Showing posts with label spellruin ivy. Show all posts
Showing posts with label spellruin ivy. Show all posts

Monday, November 21, 2022

Castle Whiterock 7 November 2022: Dem bones

The murderhoboes

Garreth, half-orc swordsman
    Bleu, droning elf wizard
Zaber, suave and debonaire man
    Logan, wolverine
Polly, cute and deadly elf archer
Thrognar, half-orc holy warrior

What they did

I tell Garreth and Polly that I have to see this portal, and they tell me to go for it. I go to the northeast and see my new friends hacking at the spell ruin ivy with their sickles. Fadulla tells me to keep following the lava. So I follow the lava stream up a sloped tunnel and come to a small cave. The lava stream comes out of a blazing hole and twists the outline of the cave. It feels warm and toasty even with my salamander amulet.

I ask Mufaqu, "How easy is the trip? It just like walking through the door of a pub or something?"  Mufaqu says it is, as well as going back, so I try it. My choice to go through lasts only a split second. I hold myself back as something seems wrong. It seems really neat, but I felt like I was starting to catch on fire. "Something tells me I gotta hold back for now, as cool—er, sweet—as the idea sounds."

Garreth tells me that I have to learn self-control, then shows the efreet the spellruin herbicide, which greatly speeds the hacking away at the spellruin ivy that the efreet are doing. Mufaqu tries it, looks impressed then gives it back. "That is wild! Do you want to trade it for the sickle?" Garreth holds off on any trade for the moment, even though Fadulla ups his offer for real alchemist's fire ("not just that puny human stuff"), as we need to get more.

So I go back and fly over the island and hot lava, and am now over land again. The ceiling has strange stalactites that look like frozen liquid rock, with a six foot crack in it. At the end of the tunnel is a hardened lavafall that goes up about thirty feet. There is a cave mouth at the top of it, so I fly down the it, and turn left when the tunnel does. I can see that this tunnel was once in an old lava lake, but it is now cooled and hard. At the end of the tunnel are two stone doors, locked when I check.

I check out the walls, and see there are fish bones frozen in it, as well as a mermaid's bones. I send Logan to get the others, who brings them back after an oddly long stall. "Took ya long enough! Did you stop for dinner or something?"

Garreth boggles. "It's not like I speak death weasel."

I sigh. "Oh, he's not just running up to you for food. I mean, he is running up to you for food, but there's more, y'know?"

Polly looks. "Whoa, I didn't know fish were in walls." I show her the mermaid bones as well.

Then I pick the lock to the doors. It swings open, and I see two big, red-skinned humanoids, with tails of tornadoes, and a smaller one behind them.

I say to the djinn, "Wow, hey there. You know there's mermaid bones out here, right?"

Monday, October 3, 2022

Castle Whiterock 26 September 2022: Roundup

The murderhoboes

Garreth, half-orc swordsman
    Bleu, droning elf wizard
Zaber, suave and debonaire man
    Logan, wolverine
Polly, cute and deadly elf archer
Thrognar, half-orc holy warrior

What they did

Logan wakes up after five days and wrecks half the town. Garreth and I let him run wild, keeping track of him by listening for the screams and crashes every so often. Logan is happily snacking out of the barrel behind a new shop that just opened, "Angie's Amputations and More."

Quintus comes and finds us in a bar. "I finished that herbicide you wanted."

I ask, "Cool, how is it packaged? I mean, is it in a potion, or in a big bag? How do we get it on the plants? Does it kill triffids?"

Quintus brings us back to his shop, and gives us a keg. "Generously slather it on the spellruin ivy."

I ask, "Does it have a bad smell?" I open the keg to take a whiff. It smells bad. Quintus's lawn is wilting.

He tugs on my shoulder. "Hey, close that."

I shut the lid. "I just want to make sure the wolverine doesn't go licking that." Garreth remembers he imbued it with hate, so it is probably not chi friendly. The barrel is lead-lined, so weighs 400 lbs. Garreth sighs and heaves it up on a shoulder with two hands.

Thrognar nods. "So open the barrel and pour down the hole. Does Bleu know how to clean the air?"

Garreth blinks at Bleu. I sigh. "I'm afraid to ask. We'll get a dissertation on Dr. More Oh's clean air for animals." After a moment when nobody says anything, I sigh again. "So, Bleu, what happens when you purify the air?" She gives us a lecture about how the air is scrubbed clean of the miasma as the elementary elements of air are each exercised in turn through a miniature connection to the elemental plane, with diagrams.

We—oh, alright, Garreth—roll the keg and put it in the bag of holding. We then fly to the dungeon, in the hot level. Once there, Garreth strips off his gear, down to armor padding and sets it in a neat pile.  He tells us to cover him, and Thrognar pulls out his greatsword and stands a few yards behind Garreth, while I watch down a hallway with my crossbow out.

