits. Show all posts
Showing posts with label bandits. Show all posts

Sunday, September 1, 2024

Game log 11 August 2024: The rain is cold, cold like cold rain

Personae dramatis

Tonfa Guy, doesn't speak or have a name but has a tonfa
Grignok, handsome orc druid
Augustus, human cleric
Nílde, elf archer (NPC)

Quid occurrit

About midday, it's raining. Hard. The gang see some movement in the bush ahead, and a pudgy man in heavy mail and a spear steps out. "Hail! Stop right there!" They can see there are about a half-dozen folks in the bushes with him. "Fork over all your stuff."

The gang doesn't do much, so the pudgy man says, "Fuck your dallying, wet boys. Brothers, sisters, get 'em!"

Nílde tries to quick ready her bow, but fumbles with it after a step. Tonfa Guy slips off the side of the road, and now can clearly see the other bandits in the bush. Augustus steps and readies his bow. Grignok steps and concentrates on Shapeshifting. Two bandits move towards Tonfa Guy, a man with wood sticks in his beard and a woman with a mohawk. A chubby woman joins the chubby man. The others also have spears.

Nílde steps and whips out an arrow and shoots Porky the Bandit with a bodkin arrow  that just sticks in his armor. Tonfa Guy tries to bop the bandit with the sticks in his beard, but Mr. Woodsticks just gets out of the way. Augustus pulls out an arrow and moves. Grignok steps and concentrates on Shapeshifting. The plump pair hold their ground. Mr. Woodsticks and Ms. T step and poke Tonfa Guy. Both miss as Tonfa Guy pulls back towards the road.

Again Nílde gets off a shot, and this time her arrow gets through and takes down a bandit. Tonfa Guy whips out his knife, and it goes into Mr. Woodsticks's side. Augustus shoots Porky the Bandit, who drops. Grignok casts Shapeshifting and steps, now a panther. Ms. T stabs at Tonfa Guy, who parries with his tonfa. Porkette lets loose a war cry, and starts running forwards. Three more bandits—flat nose, braided beard, and pony tail woman—rush forward

Nílde shoots a regular arrow at the chubby woman, dropping her. The Tonfa Guy changes grips and then steps into close range with Ms. T and rams home his tonfa. She drops, dazed, and lets go of her buckler and spear. Augustus steps and pulls out another arrow. Grignok pounces on Braided Beard, likewise stunning him, and making him drop his buckler and spear. Pony Tail and Flat Nose try to stab Grignok but both miss.

After reloading, Nílde shoots Flat Nose, but he catches the arrow on the rim of his shield. The Tonfa Guy has a cold murderous intent in his eyes, and he keeps jabbing Ms. T. Augustus shoots Flat Nose, who steps aside. Grignok bites Braided Beard as he tries to roll away, making him pass out. Ms. T rolls away. Pony Tail and Flat Nose go for Grignok again, and again both miss.

Nilde shoots Flat Nose again, and the arrow sticks deep in his side. The Tonfa Guy smashes Ms. T with his tonfa, and she passes out trying to get away. Augustus steps and pulls out an arrow. Grignok tries to grapple Pony Tail, but she gets her spear between them. She tries to stab him back, but likewise cannot hit him. Flat Nose rushes towards Augustus, but he steps away.

Flat Nose again gets his shield in the way of Nílde's shot. Tonfa Guy starts looting the bodies by him. Augustus also shoots Flat Nose, who catches the arrow on the rim of his shield. Grignok claws at Pony Tail, taking a big hunk out of her, but she keeps standing, then steps back. Flat Nose stabs Nílde, but her armor takes the blow. She shoots him back, and his shield blocks her arrow yet again.

Augustus reloads.  Grignok steps and claws Pony Tail again, dropping her. Flat Nose stabs Nílde, dropping her. Augustus shoots Flat Nose, missing him, but Grignok pounces on Flat Nose's back, getting his claws into his skull, dropping him.

Augustus casts Stop Bleeding on Nílde, and she awakes. "F-f-fuck, that h-hurt …" Then he casts Major Healing on her, which gives him a surge of holy might, fully healing her. "So, d-d-d-d-d-d-d—y'know, w-we-w-win?"

Augustus says, "M-messily."

They grab the loot, including the armor of the heavyset bandit. Augustus takes the armor, Nílde gets the two bracelets, Tonfa Guy steals the copper and silver, they split up the gold two each, and look to sell the sards.

They reach Rēláištiš near sundown. There, the guard says, "You should put your slave on a leash," pointing to Grignok.

They shrug it off. Nílde says, "W-w-we'll g-g-g-g-g-g-g-g-fuck! D-dungeon to-m-m-morrow."

Sunday, March 19, 2023

Game log 27 November 2022 and 22 January 2023: Ain't we lucky we got 'em?

Personae dramatis

Mateo de Leon Garcia, stylish red wizard
Grignok, orc druid often in panther shape
Felcanis, elf cleric
Honsou, larcenous bowman
Mēnévē, broken-nosed fighter (NPC)

Quid occurrit

Mateo de Leon Garcia is a red wizard from the city of Pumšássun in the Duchy of Suslópnis who is coming to the town of Mīstássun in the County of Mīsarkēnê to make a fortune in the boondocks. He was with a caravan, but bandits hit it as it passed by the Outpost of Swords, and he got off the road in the fight. He wound up in the woods, where he runs into some redneck murderhoboes.

Honsou, Felcanis, Grignok, and Mēnévē see a well-dressed man step out of the woods. After some pleasantries, Mateo agrees to link up with these redneck murderhoboes, and Honsou shows Mateo the sword. It shocks him, and Felcanis heals him. As it happens, Felcanis is the only one who can touch the sword without it it hurting her.

They go west towards Mīstássun. There are storm clouds on the horizon. Around midday, they wander into woods with some trees chopped down, and hear a craggy voice. "Hey, haven't you bothered me enough?"

They turn, and see a dwarf with no earlobes. Honsou asks what they have done to bother him, and the dwarf says that they took his treasure and wrecked his home. Honsou asks for more details. "I've done like five of those this week."

The dwarf sighs. "You and your nasty elf friend wrecked my home! Your orc was the most well-behaved of you!"

Honsou says, "Oh, yeah. Good times."

That night, not long after bed, the dwarf shows up at the mist around the camp while Honsou is on watch. "Hey! You all in there! I wanna talk to you!" After some banter, the dwarf, whose name is Zurâg, says he wants to get back to town to sell some lumber. "I wanna get back to town! I have some lumber I wanna sell. You all owe me! Can I come with you all?" Honsou tells him he needs to talk to the others, and the next morning, Zurâg shows up, dragging some logs in a makeshift truck. They agree to let him come along.

That night, they make it to the village of Káddrakos. Zurâg splits from the group. "Thank you, for once! Sorry about your friend. She must have opened her mouth one too many times!" He trades with the gnomes for supplies, and the group spends the night in the Winking Friar inn. Honsou picks some pockets and gets eight copper.

In mid-afternoon the next day, they are walking along the road, and should make it to Mīstássun that night. Honsou sees some movement in the trees. He looks, and sees some men, who somehow think they are hidden. A buck-toothed man steps out. "Hey, we've been robbed!"

Honsou asks, "Why are you staying in the bush?"

Bucky says, "We thought they were coming back for more! We were gonna get 'em on the rebound!"

Honsou eyes them, knowing fellow bullshitters. "Why would they come back for more if they already robbed you?"

Bucky says, "We still have our weapons!"

Mateo asks which way they went. Bucky thinks for a moment, then points to the west. "They went that-a-way!"

Honsou nods. "Let's go that direction. I'm the only one around here allowed to steal from people." So, they keep walking west as before, towards town, which they reach that evening.

In town, Mēnévē splits from them group. Honsou tries to sell a painting, and has trouble finding a buyer. Mateo finds someone in the market who is looking for a big but bland painting and buys it for 400 copper, of which Mateo takes a fifth. 

Next up is selling the longsword of hurts-everyone-but-Felcanis. They look around for someone who can identify it, and they find a older, stocky, out-of-shape man named Praidīvós. "I'll cut you a deal. I identify it and help you sell it, and you give me a thousand farthings out of the sale. You in?" Mateo says nothing upfront, and wheedles him down to 900 farthings, but with a cut of a tenth of the sale. They haggle more, and Honsou takes the first offer: a thousand farthings, payable upon sale.

Praidīvós takes the sword to a back room while his apprentice, a young woman with short hair and slightly crossed eyes named Kôštē, makes tea for Mateo. "Enjoy your fucking tea."

Praidīvós sticks his head out of the room. "Watch your language, Kôštē!"

An hour passes, and Praidīvós comes out, eyes wide. "I—I need to check my books. Kôštē, stay with them for a bit. Don't touch the sword. It will damage anyone who isn't pure of heart. Which describes none of us." He goes back into the other room, then comes out again after several minutes. "Well, I should use my connections on selling this. Give me another thousand out of it; trust me, it's worth it. And definitely don't touch the sword. I'm almost certain the sword is Seft, and I should be able to get a few hundred gold pieces for it. It won't like you. I won't like any of us. It likes people who give alms to the poor, and it makes sure you do so."

Honsou agrees, and Praidīvós says to give him a week. After a week, Praidīvós hands over 750 gold pieces. "Believe me, this was a pleasure doing business with you." Mateo takes 120 gold, while Honsou hands over 200 gold to each of Felcanis and Grignok.

The town gets the gold right back. Honsou buys a fine, balanced composite longbow, and Light, Impenetrable Fine Light Leather Armor of Warding. He swaps his old armor and bow for 96 arrows. Felcanis gets Light Elven Light Mail of Invulnerability (and Redundancy) and a Light Fine Medium Shield of Warding, selling her old armor and shield while doing so.

Over that week, they look for work. The talk of the Scarlet Harlot this week is that someone brought back some truffles from the woods in the southeast, and said the boars there gored his buddy to death. The guy who tells them this raves about the truffles. 

Mateo gets drunk with a guy from the village of Bóllā in the east, on the edge of the woods. Big spiders have been known to come to this village and have even taken away a couple of villagers now. The size of the spiders varies each time he tells it. He's pretty wasted.

Honsou is picking pockets, and overhears a guy complaining about losing all his loot while in the hills to the north. Some bandits hit him pretty good, and he barely managed to get away with his life. Since the guy looks beat up, Honsou chooses to pick a different pocket.

