Friday, August 5, 2022

Searching for traps?

Richard LeBlanc writes great products, and now he has a new one on sale for $3: In Alley and Shadow. If you don't already have the D30 DM's Companion and the D30 Sandbox Companion, you have problems. Get it while it's cheap.

The section on Thieves’ Ability to Find/Disarm Traps (pp. 12-13) led me to think of a similar set of rules for GURPS:

Finders Keepers? When looking for traps, a critical failure on the Per-based Traps roll sets off a trap when it is present. Making the roll exactly when a trap is present leads the seeker to think a trap is there, but isn't sure. The seeker can look again, which takes a minute. When a trap is not present but someone looks, roll Per-based Traps anyways. A critical failure means the seeker thinks a trap is there, but isn't sure. The seeker can look again for the trap, wasting a minute.

I'll have to try it the next time I play.

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