Garreth strides up with the keg and pops the lid off. He pours it on the plants and, twelve seconds later, is back, looking a crispy shade of green. Bleu gets the salamander amulet back on him and I give him the bag of healing. Bleu casts Lend Energy on him.

He lies and rests, and we find that the plants die without any monsters finding us. Garreth tells us we should clear the other hole, which we do, Garreth clearing that patch in nine seconds. Then he dons his gear again.

Bleu casts Continual Light on a rock and drops it on top of the ivy to make sure it isn't still alive. As it is still glowing, we go down. She casts Walk on Air and Flight on us, as well as some other spells to help us see in the dark.

A big lake of lava fills this cavern, lighting it in a baleful red glow. Small islets of rock break the surface, offering solid ground. The ceiling is uneven here and marked by long years of volcanic activity, and is well above us. All over the walls grows a kind of ivy with trefoil, serrated leaves. The plant lets out a shifting light like a lit charcoal. Small mats of it even grow on the top of the lava, appearing to feed off the heat.

We fly over a small islet. Thrognar looks down. "Somethings under the lava. Can't be good for us."

A segmented trunk breaks out from the magma, rising fifteen feet in the air before bending back on itself. The blunt head of this titanic worm splits into three sections, each ringed by endless rows of white teeth. Veins like red-hot wires web close to the surface of the monster’s pallid flesh.

Sunday, December 5, 2021

Castle Whiterock game log 22 November 2021: Is getting stoned good?

The murderhoboes

Garreth, half-orc swordsman
    Bleu, droning elf wizard
Zaber, suave and debonaire man
    Logan, wolverine
Polly, cute and deadly elf archer
Thrognar, half-orc holy warrior
Stonemaul, half-orc holy warrior
(Mikal, human holy warrior)

What happened

Garreth leans over to Bleu and whispers, "Should we be afraid?"

Bleu says, "That is an interesting philosophical question. Of what virtue is fear?" During her long spiel about fear, she says that the gorgons have a turn-to-stone breath weapon.

I fly back. "So it sounds like it's the bad kind of getting stoned."

Stonemaul asks, "Are they hostile, is there a reason to kill 'em?"

I shrug. "I'm sure they're hostile. Fluffy bunnies don't have stone breath."

Bleu nods. "Hostile yes, but not inherently evil, it is the hostility of the cat regarding a mouse."

Garreth says, "Tell ya what: if they let us pass without attacking, I'll let them live."

Stonemaul asks, "And is there a reason to kill 'em? They worth something?"

I fly over the gorgons, and see that the path from the room to the left of the fork looks like it goes around and meets up, but the gorgon room forks. I fly back and tell the others. "They are definitely in the way of exploring exits from that room. There might be another exit as well. I didn't peek to the left yet."

Bleu says, "They are of only animal intelligence"

Garreth asks Bleu, "Just wanting to know if they can be negotiated with."

I say, "I don't speak Stoned Bull, Garreth. Do you?"

Polly says, "You can totally negotiate with animals if Zaber doesn't pick fights with them."

I say, "The only time I'd get into fights with them is if they bogart the beer. Otherwise, as long as they share, I'm cool."

Garreth floats into the room with the gorgons. They look at Garreth as if he was tasty but do not strike right away.

We look to see how many rations we have, but Stonemaul pulls out a scroll of Create Food, and prays to know it. He then spends the next hour casting Create Food to turn big rocks into food for the gorgons. The gorgons eat the rocks, and look uninterested in eating Garreth now. "What do you know? They can be negotiated with."

Stonemaul says, "Well, that's refreshin'. First spell I've cast when working with you lot that was not Bless or healin'."

Polly says, "See, because Zaber didn't do it"

I say, "What's with the sudden lip, Polly?"

Polly says, "I still remember the ant queen incident."

I don't. "Was she an intended conquest? Sounds kinda MLIF-y, the aunt queen."

Polly says, "You told me she was a capitalist oppressor that was oppressing the smaller ants in a totally not-nature kind of way. And later we learned that the small small ones were kittens and they starved."

I say, "She was a capitalist oppressor! W-w-w-everyone else of the world, unite!"

We float over the gorgons and go left. Down there, the glowing red shaft opens into the ceiling of a stone crawlspace about thirty feet down. The area below is tight, only five feet high, and there is no light coming from beyond. The crawlspace is a lava seal, a niche carved into the rock about twenty feet above the floor. A narrow ledge, a flow ledge, runs along the wall on the right-hand side. It is only about six inches wide.