After some chatter, they choose to go to Bóllā. It sits on the edge of the Eldalîvā Woods, and they has passed through there many times on the way to Dībités Rock. They can make it to the market village of Ōndrûnks on the road, then walk to Bóllā from there, a trip of about thirty miles. The next day, the first of the month of Párūs, they set forth for Bóllā in nice May weather.

On the road to the Ōndrûnks area, a one-armed elf male waves at them. With his good hand, of course. "Greetings! What brings you fellows and lady this way?" Honsou asks to trade with him. "Well, good sir, I deal in masonry! You humans are always building homes out of mud and cow shit, but I have bricks!" He points to the wheelbarrow he is dragging behind him, a rope to it around his waist.

Honsou asks for a brick. "I want one brick, if I have to send a death threat through a window."

The elf chuckles. "I like the way you think, son! I'll let you have a brick for a farthing. Be sure to let everyone know where you got it unless you're dealing with one of those death threats! Then I didn't know you." And so he sells Honsou a brick for a farthing.

That night, they make it to Bóllā, and widow Dáklā puts them up for the night for twenty farthings. She squints and fidgets often. "Eh, don't get too close to the children. What brings you here this time?" Honsou says the giant spiders do, and she shuts up fast. "I don't know what's up with the spiders. Because there are no spiders."

Honsou scoffs. "I've been arrested plenty of times so I know you're lying straight to my face."

Dáklā says, "Well, did you get hit—what? Arrested? For what?"

Honsou says, "Let me see … It was robbing, more robbing, throwing a brick into someone's house, and defiling a church. But that one wasn't my fault."

Dáklā glares at Mateo. "You seem like a nice young man. Control your friend. And don't go looking for spiders. They carry off cattle. We don't want them coming back. Now, go to bed." She tells Mateo to go to Lady Savendótē the next morning if he wants a reward for killing the spiders.

Dáklā's oldest son, in his early teens, watches them all night. Especially Honsou. The next morning, Dáklā throws them out at first light. 

The manor house is pretty easy to find. Honsou knocks on the door. An attractive woman in traveling clothes opens the door. "Yes?" This is Lady Savendótē. Mateo brings up the spiders, and she gazes at him for a second before telling him, "They can get over the wall, and they come from the east, in the woods."

They walk out of the village, through the east gate. The watchman cackles as they pass. "They'll get you! They always get you!" Then he falls asleep.

Sunday, May 1, 2022

Game log 7 November 2021, 21 November 2021, 5 December 2021, 19 December 2021: Big log one

Personae dramatis

Angelista, slayer
Grignok, orc druid
Felcanis, cleric
Honsou, bowman watched by the Town Watchdwarf

Quid occurrit

Grignok, a handsome orc, sees a campfire and goes near it. He starts handing leaves to a nearby tree, as if petting it. "You have a nice coat, very strong. You'll be handy."

Felcanis's Watchdog alerts him to the handsome incomer. She gets out her mace, and awakes the others. Honsou gets out his bow once awake.

Grignok sees the weapons. "No need for those. I'm just a traveler, admiring the strength of the trees." He steps back. "I am unarmed."

Honsou keeps his bow aimed at Grignok. Bill neighs.

Grignok hears the neigh. "What a fine beast. May I speak with the beast?"

Angelista nods. "You may speak with the donkey."

Grignok casts Beast Speech and comes up to Bill. "Greetings mighty beast. What is your name?" To everyone but Bill, this sounds like Grignok is neighing like a donkey.

Bill opens his eyes wide. "The elf says 'Bill.'" Again, this sounds like neighing.

Grignok asks, "Do they treat you well, Bill?"

Bill neighs back, "Yes, the elf does."

Honsou stares at the scene. "What's wrong with the new guy?" he asks Angelista.

Angelista smiles, gazing at Grignok's chisled body. "Nothing, absolutely nothing. He's … perfect."

Honsou shakes his head. "You're no help at all."

Grignok pats Bill's coat. Bill asks him, "Why do you talk? The elf doesn't talk to me."

Grignok says, "I am what the orcs call 'Casumaorc.' It means I am chosen to be the leader."

Bill asks, "Leader of the orc herd?"

Grignok says, "Yes, kind of."

Bill asks, "Where is the orc herd?"

Grignok overlooks that question. "Does anybody mistreat you?"

Bill neighs, "No, but the spear woman does not like me. The elf woman is my friend."

Grignok says, "The spear woman is strong like an orc. She has honor."

Bill asks, "What honor?"

Grignok says, "Honor in battle, Bill."

Bill says, "I don't like battle."

Grignok pats Bill. "I must go to the people. Bye for now, Bill." With that, Grignok dismisses his spell. He sits down by the fire, and turns to Angelista. "Nice fire you built. You should be nicer to Bill. A little kindness to your beast of burden goes a long way."

Angelista says, "Bill is just Bill. I am not nice or mean. I just am."

Grignok says, "Bill has been working hard to be support your warrior honor."

Angelista says, "My honor lies in killing monsters, not coddling the donkey. I leave that job to the cleric. She seems to do it well enough. Sometimes at the cost of our own lives."

Grignok says, "Well, don't be surprised if Bill balks at you. Just you know, the animals, the plants, they all know and can fight back." Bill cuddles up to Felcanis, really confused, and really tired.

Angelista says, "We are heading to Dībités Rock, if you wish to travel with us."

Grignok agrees to come along, and says, "Don't be alarmed." He draws symbols in the dirt and mumbles, casting Mystic Mist. Angelista says, "He summons fog. He must be a druid."

Indeed he is, though Angelista and Honsou soon find that he still snores like an orc, and cover their ears.

In the middle of the night, Felcanis's Watchdog goes off again. Saundīvós doesn't shine at night. Three big shapes walk up to the mist, then start puking. This is some nasty puke. It's the stuff an ogre couldn't keep down. A few fingers from various humanoids are in the vomit. After several seconds, the shapes, now clearly ogres, stop retching. "I no like here. We get more food other place!" The ogres walk off.

Angelista grabs her weapons and leaps to her feet. "They're gonna go find others to terrorize. They need to be hunted. There are three of them. We'll have to split them up. If there is a tribe nearby we can use their bodies to send that tribe a message."

As Grignok has no weapons, Angelista has Felcanis and him divert two ogres so she and Honsou can kill the third before killing the other two. "Let their blood feed the trees!" yells Grignok.

They can hear the ogres up ahead, but cannot see them through the trees. They sneak nearer and still cannot see them, but can hear their speech from beyond the nearest copse of trees.

Ogre 1: "You dwarf-puker."

Ogre 2: "You elf-hole."

Ogre 1: "You orc-snot."

Ogre 2: "Orc snot taste good!"

Ogre 3: "I like orc snot too!"

Ogre 2: "Orc snot taste good on boiled horse!"

Ogre 1: "When Kagarak serve elf, she always serve frozen elf. I like fresh elf!"

Ogre 2: "Frozen elf taste just as good as fresh elf! My wife make best frozen elf!"

Ogre 1: "No, frozen elf no taste as good as fresh elf!"

They seem to have stopped and are arguing.

Ogre 3: "Kagarak no put enough orc snot on frozen elf."

Ogre 2: "Kagarak is great cook!"

Angelista gives the signal for Honsou and Felcanis to silently move around the right. 

Ogre 1: "Look, all I say is that nobody make frozen elf as good as fresh elf. You can put lots of elf snot on them, they not as good. Orc snot too strong."

Grignok makes a moose sound. Angelista looks at him with disbelief.

Ogre 2: "That moose?"

Ogre 1: "No, that elk."

Ogre 2: "That moose!"

Ogre 1: "No, that elk!"

Ogre 3: "I think moose and elk are same!"

Ogre 2: "I hungry. We kill moose"—Ogre 1: "Elk!"—"MOOSE and then we bring it back and cook it. Elf blood make it taste better."

Ogre 2: "Come here, moose! We want to eat you! Hey, moose, come from behind tree!"

Ogre 1: "Elk no come if you call it moose!"

Ogre 3: "They same! They no care!"

Ogre 3 spots a light to his left, from Felcanis. "Thanks for light! Moose is hiding!"

Honsou throws a small rock into to the tree to the ogre's left. Felcanis steps, and suddenly the ogre near her realizes that an elf is holding the light. "Hey, elf there! I eat elf, you eat moose-elk!" He rushes towards her, and Felcanis casts Command and bids him to drop his maul. "Here maul, little elf-dinner!"

The ogres get nearer to Angelista.

Ogre 1: "Hey, you man, not moose!"

Ogre 2: "No, it woman! It no respond to 'man'!"

Honsou tries to distract the ogre by throwing another rock, but it doesn't see it. Angelista whips her javelin at the knee of one of the ogres but misses, then pulls out her sword. "Grignok get that second ogre off me"

Ogre 1: "Kill elf, then find elk!"

Ogre 2: "No it moose!"

Grignok starts to build up Lightning. Felcanis casts Command, telling the ogre to lay on the ground. He does, and tries to grab her legs but misses. Two ogres rush up to Angelista but miss. Honsou lobs the biggest rock he can find at the ogre near Felcanis, and it hits. It doesn't hurt him, but he does feel it. "Hey! I no like that!"

Grignok casts Lightning. Angelista swings at an ogre's knee but misses. Felcanis hits the ogre on the neck with her mace. The ogre grabs at her, she casts Command and bids, "Stop!" and the ogre does. Two ogres try to smash Angelista's skull, but miss. Honsou whips out his knife and rushes to stab the ogre's neck, but can't get through his skin.

Angelista swings at the ogre's knee, and he can't parry with his maul, so she cripples his leg, making him fall. Grignok moves and throws Lightning at an ogre, shocking him. Felcanis again hits the ogre on the windpipe with her mace. One ogre reaches for Honsou and another for Grignok, but neither can grab them. The third tries to bash Angelista's skull, but misses.

Honsou tries to stab an ogre in the eye, but misses. Angelista swings to the knee of the other ogre. He can't parry, so she cripples his leg, too. Grignok dashes ahead. Felcanis whacks the neck again, hitting the ogre's windpipe. He grabs Honsou. One ogre turns and tries to hit Angelista with his maul. She steps back but he still lands the blow. The other one on her tries to do the same, but she blocks him.

