I had half a mind to give them some kind of bomb, delivered like storks deliver babies. (Or so my parents told me.) I couldn't think of a good way to do it without making it way too silly. They could deliver sever heads or something.
Sharp-Billed Stork
ST: 11
|
HP: 11
|
Speed: 7.00
|
DX: 16
|
Will: 10
|
Move: 6
|
IQ: 3
|
Per: 12
|
Weight: 30
lbs.
|
HT: 12
|
FP: 12
|
SM: 0
|
Dodge: 10
|
Parry: N/A
|
DR: 3
|
Bill (18):
4d+4(5) cutting. Reach C. Can target the Neck at only -2.
Claws (18): 1d-2 crushing. Reach C, 1.
Traits: Acute Hearing 4; Amphibious
(Water Move 7); Bad Temper (12); Bloodlust (9); Compulsive Behavior (Capita
uolantia game) (9); Enhanced Move 1 (Air; Air Move 28); Flight (Cannot Hover;
Winged; Air Move 14); Gregarious; Odious Racial Habit
(Man-killer); Quadruped; Peripheral Vision; Proud; Run-and-Hit (Brawling);
Slayer Training (Bill/Neck); Striking ST 4 (Bill only); Wild Animal.
Skills: Aerobatics-18; Brawling-18;
Games (Capita uolantia)-5.
Class: Terrible Animal.
Combat Effectiveness Rating: 86 (OR
76 and PR 10).
Notes: Sharp-billed storks play what
sages call their capita uolantia game, which involves cutting the heads off of
humanoids, bearing them in their mouths, and dropping them into a hole of some
kind. The rules vary from flock to flock, and the storks enforce them by
cutting off the heads of storks who break whatever the rules may be. They're
not smart enough to negotiate, nor truly understand the rules of their game,
which is a byproduct of the magic that made them.
They're awesome.
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