The cave structure down here is unlike anything we’ve seen before. The walls are smooth, almost as if someone worked by spell or skill, but the floor is pockmarked and littered with fused rubble. The flow ledge leads to a cramped crawlspace. There is a smooth, round shaft carved in the ceiling of the crawlspace, and it faintly glows by the light of red sigils carved onto its walls.

I check out the shaft, and find that it leads back to the Demonhold near where we fought Balfosa. "Looks like we try the next passage, and hope the bulls are still eating their rock-steaks." However, I catch a glimpse of bone or something in the rocks by Garreth's armor. "Garreth, what's that?" Garreth yanks it loose, and finds a skeleton in the rocks. It has a nice-looking longsword, a shiny long knife, a staff that radiates redly and warm, and an amulet, 10,000 worth of platinum, and a steel necklace showing a hen bowing before a man in a jesters cap.

Garreth tells Bleu to look at the sigils and the longsword. She says the sigils read, "Demons: Keep out," and that the longsword is meteoric.

I ask Bleu about something I heard at the Slumbering Drake years ago: "Hey, you know anything about the Fellowship of the Humbled Hen?" She doesn't, so we go back and see the gorgons are still eating.

We check another passage and find more spellruin ivy. Down another passage, there is cave with a big rent in the floor that lets heat come into it. At the rim of the crack is a huge vine of spellruin ivy coming up through it.

I fly back, and get Blah. "Now, Bore of Babble-On, what the hell is that?"

Bleu says, "It is spell ruin ivy. An impressive specimen."

I ask, "Is it special besides being big?"

Bleu says, "It would make flying through the hole challenging."

I ask, "That leads to the obvious question: how do we get rid of the ivy? We've had trouble here." She ignores me.

Garreth asks her about a herbicide, but Bleu says that since Roundup isn't magic, this isn't her problem. We talk about digging it up and hacking it to bits, and Bleu says, "It will regrow quickly, but more kudzu-quickly than wereplant-quickly."

Polly asks, "Want me to try a cutting arrow?" She fires. The vine takes a decent cut from the shot, and it resisted about as well as Garreth's armor would. It is of normal plant thickness, like an ivy, so a 1/8th of an inch or so for any given bit. It does look like someone can climb it; great handholds. Well, not for Logan; we think it would likely dispel him back to his bag, and regardless, it's not Adventurers with Disabilities Act compliant. It looks like it would wear out ordinary steel pretty quick, and shatterproof wouldn't help.

We choose to ask whether Quintus in town can come up with a plant killing poison that we can dump on it, though Polly thinks she can clear it with "enough arrows." Garreth gets a sample with his non-magical sword, and we check out the rest of the level. There is another spellruin ivy-clogged vent, and another vent that is so hot that our salamander amulets can't hold back the heat. I can see that that tunnel slopes downward suddenly, and ends in a pool of magma.

We go back to Cillamar. We send Bleu to do some research about the Fellowship of the Humbled Hen, and she finds that it was an adventuring party who came to Felltower 38 years ago. Its four members were gnome bard Peduncle Hillspek, arcane knight Sinj Spellsteel, Belda Hammerfell, and fighter Gabel Soufas. Gabel died in Whiterock, Belda retired to Cillamar, and and Sinj and Peduncle are unknown.

We do recall meeting a gnome named Peduncle in the grotto with the strange submarine gadget. Before going to Whiterock, he spent several years "resting" at Haverhold Asylum. So, I go looking for Peduncle in Cillamar. When I get to his home, he opens the door and says, "What? You're back? Why are you back? Are you here to see the beetles, don't hurt them."

I ask, "How did Gabel die?"

Peduncle says, "Gabel? Behir. That's why I decided to stay here, away from everyone, after Gabel died."

I then ask, "And what was Sinj's power item?"

He says, "He didn't have any great power item, just used his robes, he spent all his money on a meteoric sword which totally can't be a power item!"

I ask, "Anyone have a fireball-enhancing staff?"

Peduncle says, "Yeah, Sinj did."

I ask, "Do you know her fate?"

He says, "She wanted me to keep exploring Whiterock with her after Gabel died. No way, no how; I am staying here with my friends where it's quiet."

I nod. "Good move, it seems. She didn't make it out."

He hugs the apparatus. "My best friend"

I tell him, "We found her staff. A skeleton was clutching it."

He says, "Oh, hey, maybe I could use that to create fires down here and keep warm. Or I dunno, I guess maybe you can use it more. Hey, can you bring me some everburning torches to keep warm and cook with and you can keep the staff?"

I say, "Sure. Sorry about her."

Peduncle says, "Yeah, but you know, it was noisy. So many explosions. It's quiet here."

I pipe up one last question: "Where is the Asylum?"

Bad move. "South! AND I AM NOT GOING BACK! It's quiet here. I am not going there. It is not quiet there. It is quiet here."

I chuckle. "Sounds like a fun place. But why did you go there?"