This time, when Honsou stabs the ogre, he nicks him. Grignok starts casting Animate Plant. Felcanis casts Command, and bids the ogre to let go of Honsou. He does, and tries to grab Felcanis, but misses. The ogres by Angelista crawl.

As the ogres are nearing Honsou, he gets out of the reach of the ogre. Angelista starts to dash around the trees. Felcanis hits the ogre in the windpipe once again. He tries to romance Felcanis with a grab, but she steps away.

Honsou gets out his bow and an arrow and starts aiming. Angelista keeps moving around the trees. Felcanis swings for the skull of the ogre, but misses. He tries to grab her again, but she bids him to stop with Command. The other ogres crawl forward.

Being on the ground helps the ogres, as Honsou steps, shoots, and misses an ogre. Angelista moves. Felcanis again misses the ogre's skull, and he again tries to grab her, and she again casts Command to tell him otherwise.

Honsou draws a bodkin arrow and shoots an ogre in the innards, dropping him. Grignok steps and keeps concentrating on his spell. Felcanis casts Stop Bleeding on Angelista. The ogres keep crawling.
Grignok steps and keeps concentrating on his spell, and Honsou moves, too. Felcanis casts Major Healing on Angelista.

Angelista rushes and swings at the arm of the nearest ogre, but misses, while Honsou only rushes. Grignok steps and concentrates on his spell. Felcanis rushes to join the fray. One ogre passes out as he tries to turn to whack Angelista. The other kneels, facing Angelista as he does.

Angelista says, "You three talked about how you eat others. Imagine what it would be like if we ate you!"

The ogre says back, "We taste good!"

Honsou pulls out an arrow and aims. Angelista rushes towards an ogre and swings but misses. Grignok stops casting his spell and rushes to join the fray. Felcanis rushes towards an ogre and swings but misses. An ogre swings for Felcanis. However, she casts Command, and he freezes. Angelista lines up a stab to the ogre's innards. It cannot swat away her sword so she hits, but he still is awake.

Grignok casts Frostbite on an ogre, but his body stays warm. Felcanis moves away. The ogre swats Angelista with his maul, dropping her.

Honsou lets the bodkin fly at the ogre, but the arrow doesn't hurt him much. Grignok casts Lightning. The ogre stands and steps forward.

Honsou pulls out an arrow and aims. Grignok throws Lightning at the ogre, shocking him. The ogre steps and swings at Honsou, who steps away.

His aim steady, Honsou lets the bodkin fly at the ogre and hits, but the ogre stays standing. Grignok casts Lightning again. Felcanis moves again.

Grignok throws Lightning once more at the ogre, killing him, as Honsou gets out another arrow.

Felcanis heals Angelista the next day. 

They go back to town. The town guards eye Grignok warily, but let him through. Once in town, Felcanis bathes for some reason. The street is usual midday busy. Nobody is paying much heed to them.

A draft horse neighs at Angelista, then steps up to her. After smiling and petting the horse, the horse nuzzles her. She looks around, but cannot find the owner. She smiles. "I wish I could afford you, boy, but I can't. I wonder where your owner is." He keeps nuzzling her, and she turns to Grignok. "Grignok, can you ask the horse where is is owner? And tell him I think he is quite lovely."

Grignok scratches his head. "What makes you think I can talk to animals?"

Angelista says, "You talked to the donkey last night."

Grignok says, "I did? That wasn't a dream? You sure you didn't dream that?"

Angelista rolls her eyes. "No, I did not dream you neighing and braying at my ass last night. Can you find the steeds owner or no?"

Grignok pets the horse and casts Beast Speech. "Where you from, fine stallion?"

The horse says, "From here."

Grignok asks the horse, "Who's your master?"

The horse says, "The woman."

Grignok tells the horse to lead him to her, and the horse pushes his nuzzle into Angelista.  Grignok looks at Angelista and dismisses his spell. "Well, mistress, looks like you are the master of this horse. Treat him well."

Angelista says, "I cannot. You know the penalty for horse stealing?"

Grignok says, "Well, it said you were it's master."

Angelista says, "What it said and what its owner says will be of contention."

Grignok asks, "What is horse stealing?"

Angelista says, "When one steals a horse, of course."

Honsou adds, "That's my job."

Angelista smiles. "Honsou, you stay out of this"

Folks pass by them, looking at them with disdain. Others go in and out of the church, taking no heed of them. But most ignore them or say, "No, not mine, go pick mushrooms, rag!"

After some chatter, Grignok wonders who leads the town, and suggests that he or she might have lost the horse. Angelista knows that the town leader is the Ážanos (Burgomaster), so they lead the horse away and go to the Ážanos's house, which isn't far. It is a luxurious house made of wood and in a nice ward.

Angelista asks to speak to the Ážanos. The maid says he's not there. Angelista asks whether they're missing any horses. The maid looks around, and says no, they're not missing any horses, and certainly not any bred for the farm like that one. Angelista says, "Fair enough," and they leave.

Next, they look for a Town Watchman, and find one, albeit an old and wiry man. "Eh? What you got there, lady? An orc?"

Angelista says, "Excuse me, sir, I found this horse wandering the square but I have no idea who owns him. Do you by chance know who he can be returned to?"

The Watchman cleans out his ear. "Eh, we can figure this all out. Now, missy, this horse isn't yours?"

Grignok says, "I mean I never seen someone try to give away a horse that belongs to them so badly."

Angelista sighs. "You are in front of the guard. Please let me talk." She turns to the guard. "Yes, sir, I found him just wandering the square."

The Watchman asks, "Oh? Right here?"

Angelista says, "Over by the church."

Grignok butts in, "She the master of this horse. He said so."

The Watchman is confused. "Missy, why does your orc keep saying you're the owner, and who said you're the owner?"

Grignok clears it up. "The horse says she's the master."

Angelista groans. "Grignok, stop arguing and contradicting me and stop waving your hair around like that."

Grignok says, "Hey, warrior woman, I am not contradicting you. You are contradicting the horse!"

Angelista sighs. "The horse doesn't understand the law and clearly neither do you." She turns to the Watchman. "Please ignore him. The horse is NOT mine. I found it wandering by the church. The orc is a druid who talks to animals."

The old Watchman stares at Grignok, then turns back to Angelista. "Now, the orcs are beasts and so they can talk to other beasts. I've never heard of a horse lying, but then I've never heard of a horse telling the truth, either. I know those pesky orcs lie. You really need to whip your orc. But have you checked in the church?" Angelista says she has not but will do so. The Watchman nods. "Don't mention it. You should put a collar on your orc and a chain leash. You don't want those orcs wandering around town."

Angelista tells Grignok to be careful of what he says around the Watch. She says Grignok contradicts her, while Grignok says Angelista contradicts the horse. Honsou starts looking for things to steal, so Angelista tells Honsou and Grignok to stay together while she goes into the church. 

While Grignok and Honsou talk about which one can hit the nearest sign with a pebble or an arrow,  Angelista goes to the nearest cleric, and one acolyte smiles at her. "Good day, child, how may I help you? Care to make a donation to the god of light?"

Angelista shakes her head. "I cannot spare any coin at this time but I need some assistance. I found a horse just wandering outside the church. I was wondering if you might know who it belongs to."

After Angelista takes the acolyte outside and shows him the horse, he says, "Why, yes, I think know the owner. She came in from the farmlands and is looking for a blessing." She takes Angelista back inside to a woman who looks a bit like Angelista, but she's shorter, her hair is up in a bad Mohawk, and she's in peasant garb.

The woman looks up. "What do you all want?"

Angelista leads the woman to the way in and points outside. "Excuse me, madame, is this your horse?"

The woman smirks at Angelista. "No, my name is not Madame." She looks outside. "Yeah, that's my horse. Why do you ask?"

Angelista says, "I found him just wandering around outside the church he is quite the fine steed. I do not have the coin to purchase him as much as I wish I could. I am returning him to you."

The woman asks, "Oh, yeah, I brought him with me. He's gonna carry the supplies. What are you doing with him?"

Angelista says, "He was just wandering around so I decided to see if I could get him back to his rightful owner. My code forbids me just taking him."

The woman sneers at Angelista. "Blimey, rag, the law says you can't just take him, too!"

Angelista says, "I didn't. You just let him wander. And watch your mouth.

The woman scoffs. "Yeah, well, I couldn't bring him into church with me."

Angelista raises an eyebrow. "So you didn't even tie him? Are you that stupid?"

Apparently she is. "No, I didn't."

Angelista sighs. "Here is your horse back. Go pick some mushrooms." She walks away.

The two women call each other names—the peasant woman calls Angelista a "rag" and Angelista calls the peasant woman a "whore," leads the peasant woman to say that a certain time didn't count—then go their own ways. Angelista leads Grignok to the town gates, trying to make him understand the ways of the townsfolk, while the peasant woman takes her horse and walks towards the market towards the south. "Dumb rag," she mutters. "Imagine looking like her!"

Felcanis finishes her bath, and steps out of her church. She sees Angelista and Grignok arguing, Honsou eyeing a far-off horse with bad intent (as usual), and Bill gnawing on the grass.

They set forth then camp. Night falls, nothing happens. They then walk to Káddrakos, but the gnomes won't let Grignok inside. there is a tavern in the village, the Winking Friar. Felcanis, Honsou, and Bill can stay the night there. Felcanis buys a week's worth of rations.

The Winking Friar is busy tonight. A short, old elf missing his right hand asks Honsou about guarding him as he takes a trip to Ōrrípon in the north, looking for oil, but when he goes off to tell the others, Grignok tells him that Ōrrípon is well to the north and would take weeks to reach, and is surrounded by mountains, and the old elf says he doesn't have the money to cover for the whole group.

Nothing odd happens the next day as they walk through the woods. The day after that they get near Dībités Rock. As they get near, they spot six men wearing the livery of Dībités Rock hanging out behind some trees. As they do not seem to see the heroes, the heroes get ready. Felcanis casts Silence on area with the heroes. Angelista pulls out her javelin and shield. Grignok sneaks then casts Animate Plant on a tree.

The tree moves forward. The guards easily spot a big walking tree. They shout in amazement, then pull out their bows. Honsou steps and shoots, the bandit falls prone. The others move around the tree. The bandits load their arrows.

Honsou whips out an arrow and aims. Angelista and Grignok move through the silence. The tree slams a bandit, and its branch misses another. The fallen bandit rolls away, while the other five fire arrows at the tree. They hit it, but they can't do enough damage to get through the bark, so they drop their bows.
Honsou steps and shoots a bandit, but misses. The tree tries to grab a bandit, but he gets out of the way. The bandits start turning to run. Honsou whips out an arrow and shoots but misses, while the others move nearer the bandits. The tree grabs two bandits. They can't wiggle out, and one hurts himself twisting onto the tree's branch.

Running as fast as they can, Dead Tree Man lives again!

The heroes take down one more bandit—Grignok tossing a Lightning spell—while the last two flee.

They rest up after dropping the dire boar, and Felcanis casts Major Healing on Angelista. After they rest, Grignok casts Shapshifting to turn into a black panther and start sniffing around the last tracks of the sow. As the sow smells like a pig, he finds the trail easily, and follows it to a clearing. There, they see the weresow as well as four of the big boars, but don't see anything special about the boars. The sow goes into a hole.

Grignok tries to hide in the brush and Honsou aims at a boar as the boars rush towards them. Angelista sheathes her silver-coated sword and then draws the magical broadsword. "We must kill them  quickly before the lycan gets away!" Felcanis casts Armor on Angelista to help her do so.

A boar rushes at Angelista and she cannot block the blow, so it gores her. The next boar tries the same but misses. One boar gets near Angelista and tries to hit, but she parries, and the trees bottleneck the other one away from the gang. Angelista swings for the neck, but the boar dodges. Felcanis casts Shield on Angelista. Grignok claws a boar, and Honsou takes down a boar the same with a shot to the eye.

One of the boars steps and gores Honsou, and another tries to gore Angelista but she blocks his tusks. The last one runs around a tree. Angelista misses whacking a boar, while Grignok keeps clawing at one. Honsou steps back and keeps aiming at a boar, which gores him, knocking him out.

The boar with a blind side to Grignok turns around and takes a wild swing at him, but misses, as do the other two on Angelista and Felcanis. Angelista rams her sword up the boar by Grignok poop chute to get to his innards! She may be a woman, but she slides it in there. Grignok claws that boar, and another one misses him. A third boar misses Felcanis as she steps back. The boar by Grignok turns and tries to gore Grignok but misses.

Angelista moves and misses a boar. Felcanis gets Bill to run. Grignok tries to rush over and hit the boar by Angelista but misses. A boar runs over Honsou and gores Angelista, who doesn't parry. Another nearby nicks her. Angelista steps and stabs at the innards of a boar from its side, but misses.

Felcanis runs to Honsou, and Bill keeps moving. Grignok claws at a boar. A boar tries to bite Felcanis but misses. Another boar tries to gore Angelista, and she blocks his tusk but passes out from her wounds. Felcanis runs away.

A boar spins around and tries to ram his tusks into Grignok but misses, as does one trying to rush at him. The third boar starts munching on Angelista as Felcanis gets away.

Grignok nuzzles Angelista in the leg, but she doesn't respond. A boar misses Grignok and loses his balance. Another one misses, while a third bites on Angelista. Grignok grapples a boar, and gets out of the way of another's bite. Felcanis slips between the trees and tries to pull but Honsou out of the way but cannot.

Grignok pulls Angelista by the leg with his bite, and drops her at Felcanis's feet. Grignok returns to crime scene to see if Honsou is still there. He scoops him up in his panther mouth, and runs off.

Grignok turns back into an orc and casts Mystic Mist. Felcanis comes back with Bill, and heals up Angelista and Honsou. Grignok sets up camp and Felcanis casts Watchdog.

That night, two boars show up, a normal-sized one and one of the big ones. The mist scares and stuns the big one but not the small one. The small  one sniffs around, but doesn't go inside the mist.

The next morning, Felcanis casts Major Healing and Minor Healing on Angelista. Grignok prays and learns a new spell, Heal Plants. He says, "Warrior woman, I can heal your wounds, but you got to trust me." Grignok casts Plant Form Other then Heal Plant on Angelista, healing her before he dismisses Plant Form Other.

Saturday, March 21, 2020

Game log 8 February 2020: Rob the rich because they have money

Dramatis personae


Jiro, swordswoman
Felcanis, cleric
Horace, magic-abusing nerd
Lucdalen, magic-abusing self-hating elf
Kurt, hobbit henchman of Lucdalen

Quid occurrit


Yengrátōr, the barkeep at the Scarlet Harlot, offers Jiro 2,000 copper farthings to help pay for their adventure. In return, he asks for a one-fifth share of the loot. He says he isn’t interested in the sword, but wants a cut of everything else. Jiro thinks this sounds like a good deal. Yengrátōr also asks Lucdalen to not have his “friends” show up again.

Felcanis is about to come back to the Scarlet Harlot, but Bašêr, the high priest of Saundīvós, says, “I’m having an issue casting spells, so you might want to back off for a day.” Felcanis asks him with what he needs help, and Bašêr says, “There’s an old man with a mustache who needs some healing, so if you can help him out.” This man has a gash from a farming instrument, which Felcanis heals by casting Major Healing on him. Afterwards, she goes back to the Scarlet Harlot.

From there, they start stocking up gear. Horace buys Blasphemies & Excommunications by The Grand Heresiarch of Ažbrátōr for 4 copper. The bookseller tries to sell him a map of the Eldalîva Woods, but he balks at the 50 copper price. However, when Lucdalen comes in, the bookseller makes her sale to him. Ca-ching! Sadly, the Curious Cairn of the Collector isn’t on the map.

Horace, however, is able to remember a small passage from his many studies about the Curious Cairn of the Collector being the home to a religious cult pre-Undead Plague that had a big indoor garden. Lucdalen hires a hobbit henchman whose name is Kurt.

The next day, they set forth. On the road to the southeastern villages, they run into ten armed folks in tattered armor. The heroes cast spells to get ready: Great Haste on Jiro, Flaming Weapon and Shield on Horace, starting Invisibility.

The shifty-looking folks greet them with “Oh, hello there!” After Kurt greets them back, one in a nasty wig asks, “Do you have any good loot on you? We’ll help you out for some good loot.”

Horace, unhappy about the 2,000 copper loan, says, “Well, considering that they’re in debt for two grand, they’re not likely to help you out much.” The bandits ask what they got for the money, and Kurt blabs about the quest into the woods. The bandits ask to join, and after some stalling, Kurt gives up and charges them.

It was a short battle before the bandits give up. Kurt has tackled one and head-butted him into unconsciousness before they tell their awful secret: “We just got robbed ourselves!”

Res aliae


The bandits gave in partly owing to good Reaction rolls, and partly owing to time.

Our next game will be tomorrow, online. I expect half the game to be fiddling with Roll20, which I mostly know as a player. Since it sounds like COVID19 restrictions are going to be with us for a few months, I suppose I get baptism by fire as a Roll20 GM.

Thursday, June 27, 2019

Game log 23 June 2019: If the Tiger Mom irks you, wait until you meet these cats

Dramatis personae


Xoran, fox-man ("rúskwē") swordsman
Mayhem, pint-sized barbarian
Josiah, a wandering minstrel he
Ash, knight
Nikotsu, mercenary
Caleb, wizard
Maquia, huntress cleric
Kôštē, NPC cleric


Quid occurrit


After the ordeal, the heroes start to heal up. Ash pours his healing potion down the throat of Kôštē, while Nikotsu goes into Kôštē’s pouches and grabs one of Kôštē’s potions and also pours this down Kôštē’s throat. Maquia casts Major Healing on Kôštē, which at last wakes her up, giving them two healers to try to heal Caleb.

Alas, once healer cancels out the other when Maquia fumbles on her Major Healing spell after Kôštē cast hers. This sends Caleb to the brink of death for a minute or so while Kôštē and Maquia each cast Minor Healing on him, then pour a potion down his throat. Mayhem tries looking for healing herbs but can find none, but at least the other spells had stopped Caleb from drooling blood.

After about an hour, everyone but Caleb is awake and mulling around, Josiah and Ash go into the lean-to hut next to the Abbey, and find twelve bedrolls in use and three smoking jackets. There are other bedrolls not in use, which they gather were once those of the dead bandits who are stacked on the other side of the Abbey. The humans’ bodies have big purple buboes all over them. They shows the bodies to Maquia, who recalls that the death god Ažbrátōr had cursed the Abbey to give a sickness to anyone who dared to go inside.

That is enough for Xóran, who hates Ažbrátōr. “I’m going in; it’s my duty.” He starts to walk inside the Abbey, and says, “If I go in there and I get cursed and the curse doesn’t get lifted I’m going to kill each and every one of you.” Josiah goes with him, and when they walk inside, purple buboes start to show up on Xóran’s body. Josiah itches a little, but no buboes show up on him.

The two keep walking to the middle of the Abbey, and see a big bronze font in the middle, with a pillar on each of four corners, making a square with the round font in the middle. Above the font, they see a big canvas which old nails hold to the rafters as it sags downwards. Both start to go near the font, and as they do, hot oil shoots out at them. Both get out of the way, and see there is no oil in the font.

Josiah climbs up a pillar. He takes out a nail and the corner falls, and he can see the glow of the painting on the canvas. Xóran calls out, “Hurry up, I’m turning into a frickin' blueberry here!” Josiah goes up the next pillar, and pulls out another nail, making the painting fall down. A bunch of gold coins falls into the font, as does a silver bracelet and a burlap sack. Josiah goes up the third pillar and again takes out a nail, but when he does this to a fourth, he leans too far forward and hot oil shoots on him. He grimaces, but doesn’t fall, and undoes the last nail.

When Josiah gets down, Xóran says that while he may not live much longer, he will now call Josiah by name as he has earned his respect. They bring the loot to the door, and, after trying to push over the font and finding himself unable to do so, Xóran asks Ash to bring him a dead rabbit. Ash quickly finds and kills a rabbit, and tosses it inside. Xóran cuts open the rabbit’s body and cuts it up, and throws the bits and blood all over the font. He then walks back to the doorway and lets Maquia try to cast Cure Disease on him.

Somehow, the buboes go away. Xóran walks outside and breathes the fresh air, glad to be still alive. Xóran opens the sack, but when the others try, they cannot open it. Again, Xóran opens it, thinking it only opens for him.