Peduncle says, "I was supposed to rest! They did not appreciate my artistic genius, I was a great bard you know, the greatest, a real virtuoso. But it must be quiet, maybe you should go, I need it to be quiet, we've had a nice chat, chat later, how about you go now." And with that, he shoos me to the door.

Saturday, October 23, 2021

Castle Whiterock 11 October 2021: Inky, Inky, Inky, no Clyde

The murderhoboes

Garreth, half-orc swordsman
    Bleu, droning elf wizard
Zaber, suave and debonaire man
    Logan, wolverine
Polly, cute and deadly elf archer
(Thrognar, half-orc holy warrior)
(Stonemaul, half-orc holy warrior)
(Mikal, human holy warrior)

What happened

Now that we've checked out the area with the inferno cats, we're ready to look around elsewhere. After some chatting, we walk right, beyond where we fought the cats, and when it branches, we keep to the left. However, something about ten yards down the tunnel stops my darkvision. "Garreth, can you ask Droning Booty what's making my darkvision to fade there?"

Garreth asks Bleu, who says, "Might be more spellruin ivy."

After some chatter, we learn from Blah that smoking it ruins magical aptitude and likely won't get us high, and it would dull non-orichalcum blades trying to cut it. This means that spellruin ivy sucks, so we choose to go another way.

I lean down to Logan and ask, "Hey, boy, smell anything?" He makes honking sounds and looks down a hallway to the right of the one with the spellruin ivy. We hear unhappy honking sounds coming from there, and I put on my ring. "Not more of these guys."

Bleu also hears the sound. "Ah, it sounds like destrachans, and also a certain squishy sound that reminds me of the Myrtatum Maximum Nigrum from the cafeteria. The destrachans sound rather frightened." We step a little farther down, and find four destrachans and the biggest black pudding I've ever seen.

Polly, as always, starts shooting, taking down two destrachans with head shots. Garreth starts trying to speed himself up, and asks Bleu about this black pudding. Bleu says this is like a normal black pudding, but it's as big as a big dragon, and thus has a hunger at least as big as a big dragon's. Its acid could eat up our weapons, and, if we hit it hard enough, it will bud off smaller puddings. The last two destrachans flee, honking at Polly and Logan, who get away from their cone of sound. Logan slams into the one by him, knocking it back.

That's the best thing to happen to that destrachan today, since right after that, the black pudding's pseudopods reach out at the destrachans, Polly, and Logan. Polly and Logan get out of the way, but the pudding slurps back the destrachans into its body after the destrachan that Logan hurt bursts.

I yell at Garreth, "Garreth, something tells me this is the wrong way!"

Garreth yells back, "I've been telling you this isn't the way."

Bleu casts Great Haste on herself, and Polly shoots three arrows at the big pudding, which does nothing other than making the pudding drop a few destrachan bits. "So, uh, back to the start?"

Garreth nods, then lets out a roar. The pudding stops, stunned.

We fly away. Bleu says, "With us flying it probably can't actually track us, the Myrtatum Maximum Nigrum hunts by taste of the ground when it cannot directly sense its prey."

As we fly away, we chat about now needed it is to kill the pudding. Bleu and I say that it likely has no treasure, which makes Polly sad, and deem it truly evil. Garreth agrees with Polly: "Loot destruction is evil."

I say we have to find other ways of killing it besides hitting it with weapons. Bleu says it can see, that slime-affecting spells work on it but are tiring to cast because it's so big, and it has magic resistance. I suggest luring it into lava, and Bleu says it's as smart as a wolf, so won't fall for that trick. We all do think that getting it into a pit would slow it a little, letting us drop big things onto it.

I look down the other tunnels to the right. One has more spellruin ivy, but another leads us to a statue of a broad-shouldered, tiger-like creature stands in the middle. It has top-notch craftsmanship, and looks ready to pounce. This worries me greatly, so I ask Blah about it. She says that it looks like an inferno cat under the effects of a Flesh to Stone spell or something like that, which is pretty much what made me worried.

Garreth says I need to check this out. I shake my head. "Logan, keep Garreth and Polly company. Pee on Bleu's robes if I don't come back." With that, I put on my ring, and fly a little farther.

Rising like an ill mist from the floor are three shapes of what I think are big men made of shadow. I fly backwards, and take off my ring. I'm pretty sure they saw me even with it on. "Looks like Nazgûl."

Other stuff

"Myrtatum Maximum Nigrum" is indeed Latin for "biggest black pudding." Kalzazz didn't do a bad job picking words, getting the last two right. I checked and found that "pudding" in Latin is "myrtatum" or "murtatum" (it's an obvious Greek loanword); "nigrum" might be redundant, since myrtatum is already a sausage with myrtle berries.