Ash, Josiah, Mayhem, and Xóran light fire to the Abbey, and as they start to walk away, they see two rakshasas and six bandits watching them. Xóran says, “Sorry, was this yours? I guess we lit it on fire.”

One rakshasa laughs. “Thank you stupid fools for getting our treasure for us!”

Xóran scowls. “Great. Well, if you want your treasure then I guess you had better come and take it.”
Taking on two rakshasas and six bandits.
That's Xoran out in front:
"Bring it on."

So begins the fight. First one rakshasa breathes fire, but everyone gets out of the way. Everyone else moves to engage until the other rakshasa breathes water, freezing Ash and knocking down Maquia. Xóran and Josiah start to fight the fire-breathing rakshasa, and Xóran tells Nikotsu and Mayhem to “Brace the left flank!” Josiah’s blow hits the rakshasa while Nikotsu starts to fight a bandit.

The rakshasa scoffs at his wounds and smacks Josiah, but doesn’t live long enough to enjoy his cut, as Xóran kills that rakshasa with his magic sword to the skull before stunning a nearby bandit with his roar. Josiah wounds two bandits with fast blows before Kôštē casts Minor Healing on Josiah. Two other bandits and Nikotsu trade misses, while the last bandit smacks Ash in the face, dropping him to the ground.

The still-living rakshasa misses Nikotsu. Mayhem plants axe into bandit’s skull: “My great axe is ready to talk to you!” The bandits miss Josiah and Nikotsu and a third bandit’s blow doesn’t get through Mayhem’s armor. Nikotsu takes out bandit with a sword blow. Kôštē casts an especially blessed Major Healing on Josiah, bringing him back to full health.
Xoran and Josiah flank the rakshasa.

The rakshasa and Nikotsu trade misses, but Josiah takes out one bandit, making the other bandits flee. However, Kôštē thumps a bandit in the back with her staff as he runs past. Yet again do the rakshasa and Nikotsu trade misses while everyone else starts moving into position to help take out the rakshasa.
Xoran killed the first rakshasa with his magic sword.
Josiah cleans up the right flank; Xoran charges the left flank.
Only Xoran's sword can kill the last rakshasa.

Xóran gets near the rakshasa who tries to hit him, but Xóran whacks him instead. Mayhem tries to get in on the fun, but hits his own leg with his axe, making him go nuts. Nikotsu, however, does get a hit on the rakshasa, which smacks down Mayhem trying to hit him from the ground.

Bandits running
The rakshasa's three remaining bandits bolt and run.
This creature is as good as dead
That’s the last deed of the rakshasa, as Xoran’s magic sword finds its mark in its fur. Mayhem snaps out of his berserk rage, while Kôštē gets off another especially blessed Major Healing, this time on Mayhem.

Res aliae


We were a little short today, as Steph (Mayhem) is working in the summer and Hannah (Nikotsu) had the flu (which we later found out was an ear infection). So Sophia (Maquia) handled Nikotsu in combat while Roman (Xóran) and John (Ash/Caleb) handled Mayhem. Sophie will likely handle Mayhem until Steph comes back, as Maquia in a fight mostly heals and shoots.

Oh goodness, were the critical hits and misses fun. Maquia’s botched Major Healing spell let to a miss by 1 on an HT roll, making us break out the moral wound rules until Brandon (Josiah) just had Kôštē try to heal Caleb again, which fixed the damage. Mayhem of course smacked his own leg, but Kôštē (Brandon was running her) had two straight critical successes on Major Healing spells.

Xóran defiling the font didn’t do anything that anyone could see, but was entertaining enough to earn him a couple extra CP. He took a few pictures. I'm including them, with his captions lightly edited for grammar and stuff.

Wednesday, June 12, 2019

Game log 9 June 2019: We want violence, we want guts, we want your team by the nuts!

Dramatis personae


Xoran, fox-man ("rúskwē") swordsman
Mayhem, pint-sized barbarian
Josiah, a wandering minstrel he
Ash, knight
Nikotsu, mercenary
Caleb, wizard
Maquia, huntress cleric
Kôštē, NPC cleric

Quid occurrit


It is easy going from camp near the river. On the second day, they see the man who told them about the slave rebellion a few months earlier, but they doesn’t go near him nor he near them. On the fourth day, they make it a mile or so from the ogres’ old cave, and Mayhem finds a trail going to the west, which they follow the next morning.

About the middle of that morning, they see a cross of sticks near the trail, and Maquia looks and spots an old building with overgrown vines all over it. This, they guess, is the Abbey of the Respectful Warrior. They walk the last half-mile, then make a scouting group of Xóran, Josiah, Mayhem, and Nikotsu.


From a ways away, they see three goons wearing tattered crimson sashes—one woman and two men. Josiah roughs up his looks and walks up to the woman, telling her that he is trying to get to town from his farm, and that he is lost and has coins. The woman says that Josiah has indeed had a bad time, but, “You know town is a long ways away, right?” She then asks him for the rest of his money and waves the other two goons to come up to them. “Let’s relieve him of the rest of his stuff.” 


Xóran hears this, and shoots the woman in the chest. She falls, and yells, “Help!” Josiah pulls out his sword and tries hitting the two other goons, but doesn’t hit. Nikotsu, however, does with the arrow she lets loose into a goon, dropping him. The goon rushes forward (Josiah’s bastard sword makes it easier for him to hit them than for them to hit him), and Mayhem and Nikotsu also rush forward. Josiah easily takes out the other goon, with him passing out in Josiah’s arms after he cuts off the goon’s leg.


The other heroes dash to link up to their fellows. Mayhem makes the sound of a dragon, thinking that there are more foes in the lean-to and hoping to buy some time. However, little Mayhem cannot make the big blot-out-the-sky shadow of a dragon, and three more goons in tattered crimson sashes burst out, along with a tiger walking on two legs: a rakshasa. Maquia tells Xóran that only magic weapons or spells could kill the rakshasa, so Xóran turns his eyes and magic sword towards it.


The rakshasa, however, leans forward and out of its mouth comes a mighty wind. Kôštē, Caleb, and Ash all are unable to get out of the way, with Caleb falling over. Josiah blocks the wind from hitting him with the passed out, one-legged bandit who is bleeding to death. The wind blows off the poor bandit’s skin and flesh, leaving him a bunch of bloody bones.


Everyone standing then moves to fight other than Maquia. Caleb casts an Exploding Fireball through his pain, Kôštē heals Caleb through her pain, and Maquia heals Kôštē.


Josiah gets the first blow, hitting the rakshasa while everyone else is still getting ready. Kôštē heals Caleb, who starts to stand while holding a big ball of fire in his hand. Even Maquia moves forward, hoping to get near enough to cast Might on Xóran without failing. The tiger-man, however, gets a hit on Xóran that the fox-man never sees coming and into a chink in his armor, and he falls, seeing his own blood on the ground.


Xóran, however, is able to see through his daze, and his non-magical sword hits the cat on its rump. Josiah also smacks the rakshasa on the leg, which doesn’t bother it as much as it would have a man. The bandits and Ash make it to the fray, trading misses, but Nikotsu reaches over with her big sword and cuts a bandit. Kôštē again heals Caleb, who now is standing.


Xóran misses the rakshasa from the ground and the rakshasa misses Ash with its sword. Mayhem, however, cuts the head off of one bandit, while the other two bandits miss Josiah and Nikotsu. Josiah drops his shield and tries to hit one of the two living bandits but fails, as does Nikotsu. Ash hits the rakshasa, though its wounds still don’t bother it much.


And now Caleb leans back to throw his Explosive Fireball. Which he drops at his feet.


Kaboom.


Both Caleb and Kôštē take the full blast and Kôštē passes out. The ground under Caleb opens up into a 10-foot pit, into which Caleb falls.


Maquia, however, doesn’t stop, but steps nearer the fray and casts Major Healing on Xóran, healing him from a few yards away. The rakshasa tries to hit Ash, who parries, while Xóran stabs it twice with his magic sword through the lung, making it fall dead onto Ash's shield. Mayhem and Josiah try to take out the bandits but miss. One bandit misses Mayhem, but the second cuts Xóran on his neck. Both Ash's and Nikotsu's swords don’t land on bandits, Caleb passes out while trying to sit up, and Maquia's spell fizzles while trying to heal Xóran. A bandit's shield again blocks Mayhem's axe, but that is his last deed, as both Josiah and Ash fell them both.



Res aliae



Going through the log, I see that we didn't have folks stunned after failing major wound checks. This helped the players a bit, mostly Xóran, though he passed the HT roll on the blow to his neck right before killing the rakshasa.

Caleb's critical failure on trying to lob his spell was the highlight of the afternoon. At first, I was being kind and didn't think dropping his spell would do anything, but one or both of Roman (Xóran) or Brandon (Josiah) said that should totally be nasty, and you know what? They were right. Then one of the same two guys said that was Caleb's Weirdness Magnet going off and I pointed out that it wasn't, so had the ground open up under Caleb to have his Weirdness Magnet go off. The moral of this tale is that other players are nastier than the GM, who mostly cares about keeping the fight moving.


I think it was Roman or Steph (Mayhem) who said that this session was gorier than usual. My 11-year-old wasn’t bothered, and was proud of the crit she scored playing her sister’s fighter shooting the goon. As for me, I deemed the extra gore “perfect.”


Getting to the Abbey went quickly, as I had prerolled a whole bunch of random encounter checks. As I excel at this kind of prep instead of running at the table, this was a good idea.


My youngest daughter ran both Maquia and Nikotsu, the latter for her sister. She was bored as is her wont.

Saturday, August 4, 2018

Game log for 24 July 2018: Strange things are afoot at Érrōn Point

Dramatis personae


Xóran, fox-man scout
Kim, thief
Mayhem, short barbarian
Ash, squire
Grymálkus, whiny cleric of the war god
Caleb, wizard
Áttikos, holy warrior of the sun god
Kôštē, cleric of the farming goddess

Quid occurrit


The heroes set forth for Érrōn Point, taking Bašêr with them, along with Áttikos. On the road, the heroes ran into eight older bandits. The leader, a man with bloodshot eyes, shouted, “Pay up on the toll for the Queen!” Xóran bade the old man to back down, but he spurned Xóran's handout.

The battle was short (in game time; it took over an hour of real time) and swift. Kim went down after her backstab didn't get through a bandit's armor, but otherwise it went fine. Bašêr, the High Cleric of Saundīvós, healed Kim after moping for a bit.

After looting their gear, which included many doses of Monster Drool, Xóran drilled the bandits to see whence they came. One came from Érrōn Point while another two were from Rēláištiš; they were the only ones still awake, as the others were down. They were farmers who had been mercenaries in their youth and now had taken to striking wayfarers owing to bad harvests. Xoran told them to go home and live with their grown children or to kill themselves, and it he saw them trying to rob others again, he would kill them himself. After that, he bade the living bandits to take their knocked out or belimbed brethren with them, and to bury their dead.

They made it to Érrōn Point not long before nightfall. They knocked on the door, and Néttōr’s manservant opened. Right after opening, he spontaneously combusted.

Uh-oh.

Néttōr didn’t like this one bit. Bašêr said nobody did anything to his servant, but didn’t want to upset anyone. Grymálkus, however, gave a long-winded speech about giving everyone the benefit of the doubt, while Mayhem gathered some herbs and gave them to Bašêr to chew.

After a speech and some chewing, Bašêr was ready. “Bring me the foul girdle!” He grabbed Dīdótē and took her outside. Then, with the last light of the day, he undertook the long ritual of casting Remove Curse. While Bašêr was casting, Áttikos was looking into the sky and looking for some sign from Saundīvós.

With the last light of day, the whole crowd lit up so bright that they cast no shadows. That is, the whole crowd other than Néttōr. Áttikos took that to mean that somehow he was shrouded in darkness. Meanwhile, Dīdótē got her godly gastric bypass surgery and went back to being curvy instead of fat.

After all this, the group trudged back to Praigên’s house, and spent the night there chatting. Both Áttikos and Bašêr agreed the shadow was a sign from Saundīvós. However Grymálkus, who took a good look at Néttōr, didn’t think he was possessed. Bašêr said he would undertake an Augury the next morning, which he did do, finding out that Lord Néttōr was indeed in league with dark forces.

So, they took Bašêr back to Mīstássun, then trudged back to Érrōn Point. Áttikos, Kôštē, and Grymálkus chose to preach to the flock of Érrōn Point to give the others cover for snooping. (Kôštē was also bothered to find out that Krellévos, the cleric of Rōripermónē in Érrōn Point, was a womanizing hack.) Mayhem and Kim hid to get a good look at the manor house.

And so they watched it for eight days, until the Love Feast of Lutōdîvē on the Winter Solstice.

Res aliae


Hey, you give your players some rope, and they take it in unintended directions. Which is totally cool. Actually, when I wrote the basics of this, I had no idea just how they'd handle it if they ever ran into it. I’ve given no hints beyond what is here about what is going on with Néttōr. Roman, who plays Xóran and Grymálkus, thinks it’s a vampire.

This is definitely a non-standard Dungeon Fantasy scenario, and some of the players are relishing it. Much of it comes from my attempt to build something of an urban crawl into the setting. Since this area isn't heavily populated, I treated the whole lot of human settlements as a big, dispersed city, and made sure to have the different layers interact with each other. I think this one comes from the noble crawl layer.

My random encounter tables for civilization are the Road Encounters in the D30 Sandbox Companion, and I'm starting to get sick of all the bandits. So I wound up rewriting them this afternoon for future use. Mind you, I still think this is one of the greatest supplements ever written, but I'm getting way too many encounters, especially weak bandits.

Sunday, July 16, 2017

Game log for 2 July 2017: Lots of bandits

Dramatis personae


Xorin, fox-man
Kim, thief
Mayhem, barbarian
Ash, squire
Caleb, wizard
Villûdē, guide (NPC)
Kôštē, cleric (NPC)

Quid occurrit


— a bunch of bandits. The leader, a man with Stahl ears, strode forward and said, “We’ll make this easy on ya boys: how much ya got?”

To answer, Xórin leapt out and screamed, which pissed off one of the bandits. Two of them took him out with two blows. After some more blows, Mayhem cut off the head of a bandit wearing an eyepatch. A bunch of them backed off after this. Caleb burned a few, and Mayhem got into a fight with the leader, Mayhem going berserk after taking a blow (albeit by his own choice). The bandits tried to drag away Xórin, but he was too heavy, and settled for taking his swords. Ash took down a bandit, and Mayhem killed the leader before passing out.

Res aliae


We got started late again. Strange as this sounds, the whole combat took 7 seconds of game time, but we gamed it out for about two hours. Since Xórin went down almost right away, Roman, who played him, handled the bandits, which led to them using more interesting tactics.

In game time, it was about 1 in the morning, with storm clouds looming. This meant that missile fire wasn’t too effective, since each shot would take a -5 penalty.

I rolled the dice to see what would come up, and found more bandits. I chatted with the players, and they didn't seem to mind, but we're going to have another encounter to give a little more variety, and not take the whole session. Also, there's little way this group of bandits would be able to make it back in time for revenge.

Sunday, May 21, 2017

Game log 21 May 2017: A little light roleplaying

Dramatis personae


Xorin, fox-man
Kim, thief
Mayhem, barbarian
Ash, squire
Caleb, wizard
Villûdē, guide (NPC)
Kôštē, cleric (NPC)

Quid occurrit


And, they were off. Xórin let out a roar, which fazed nobody. The goons in the fore kept rushing forward, and Kim shot one of them, a man with a bulbous nose. He tried to block her shot, but the strap on his shield broke and it went flying, and the arrow went into his side. Mayhem rushed forward and swung wildly at another bandit, this one with a flat nose. He missed.

The foe’s bowmen took their shots. One had a clean shot to Caleb, but he dodged it. The other shot Xórin, but was nowhere near. Ash stepped up and missed the middle warrior, a man with a nose ring, but this didn’t bother him. Villûdē and Kôštē ran to the horses, and Caleb lobbed a Fireball at the goon with the bulbous nose, but the goon dodged it.

Xórin yelled again, and rushed towards the bowmen. Mr. Flat Nose smacked Mayhem, cutting him and making him mad. Kim dropped her bow and pulled out her sword, while Mayhem swung wildly at the flat-nosed bandit, but on his anger, got nowhere. Ash’s sword went into the shield of the bandit with the nose ring, and Caleb cast another Fireball.

At last, Xórin made it to the bowmen, who were standing dumb. Xórin swung his swords at one of the bowmen, a man with bloodshot eyes, and took him down. The flat-nosed bandit hit Mayhem again, but the one with the nose ring swung his sword into Ash’s shield. Mr. Big Nose rushed up to Caleb and took him down. Kim tried to stab him back, but her sword didn’t get through his armor. Mayhem got a flawless swing into the side of the flat-nosed goon, and took him down. Mayhem snapped out of his anger, and watched Ash’s strikes miss or go into the shield of the bandit with the nose ring. Kôštē dropped the reins and rushed to Caleb.

Xórin made three swings at the other bowman, a man with tattooed arms, and took him down. The goon with the nose ring got a good blow on Ash, but it fell flat on his breastplate. The bandit with the bulbous nose took Kim down to the ground, and she tried to kick his crotch from the ground, but missed. Mayhem rushed to take the heat off Kim, while Kôštē cast Major Healing on Caleb, waking him.

Xórin rushed back to the goon with the nose ring, yelling, while that goon again put his sword into Ash’s body, doing nothing to him. The big-nosed goon’s blow hit the haft of Mayhem’s axe, and Kim sat up. Mayhem smashed Jimmy Durante, though he kept in the fight, and Ash lost his sword on the parry of the goon with the nose ring. Kôštē cast Major Healing on Kim, and Xórin took out the goon with the nose ring from behind. Mayhem parried the big-nosed goon, whose shield blocked Kim’s stab, but Mayhem’s hit took him down.

After the battle, the heroes found 55 copper farthings, 133 silver pennies, 4 gold pieces, and a silver bracelet with a black obsidian in the middle on the bandits. They stripped the bowman with the tattooed forearms, Mayhem bound his limbs, and Kôštē bound his wounds and roused him with a Minor Healing.

Ash put his sword to the bandit’s neck. The interrogation went like this:

Xórin: “Where are you from?”
Tattooed goon: “From the woods, bastard.”
Xórin put his sword to the bowman’s neck, and pressed the tip inward. “Now, who sent you?”
Tattooed goon, now much more willing to talk: “We pass off our loot to our boss, who sometimes comes out to the woods.”
Xórin: “Who is he?”
Tattooed goon: “He’s a rich nobleman. His name is Nokîtōr. He lives in Ōndrûnks.”
The heroes cut him loose, and threw the bodies of his fellows into a shallow grave.

As it happened, they heroes were a short walk from Ōndrûnks. They went to the Magog tavern, where Bîs the barkeep, a woman who looked like a pirate wench, said, “I can’t believe you guys keep showing up.” She did breathe a sigh of relief when finding out the heroes weren’t going back to Dībités Rock that time.

They tried to listen to the banter there, but most of it was about a fox-man who had just walked into the bar. While sitting at the bar, a dwarf woman who was missing a fore tooth offered to sell Xórin a cloth scroll of Charm. After taking a finder’s fee of 20 copper, he went to get Caleb, from whom he got a finder’s fee of 30 copper. Caleb bought the scroll for 220 copper, as the dwarf woman was happy to sell it. Kôštē cast Watchdog at the end of the evening and everyone went to bed, but oddly, nobody tried to steal from the gang. Maybe the fox guy scared them.

The next day, they went south, and met Gossūnús, a tall gnome with a grey and a blue eye who was looking to get into a fight with Nokîtōr’s men. Alas, they were going the wrong way, and let him go. They set up camp that night with the swamp in sight.

Res aliae


First session of GURPS in a month, helped greatly by John printing the combat cards. (Roman ran D&D Midnight two weeks ago since I was knee-deep in projects for grad school.) John and Roman suddenly understood a whole bunch of combat options for GURPS. Now to see if they can better grasp the benefits of striking hit locations.

We were late getting started since I forgot to grab the character sheets, and had to turn back after walking a few blocks to go get them. Then we had to deal with Chris’s meal time.

Tuesday, April 25, 2017

Game log 9 April 2017: A start

Dramatis personae


Caleb, wizard
Mayhem, barbarian
Xórin, fox-man
Kim, thief
Ash, squire
Kôštē, cleric (NPC)
Villûdē, guide (NPC)

Quid occurrit


The gang spent seven days in Mīstássun. They spent much of the time drunk and not doing much. One night, they went to one of Villûdē's gigs at the Scarlet Harlot. There were about ten folks there, some of them they had seen before, others they had not. Praidīvós, who had a new hand, albeit one that did nothing but hang limp, was one of the ones they had seen before. Caleb thought his hand was one that had come after a Regeneration spell.

Praidīvós paid them no mind whatsoever, a good turn the heroes paid back.

Villûdē wasn't quite as bad at being a performer as she had been before. She talked about Ash's late horse, which saddened him. At the end of the night, an elf with straight honey-blond hair came up to Caleb and Ash, and made them an offer: he'd pay 150 pieces of gold if they brought back the stone trunk in the nāgas' lair, with 75 payable up front. Xórin came by and, after taking a few barbs about being the gang's "pet," got him to go to 82 pieces of gold up front, and the same once they brought back the stone box. Everyone agreed, and they asked Villûdē to lead them into the swamp once again.

They bought another pony to help bring back the box, then set forth. They went to the east, and chose to go into the swamp from the northeast, keeping away from the ibathene and the crazy folks who dwell in Vēristrés Castle. On the second day, Xórin's nose picked up men where they saw none on the road. They stopped and looked, and found five of them hiding out.

The hidden men fired four arrows at them, all of them missing. Xórin and Kim fired back, and also missed. Mayhem, Ash, and three of the bandits got near and …

Res aliae


And I had to go take my daughter to skating practice. We did make sure to plan around Chris's meal time, but his wound needed dressing and so we lost time owing to that. There was some spending of points on needed skills; Caleb and Mayhem are quite near 250 points, so Chris made sure Mayhem had almost all the skills on the full barbarian template. He's mostly short (in another way) in ST and HT; he has High Pain Threshold and Outdoorsman 4.

The gang had already beefed up their rumor-mongering skills (mostly Carousing), and everyone failed his roll. The only reason they got anything was because Caleb made a default Propaganda roll.

Saturday, August 13, 2016

31 July 2016 game log

Dramatis Personae:


Kim, thief
Ash, squire
Caleb, wizard
Mayhem, barbarian

cum


Yémos, cleric
Anêr, swashbuckler
Kôstē, cleric
Villûdē, guide


Quid occurrit:


Alright, mostly, we screwed around and leveled up. But back in character …

Back at the peat farm, after Ash found out there were no more arrows, they showed off their ibathene scale and told a wild tale of how they drove it away. The next morning, they all bought passage on a river barge, which took them home.

On the way, Villûdē told Mayhem and Ash that after the ibathene, she was ready for a new job. Mayhem said she could become a bard and tell tales about living through the a meeting with the ibathene.

Once in Mīstássun, they brought the boots of Saint Hubbins to the Church of Saundīvós, where the clergy were overjoyed to see their new relic. And so the next day, 7 Smôs, there was a holiday, mostly with eating a speeches, and the heroes got to stand up and get some claps.

However, the night of the 6th, Ash made sure to bathe at the Wet Hat bathhouse, and the others sold the fancy mail hauberk and two small chains. For this haul, they got over 126 gold pieces, out of which they paid Villûdē.

Then they all went to the Pantry to spend the night. However, there, Arrūnús, the owner, was mad at Caleb for spending the night a few weeks before and not paying up. With some talking and 50 farthings, they convinced Arrūnús that Caleb was with them in the swamp.

The heroes set out to train, but Yémos and Anêr had enough of wayfaring for a time. So they met Kôstē, a cleric of Rōripermónē, the goddess of farming, who went to Rēlaístis with them so Caleb could learn new spells from Magós. After a day's walk, wherein Kôstē got everyone sick from picking bad berries, they made it to Rēlaístis.

There, the gang went to the Wishing Well, while Caleb went to Magós, who was mad at Caleb for blowing up her lab. After some chatting wherein Caleb tried to convince Magós that he was in the swamp, Magós cast Truthsayer on Caleb, and found that Caleb was telling the truth. She taught him a few spells for a 20 silver pennies, and agreed to teach T'ssst.

After two days, they were ready to set out, but Caleb woke up with headaches, fevers, and red, itchy eyes. Kôstē took a look at him and said he had field fever, so the gang spent the day at the Wishing Well instead.

Ash and Kim went out to practice archery, but found the laws of the town forbade weapons to commoners within its walls. So they went out past the fields, and found a pyre with a burnt body on it. The two went back to town, and told the watch about the pyre. They led the watchmen to the body, which was so burnt that nobody could finger whose it was. It was wet from the rain of the night before, making this even tougher.

That night, the gang was passing time in the Wishing Well, when an older lady, who said her name was Sudîvē, asked the heroes to come to her garden and pull rocks for her for a farthing each. While not much money, they chose to do that, and Mayhem

The next day, they pulled the rocks, and Caleb's fever broke. Back at the Wishing Well, he heard that bandits had hit his hometown of Kerváron, so that became the gang's new heading.

Res aliae


I'll have to update my own versions of the character sheets with what they picked as their new skills and spells. I'm pretty sure Stroke of Lightning was the spell for which he went to Magós to learn, as it takes the Secret Spell perk.

Yémos and Anêr retired at my behest, to get the number of characters per player down. Eric hasn't been with us in a year, and if he comes back, they'll be ready for him, with loads of unspent points. They're a little worried about the lack of oomph, though Yémos was doing nothing other than healing. I built Kôstē mostly to heal, as best a cleric of agriculture can do on 125 points, though she has a few other quirks. Ash can always find a smart sword, if he's in the right spot. If I go by Book II, they should be 10% of all items …

Sunday, March 13, 2016

Game log for 13 March 2016

Dramatis personae


Anêr, swashbuckler
Mayhem, barbarian
Caleb, wizard
Yémos, cleric

Quid occurit


After Kim's death, the rest of the gang slept through the night, then left the dungeon.

However, as they were almost to the tunnel out, they ran into five little children with bulging eyes and bloated heads, all bearing knives. The little doomchildren rushed at the heroes, and the heroes fought back. Nobody's blows struck true until Caleb shot one with a Sunbolt, and that little bugger blew up. Caleb, Mayhem, and the horse all took some of the blast. Everyone got up from the ground, then started fighting again, though Anêr tried grabbing at the leg of one of them instead, which he could not do. When they got up, another doomchild stabbed Anêr, who was still on the ground. Caleb, thinking that his spell made the first doomchild blow up, stepped forward and stabbed one, and …


Chain reaction. When the heroes looked up, they saw only the burnt husks of the doomchildren and their knives, which they took. They healed each other and their horse, then took off down the tunnel out. In the tunnel, they fought off six centipedes as big as men, killing four before the others ran off.
When they got out of the tunnel, they walked out to see a lovely sunny morning. They headed out of the woods, and after two days of no bother, they spent the night in Lúrās, in the home of Dergíā, a middle-aged widow with deep-set eyes. After breakfast the next morning, they walked towards Mīstássun, where maybe someone could resurrect Kim.


On the road, about midday, they saw some folks in the bushes along the side of the road, and both Mayhem and Caleb ducked away from their hail of arrows. Mayhem and Anêr rushed to fight the goons who came out, Caleb started casting an Explosive Fireball, and Yémos got his bow ready. Caleb singed three of the bandits before one bandit each shield rushed Mayhem and Anêr.


Anêr stabbed the bandit who had rushed him, and with a twitch of his sword, he gave him a good slash that the bandit could not block. The bandits then struck, and all either missed outright, saw their blows parried, or only hit armor. However, they did step aside so their bowmen could shoot Mayhem and Anêr, who took their arrows in their chests. Mayhem then killed the goon afore him with his axe, and Caleb lobbed a Fireball at one of the goons, who got out of the way.


Anêr stood fast, and both he and Mayhem parried the blows of two of the goons. The other four turned and fled. Mayhem knocked down one of the two goons left, while Yémos missed both him and Mayhem with a bow shot. Anêr gave a quick feint and a stab at the heart of the last one. Afterwards, the gang ransacked the bodies and found 201 copper farthings, 201 silver pennies, and 14 gold pieces. Yémos bound the wounds of the two goons who still breathed, and they went on to Mīstássun.


Once in Mīstássun, they went to the church of Saundīvós, where the midsummer Festival of Light was wrapping up. The guards went to fetch Bašêr, the high priest, while the heroes ate the last of the cheese with caraway seeds and crescent rolls with bacon and onions. Bašêr came and seemed glum, but after a two-hour ceremony with as many lay worshippers as he could find, he brought Kim back to life.


Since the heroes didn't have anywhere near the 6,000 copper farthings, Bašêr instead told them of a quest. As Bašêr wanted to make a bigger church but couldn't get the money for it from the main church in Gōkêsun, he thought having a holy relic would raise the worth of the church in Mīsarkênē. So, he told them of the Boots of Saint Hubbins, the patron saint of quality footwear, which were in the swamp.


That night, they went back to the Pantry, where there was only four folks. Arrūnús told them that the Princess of Gold, a bard from Kešūmménē, was in town, playing the town's taverns. Tonight she was at Wild Cats, a tavern in the Smelters Ward, so that is where the crowd was. One of the four folks in the Pantry was Ash, a young man who was well-armed and looking to link up with a group of heroes.


Meanwhile, the next day, Caleb went to the sage Prainêr, and looked through his books for anything about Saint Hubbins. He found that Saint Hubbins's last battle was against a big—like 100 ft. long big—snake with an eye on an eyestalk.

Res aliae


As bad as all the random encounter rolls were last session, this time they were good. Little happened. They made it back to town with few hitches, and they got a quest in the swamp.

The battle with the bandits was a random encounter, which took the place of the idea I had of running a mock battle so the players could try combat tricks without any problems. The bandits were weak enough, so John started trying things like Feints and Hit Locations. I don't think he'll have trouble remembering All-Out Defense as well. The more they remember this stuff, the more I can remember other things.

Monday, November 23, 2015

Game log for 22 November 2015

Dramatis personae


Kim, a thief
Mayhem, a barbarian
Caleb, a wizard
Yémos, a cleric
Anêr, a swordsman
Kúflaug, an orc 

Quid occurrit 


Evening of 7 Párūs, in the Blind Arrow

Caleb kept coughing while it rained that night. A squat woman at the table next to them pointed out the gang, then whispered about something; nobody bothered to find out what.

The next morning, the barkeep, a woman with big hoop earrings, bade Caleb to get out of the Blind Arrow after hearing him cough. He went to the northeast statue, and found that it was stone and chipped. It was of the child Yémos, one of the founders of the village back in 2164.

A well-dressed elf with a blue Mohawk came up to Caleb, and asked if he was going out to work. After Caleb coughed, he elf shook his head. He said his name was Téreru, and he wanted to know why Caleb and friends were there. Caleb said he was only passing through, and wanted to know what books the elf had. The elf didn't know too many, but said that Denôma the sorceress, a hedge wizard, might have good books on magic, as Téreru was only a dabbler.

Kim went out to look for chocolate, but only could find wine. She looked at the southwestern statue, and found it was of stone and moist from dew, and of the poet Eldrêdos, who also founded the village back in 2164, 688 years ago.

Yémos looked at the statue in the northwestern corner, and found it was of another village founder, Dīdótē the bard. Moss was all over it.

Mayhem went fishing in the village well, and Kúflaug went with him.

That night, a man with a splotchy birthmark on his face came up to the gang, and asked in a whisper if anyone knew of a healer or a cleric. He pointed to a big gash on his neck, and said it was from a "mishap." Yémos first dressed his wound, then cast Minor Healing on it, healing much of the damage. The man, who said his name was Kaússōl, was thankful.

Caleb's cough got a little better. Was it the booze? Regardless, Yémos healed him too, and Caleb at last breathed easy.

The next morning, the ground had mostly dried up, so everyone chose to head out after tying up loose ends. First, they looked at the last statue in the southeast corner. It was of Vídē the scholar, who helped found the village, and bird guano covered it. Then, Caleb went looking for Denôma the sorceress. He found her home easily enough, but nobody was home.

Not long after leaving Térrivīš, they went saw a big gang of folks, which was going north to Térrivīš and its oxen were dragging wagons with cages of apes. The heroes gave this crew a wide berth.

The heroes went south with no bother, and camped along the road that night. Early in the evening, Anêr heard a rustling in the grass. Not far away he could dimly make out the shapes of men. Anêr yelled the alarm, and the others started to awaken. After a few seconds, there was a barrage of arrows flying at them, and one hit Anêr in the leg. He pulled out the arrow and came out to meet their foes, who were seven bandits.

As the two sides came nearer to each other, Caleb lobbed a Blast Ball at two in the back. It was one of the biggest blasts he had ever cast (he had a critical success on the casting roll, so it was maximum damage, 18 on 3d). This killed one of the bowmen, and singed two others.

From there, it was the heroes cutting down bandits. One of the bandits rushed behind Kúflaug and stabbed him in the back, but Caleb zapped him with a Sunbolt. Anêr took out two, as did Mayhem. The last two ran, but Mayhem killed one as he fled.

They looted the bodies, and found 7 farthings, 26 pennies, and 8 gold pieces ($271). The next morning, they walked to the village of Drūkûros, and Kim sold the gear for 220 pennies ($880). They bought lunch, and more rations.

Res aliae


Two character points.

We thought Eric was going to join us, but something came up. May he have enjoyed it. He tends to lead the group when hexcrawling, so he is great to have around.

There was a revision in my disease rules that makes it easier to heal if you get bed rest, but harder to heal if you go adventuring. That's why Caleb stayed in the Blind Arrow, but the barkeep didn't have a good reaction roll.

Monday, November 9, 2015

Game log for 8 November 2015

The characters


Kim, thief (John)
Yémos, cleric (John, temporarily)
Mayhem, barbarian (Chris)
Caleb, wizard (Chris)
Anêr, swashbuckler (NPC)
Kúflaug, Orc slave (NPC)

The events


Getting back to the 4th of Párūs, Kim doesn't get the deal she wanted for the cult's items, as the merchant only offered her 40 silver pennies and 10 copper farthings ($130), but she did peddle the weird armor for 92 gold pieces ($1,840). The group chose to first spend that at the Wishing Well tavern over by the West Gate of town.

On that rainy night, they heard a well-coifed woman over at the next table babbling loudly how she didn't think the Lady Lummenólē was all that bad. Kim thought a bit, and remembered that Lummenólē was the Lady of the village and a cleric of Lutōdîvē, the goddess of love. Yémos let Kim know that the followers of Lutōdîvē were a bunch of perverts. Kim shrugged and went on to picking the pockets of the patrons, getting 15 farthings that night.

The next day, they awoke to Caleb coughing. Yémos tried to diagnose what it was, but only could dodge phlegm. They asked the barkeep, who said that there were two clerics in town: Ōrrášus, cleric of Bagóbros near the tavern, and Lady Lummenólē, who lived in Castle Rēláistis, in the southeastern corner of town. Lummenólē was the mightier cleric, but Ōrrášus was nearer and more likely to see Caleb.

So, they walked out into the rain to the Church of Bagóbros, god of crafts and wealth. There they saw Ōrrášus, a tall, pudgy man wearing a dark brown wig. Caleb asked him for help, but Ōrrášus only stared, blinked, then told Caleb not to cough on him. Caleb asked again, and Ōrrášus told him he'd take a look, for a donation, so Caleb handed over 10 farthings. Ōrrášus rolled his eyes, but did look at Caleb, asking him to cough and looking down his throat. Ōrrášus said that it wasn't deadly, but that Caleb should get a few days rest.

So they went back to the Wishing Well, though not after a wagon drove past them and splashed mud and water onto Kúflaug. Caleb rested at a table in the tavern, while Anêr watched Caleb. Mayhem and Kúflaug went fishing down by the docks, and Mayhem got one trout. Yémos and Kim went looking for nuts and berries outside town.

Caleb didn't get any better that night, and the barkeep asked Caleb to say he got his illness from the Pink Moose tavern, lest anyone think Caleb got his illness from the Wishing Well. Kim had seen enough, and he and Yémos take Caleb by the arm to see the Lady Lummenólē. Outside the tavern, a gaggle of pilgrims called loudly for help going to the church of Rōripermónē, the farming goddess, in Órkōn Wall, about five miles away. Kim and Yémos, however, kept dragging Caleb.

After about an hour's walk around the village, they reached Castle Rēláistis, decked out in flowers. Kim holds back a sneeze from the lovage among the flowers, and they ask the two guards before the gate to see the Lady Lummenólē. Again, their first try to get in didn't work, nor did Caleb's coughing, but the guards also opened the doors for 10 farthings. They bade Caleb, Kim, and Yémos to hand over their weapons, and told Caleb to keep away from them.

They walked upstairs as the guards also bade, and waited outside a door, hearing the grunts, screams, and moans of orcs and a woman. After many minutes, two orcs walked out, and asked the gang, "Are you next?" The heroes walked into the room, and met Lady Lummenólē, a slim middle-aged woman, beautiful albeit with silver-grey hair, and wearing little clothing.

She gave Caleb the same diagnosis as did Ōrrášus--more rest--then asked where Caleb had been. He told her he had been at the mines, and no, he had fought no zombies, only skeletons, hobgoblins, and lizard men. She perked up upon hearing about hobgoblins and lizard men, and asked if he had brought back any of the latter.

She had her cook give the heroes a meal of beef stew, then they went on their way back to the Wishing Well, to meet the others who had went fishing again. Caleb kept coughing, and by now his chest was hurting. Yémos cast a Detect Poison spell on Caleb to be sure, but found nothing. They went to bed on the tavern's cots with the rain pouring.

The next morning, Caleb still was in pain, so Yémos cast Major Healing to ease his pain. With that, the gang set out, keen on keeping Caleb away from the smelting in Rēláistis. They chose to head south, to the wooded village of Térrivīš.

In the woods, about midday, the gang met an arrow at each one of them, with both Anêr and Kúflaug taking one to their chests. From out of the trees came nine bandits, with three of them holding back to reload their bows. The archers fled after one of Caleb's Blast Balls, which downed two thieves, and Anêr's sword downed a third. The other three bandits held fast, and fell at the hands of the heroes. Yémos, feeling for them, bound the wounds of the downed bandits, though he couldn't save one. All stripped the six bandits of their goods and wealth, and kept going to Térrivīš.

In Térriviš, a wooded village with a statue at each corner, the heroes unloaded the gear of the bandits and got 957 farthings and 193 pennies ($1,729) for all of it. Then, they went to the Blind Arrow tavern for the night.


Notes


I had rolled for the bandits in the d30 Sandbox Companion, and came up with a number of bandits equal to the size of the party +3, with a level of average party level -2. I applied the latter to the skill levels on the templates in the back of Mirror of the Fire Demon, so wound up with many unskilled goons. I forgot to apply woods cover to their skill for their first shot, but that would have been cancelled out by their Accuracy bonus, which I also forgot to apply; big whoop.

But the real takeaway was just how much treasure they had. According to the d30 Sandbox Companion, I came up with 2,000 cp, 2,000 sp, 500 ep, 6,000 gp, 500 pp, and 12 gems. Even lobbing off a third for the guys who fled, it was still high. I think it's based on Treasure Type A, which is a lot (12,000 gp or so), but meant to be for a whole gang of bandits, which is 20d10 bandits in the Monster Manual. (I'm working on a bunch of posts that will touch on bandits in AD&D, incidentally, so for once, I can remember the Treasure Type of bandits and brigands off the top of my head.) So even lowered from there, the players were amazed, so we all agreed that the loot included what they would get from selling their gear, which I ruled Kim would make sure to do due to the last two blog posts becoming house rules.

That's the lesser issue from the session. The bigger one is that I gave a PC an illnesses. The players have had warning for the last three months or so that I want to try this out, so it was only a matter of enough game time passing before they found out who got sick. The players know what it is, too: histoplasmosis, aka spelunker's lung. It's a bother that someone can get if he goes into caves wherein dwell many bats that shit on the cave floor. Given that description, I'm amazed that I've never seen this in a gaming product before. I found it while researching a Pyramid article on illnesses, and picked it as a test case.

I'm pleased with how it went down. It took awhile for the players to realize that the weather was giving Caleb penalties, and after a few game days I broke down and told them I was applying Rēláistis's Hygiene modifier of -2 to Caleb's rolls since it was low owing to all the smelting that happened there. It led to exploring and roleplaying, but didn't give too much of a problem, since even Minor Healing can heal the HP loss. Caleb still needs to roll for a bit, however, but hopefully the fresh air will help now.